Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn
I wrote a program to get you started. It needs simpledisplay.d 
and color.d from my github https://github.com/adamdruppe/arsd


Just download those two files and put them in your folder along 
with the following contents as hotkey.d and you should get 
started.


I tested on Windows 7 to hotkey type some stuff into a Notepad 
window.


Here's the code:



// compile: dmd hotkey.d simpledisplay.d color.d 
-L/SUBSYSTEM:WINDOWS:5.0


// helper function to send a string. Call with like hello!w -- 
notice

// the w at the end of the string literal.
void sendString(wstring s) {
INPUT[] inputs;
inputs.reserve(s.length * 2);

foreach(wchar c; s) {
// the basic pattern here is to send a unicode key
// pressed then released
INPUT input;
input.type = INPUT_KEYBOARD;
input.ki.wScan = c;
input.ki.dwFlags = KEYEVENTF_UNICODE;
inputs ~= input;

input.ki.dwFlags |= KEYEVENTF_KEYUP; // released...
inputs ~= input;
}

// then send it to the operating system
	if(SendInput(inputs.length, inputs.ptr, INPUT.sizeof) != 
inputs.length) {

import std.stdio;
writeln(SendInput failed);
}
}

// the SendInput function can also send other keys, see the MSDN 
link

// I gave in my last email for details.

void main() {
// uses my simpledisplay.d to pop up a quick window
import simpledisplay;

enum hotkey_id = 1; // arbitrary unique ID for the program

auto window = new SimpleWindow(100, 50);
	window.handleNativeEvent = delegate int(HWND hwnd, UINT msg, 
WPARAM wParam, LPARAM lParam) {

if(hwnd !is window.impl.hwnd)
return 1; // we don't care...
switch(msg) {
			// 
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646279%28v=vs.85%29.aspx

case WM_HOTKEY:
if(wParam == hotkey_id) {
 // *** This is what happens 
when it is pressed!!! ***
	// MessageBoxA(window.impl.hwnd, Hotkey, Pressed!, 
MB_OK);

sendString(Hey, it worked!w);
return 0;
}
goto default;
default: return 1; // not handled, pass it on
}
return 0;
};

string message = Hotkey ready;

// you can also pass modifiers or a capital ASCII char here
// warning though: when it sends input, it still considers the
	// modifiers down. So like if you make it MOD_ALT and 'K', and 
send
	// the string 'Hello'... alt is still down, so the program will 
think

// the user hit alt+H - and thus bring up the Help menu!
//
// *** This registers the key with the operating system 
***

if(!RegisterHotKey(window.impl.hwnd, hotkey_id, 0, VK_F2)) {
message = RegisterHotKey failed;
}

{
auto painter = window.draw();
painter.drawText(Point(0, 0), message);
}
window.eventLoop(0); // draw our window
}

// these are bindings to the necessary Windows API functions

import core.sys.windows.windows;

// 
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646309%28v=vs.85%29.aspx

extern(Windows) BOOL RegisterHotKey(HWND, int, UINT, UINT);
// 
http://msdn.microsoft.com/en-us/library/ms646310%28v=vs.85%29.aspx

extern(Windows) UINT SendInput(UINT, INPUT*, int);

struct INPUT {
DWORD type;
union {
MOUSEINPUT mi;
KEYBDINPUT ki;
HARDWAREINPUT hi;
}
}

struct MOUSEINPUT {
LONG  dx;
LONG  dy;
DWORD mouseData;
DWORD dwFlags;
DWORD time;
ULONG_PTR dwExtraInfo;
}

struct KEYBDINPUT {
WORD  wVk;
WORD  wScan;
DWORD dwFlags;
DWORD time;
ULONG_PTR dwExtraInfo;
}

struct HARDWAREINPUT {
DWORD uMsg;
WORD wParamL;
WORD wParamH;
}

enum INPUT_MOUSE = 0;
enum INPUT_KEYBOARD = 1;
enum INPUT_HARDWARE = 2;

enum MOD_ALT = 0x1;
enum MOD_CONTROL = 0x2;
enum MOD_NOREPEAT = 0x4000; // unsupported
enum MOD_SHIFT = 0x4;
enum MOD_WIN = 0x8; // reserved

enum WM_HOTKEY = 0x0312;

enum KEYEVENTF_EXTENDEDKEY = 0x1;
enum KEYEVENTF_KEYUP = 0x2;
enum KEYEVENTF_SCANCODE = 0x8;
enum KEYEVENTF_UNICODE = 0x4;


Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn
On Thursday, 13 November 2014 at 07:01:08 UTC, Rikki Cattermole 
wrote:
I did find this [0]. I don't know what state its in for 
compilating/running ext. But it might give you a good starting 
point.


