Re: Anonymous mapped regions increases unlimitely on spawn
On Friday, 14 December 2018 at 21:22:05 UTC, unDEFER wrote: So it looks like a bug, and I have reported about it: https://issues.dlang.org/show_bug.cgi?id=19487 Not an expert, but you may wish to try GC.minimize() (https://dlang.org/phobos/core_memory.html#.GC.minimize).
Re: Anonymous mapped regions increases unlimitely on spawn
So it looks like a bug, and I have reported about it: https://issues.dlang.org/show_bug.cgi?id=19487
Re: Anonymous mapped regions increases unlimitely on spawn
So more digging.. dtor of Thread calls in GC.collect() if thread is finished. But it's do nothing because bool not_registered = !next && !prev && (sm_tbeg !is this); is always true... So how to register the thread?
Re: Anonymous mapped regions increases unlimitely on spawn
So in digging by this problem, I have made simple patch to druntime. I have added in druntime/src/core/thread.d to final Thread start() nothrow of class Thread import core.stdc.stdio; printf("start Thread\n"); And to ~this() nothrow @nogc import core.stdc.stdio; printf("detach Thread\n"); I recompiled phobos to apply changes to druntime and I see that "start Thread" there is, but "detach Thread" printed only at the end of process even if I do GC.collect(). So dtor of class Thread doesn't call on GC. Why?
Anonymous mapped regions increases unlimitely on spawn
Hello! I have the program which uses BDB and while testing often makes spawn. And after 12 hours of testing bdb said: mmap: Cannot allocate memory But the problem that I've found that it is not BDB created too many maps. Watching for /proc/[PID]/maps shows that number of anonymous mapped regions increases on 2 every spawn process, and never decreases even after finishing the spawned thread. According to logs my program made 32543 spawns for test time. And my /proc/sys/vm/max_map_count = 65530. So only 444 maps was allocated by other reasons and 65086 by spawn. So what to do? How to make spawn decrease count of anonymous mapped regions?