[0] https://github.com/pythoneer/XInputSimulator


ooh there's some nice code for Linux in there! The Windows is 
only half implemented though... but this combined with my Windows 
code should get you enough example to write a cross-platform 
thing if you need it.


Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn

Argh some of the lines got split and broken on the email.

to compile:
dmd hotkey.d simpledisplay.d color.d -L/SUBSYSTEM:WINDOWS:5.0


should all be on one line.

Here's the code to compile:
http://arsdnet.net/dcode/hotkey.d


Still read the last message though, the lines got split but I 
added some explanation comments to it that you'll want to see and 
understand to modify it to suit your needs.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn
On Thursday, 13 November 2014 at 16:04:43 UTC, Adam D. Ruppe 
wrote:
On Thursday, 13 November 2014 at 07:01:08 UTC, Rikki Cattermole 
wrote:
I did find this [0]. I don't know what state its in for 
compilating/running ext. But it might give you a good starting 
point.


[0] https://github.com/pythoneer/XInputSimulator


ooh there's some nice code for Linux in there! The Windows is 
only half implemented though... but this combined with my 
Windows code should get you enough example to write a 
cross-platform thing if you need it.


Thank you so much!  I really appreciate this!  But I have a few 
questions.


1) Which compiler should I use?  I'm attempting to use the DM D 
comiler, but afaik it doesn't have a GUI and I can't make any 
sense of how to use it otherwise.  I'll look up a tutorial on it 
if this is the one you recommend.  If it's not the one you 
recommend, I'll give yours a try.


2) I can't figure out what the heck half of this code means.  It 
seems that at the bottom you have what each of the hotkey buttons 
are, and I can see a few times where you referenced them.  I can 
also see a efw listeners for the keybinds to be pressed, and then 
where you use the writeln command.  Other than that, I can't tell 
what's going on.  I feel like a noob, sorry that I don't 
understand this.


3) I'm sure that everything you have in there has a meaning, but 
it looks over complicated to me.  Shouldn't it look something 
like this?


[code]
void main() {
import std.stdio;
import simpledisplay;
import *Others that need to be imported*;
if (*hotkey command here*) {
then writeln (We're losing Alpha!)
return 0;
}
[/code]

I know there's a /LOT/ more to it than that, but wouldn't that be 
the basics?  I honestly don't know a whole lot about what you 
did, but at least I understand the basic concept of programming.


I'm going to start looking up a few tutorials on compiling using 
the DM D compiler, let me know if you recommend a different one.


Could you tell me which keys you used for the hotkey in your 
sample code?  I can't figure it out, but my guess it alt + c?  
Not sure though.


Thanks again, I am really impressed with you for actually writing 
the basic concept of it for me!  I can diffidently use this for 
my building block of learning how to program better!


Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn

On Thursday, 13 November 2014 at 21:56:48 UTC, Casey wrote:

1) Which compiler should I use?


I use the digital mars D. It is pretty easy from the command 
line, you put the code files in a directory then pop open a cmd 
prompt in that folder. If the compiler is installed, you should 
be able to just type dmd your.d list.d of.d files.d and it 
spits out an exe.


The command for the program I gave is

dmd hotkey.d simpledisplay.d color.d -L/SUBSYSTEM:WINDOWS:5.0:

You would just copy/paste that into the command prompt from your 
folder. dmd is the name of the compiler, then the list of source 
files, and the last SUBSYSTEM bit is telling it to produce a 
Windows GUI program instead of a text based program.



2) I can't figure out what the heck half of this code means.


yeah, Windows programming can be a bit weird even for experienced 
coders. Let me come back to you and explain each line in a future 
message.


3) I'm sure that everything you have in there has a meaning, 
but it looks over complicated to me.  Shouldn't it look 
something like this?


[code]
void main() {
import std.stdio;
import simpledisplay;
import *Others that need to be imported*;
if (*hotkey command here*) {
then writeln (We're losing Alpha!)
return 0;
}
[/code]


It potentially could look like that if the other underlying code 
was already written in a library or something, but you said you 
looked for an existing program to do what you want and couldn't 
find it, so here we're writing that underlying code!


Any program that listens for multiple user events tends to be a 
bit more complicated than that though because you want to loop, 
waiting and reacting to several events, instead of always going 
forward.


That's why my thing ends with window.eventLoop() instead of plain 
return - it keeps the window up until it is closed, reacting to 
various events.


That line with handleNativeEvent sets up the reactions to those 
events. The operating system sends our window messages when 
things happen, and we run stuff in response to those messages.


Since this program only cares about hotkeys, the only handled 
case is the WM_HOTKEY message, and in response to it, we send a 
string. All the other code surrounding those lines are just 
telling the library to do default behavior for the other messages 
(for example, close when the user clicks the X, or draw itself 
when it is minimized and restored).




The rest of that file consists of two other parts: the sendString 
function, which creates the keyboard events to type out the 
message and forwards them to the operating system, and then the 
copy/pasted definitions of operating system functions (starting 
at the import core.sys.windows.windows; line) so we can call 
them.


D doesn't come with all Windows functionality built in. It can 
use it all, but you often have to tell it what the functions' 
names and arguments are (or download a file that has this done 
already). That's all I'm doing in the second half of the program 
- that's copy/pasted info from Microsoft's documentation.


Could you tell me which keys you used for the hotkey in your 
sample code?  I can't figure it out, but my guess it alt + c?  
Not sure though.


In my sample, the hotkey is set to F2. It is set on this line:

if(!RegisterHotKey(window.impl.hwnd, hotkey_id, 0, 
VK_F2)) {


The 0 in there means you don't have to hold ctrl, alt, or 
anything to trigger it. Then VK_F2 represents the F2 key (each 
key has its own virtual key code in Windows which you can find 
on a table on the Microsoft website. But the basic pattern is VK_ 
(for Virtual Key) then the name.


Re: Basically want to make a macro script

2014-11-13 Thread Israel via Digitalmars-d-learn

On Thursday, 13 November 2014 at 21:56:48 UTC, Casey wrote:
On Thursday, 13 November 2014 at 16:04:43 UTC, Adam D. Ruppe 
wrote:
On Thursday, 13 November 2014 at 07:01:08 UTC, Rikki 
Cattermole wrote:
I did find this [0]. I don't know what state its in for 
compilating/running ext. But it might give you a good 
starting point.


[0] https://github.com/pythoneer/XInputSimulator


ooh there's some nice code for Linux in there! The Windows is 
only half implemented though... but this combined with my 
Windows code should get you enough example to write a 
cross-platform thing if you need it.


Thank you so much!  I really appreciate this!  But I have a few 
questions.






2) I can't figure out what the heck half of this code means.  
It seems that at the bottom you have what each of the hotkey 
buttons are, and I can see a few times where you referenced 
them.  I can also see a efw listeners for the keybinds to be 
pressed, and then where you use the writeln command.  Other 
than that, I can't tell what's going on.  I feel like a noob, 
sorry that I don't understand this.


3) I'm sure that everything you have in there has a meaning, 
but it looks over complicated to me.  Shouldn't it look 
something like this?


[code]
void main() {
import std.stdio;
import simpledisplay;
import *Others that need to be imported*;
if (*hotkey command here*) {
then writeln (We're losing Alpha!)
return 0;
}
[/code]

I know there's a /LOT/ more to it than that, but wouldn't that 
be the basics?  I honestly don't know a whole lot about what 
you did, but at least I understand the basic concept of 
programming.


I'm going to start looking up a few tutorials on compiling 
using the DM D compiler, let me know if you recommend a 
different one.


Could you tell me which keys you used for the hotkey in your 
sample code?  I can't figure it out, but my guess it alt + c?  
Not sure though.


Thanks again, I am really impressed with you for actually 
writing the basic concept of it for me!  I can diffidently use 
this for my building block of learning how to program better!


Well hes basically giving us the core of what we need to create a
binding. Its like hes giving us a car engine and then we build
the rest of it around that.

Except im in the same boat, i cant figure out whats going on. Lol.

Also, the only difference i see with the
-L/SUSBSYSTEM:WINDOWS:5.0 switch is the the program runs with a
command line program in the background. Thats fine i guess.
Unless this does alot of other stuff in the background i dont
understand.

1) Which compiler should I use?  I'm attempting to use the DM D 
comiler, but afaik it doesn't have a GUI and I can't make any 
sense of how to use it otherwise.  I'll look up a tutorial on 
it if this is the one you recommend.  If it's not the one you 
recommend, I'll give yours a try.


The compiler has no GUI. After you install dmd it is then linked
to your system so that you can use it anywhere. It runs as a
background program but you can only run it from another command
line. so Windows Key + R  cmd  click ok  navigate to the
directory where the source code files are with cd and dir
command line fucntions. Then type dmd hotkey.d simpledisplay.d
color.d and the compiler will spit out a hotkey.exe executable.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn

On Thursday, 13 November 2014 at 21:56:48 UTC, Casey wrote:
On Thursday, 13 November 2014 at 16:04:43 UTC, Adam D. Ruppe 
wrote:
On Thursday, 13 November 2014 at 07:01:08 UTC, Rikki 
Cattermole wrote:
I did find this [0]. I don't know what state its in for 
compilating/running ext. But it might give you a good 
starting point.


[0] https://github.com/pythoneer/XInputSimulator


ooh there's some nice code for Linux in there! The Windows is 
only half implemented though... but this combined with my 
Windows code should get you enough example to write a 
cross-platform thing if you need it.


Thank you so much!  I really appreciate this!  But I have a few 
questions.


1) Which compiler should I use?  I'm attempting to use the DM D 
comiler, but afaik it doesn't have a GUI and I can't make any 
sense of how to use it otherwise.  I'll look up a tutorial on 
it if this is the one you recommend.  If it's not the one you 
recommend, I'll give yours a try.


2) I can't figure out what the heck half of this code means.  
It seems that at the bottom you have what each of the hotkey 
buttons are, and I can see a few times where you referenced 
them.  I can also see a efw listeners for the keybinds to be 
pressed, and then where you use the writeln command.  Other 
than that, I can't tell what's going on.  I feel like a noob, 
sorry that I don't understand this.


3) I'm sure that everything you have in there has a meaning, 
but it looks over complicated to me.  Shouldn't it look 
something like this?


[code]
void main() {
import std.stdio;
import simpledisplay;
import *Others that need to be imported*;
if (*hotkey command here*) {
then writeln (We're losing Alpha!)
return 0;
}
[/code]

I know there's a /LOT/ more to it than that, but wouldn't that 
be the basics?  I honestly don't know a whole lot about what 
you did, but at least I understand the basic concept of 
programming.


I'm going to start looking up a few tutorials on compiling 
using the DM D compiler, let me know if you recommend a 
different one.


Could you tell me which keys you used for the hotkey in your 
sample code?  I can't figure it out, but my guess it alt + c?  
Not sure though.


Thanks again, I am really impressed with you for actually 
writing the basic concept of it for me!  I can diffidently use 
this for my building block of learning how to program better!



Ok so I've found out how to compile using the DM D compiler via 
terminal...  I can't cd to my directory for whatever reason... so 
I'm running this:


[code]
dmd D:\Documents\Other\Hotkeys\D\Keybinds.d
[/code]
But it's spitting out errors left and right.  Here's what I get:


[code]
C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\Keybinds.d
D:\Documents\Other\Hotkeys\D\Keybinds.d(11): Error: undefined 
identifier KEYEVEN

TF_UNICODE
D:\Documents\Other\Hotkeys\D\Keybinds.d(25): Error: module 
simpledisplay is in f

ile 'simpledisplay.d' which cannot be read
import path[0] = D:\Program Files (x86)\DM D Programming Language 
Compiler\D\dmd

2\windows\bin\..\..\src\phobos
import path[1] = D:\Program Files (x86)\DM D Programming Language 
Compiler\D\dmd

2\windows\bin\..\..\src\druntime\import

[/code]

It's basically telling me I need the two files you mentioned that 
are on your Github.  So I then went and got your two files, 
copied their stuff into their own folders, and tried to compile 
them.  Here's what I got:


[code]
C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\simpledisplay.d
D:\Documents\Other\Hotkeys\D\simpledisplay.d(274): Error: module 
color is in fil

e 'arsd\color.d' which cannot be read
import path[0] = D:\Program Files (x86)\DM D Programming Language 
Compiler\D\dmd

2\windows\bin\..\..\src\phobos
import path[1] = D:\Program Files (x86)\DM D Programming Language 
Compiler\D\dmd

2\windows\bin\..\..\src\druntime\import


C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\color.d
OPTLINK (R) for Win32  Release 8.00.15
Copyright (C) Digital Mars 1989-2013  All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
OPTLINK : Warning 23: No Stack
color.obj(color)
 Error 42: Symbol Undefined __fltused
color.obj(color)
 Error 42: Symbol Undefined __d_arraybounds
color.obj(color)
 Error 42: Symbol Undefined __memset80
color.obj(color)
 Error 42: Symbol Undefined __d_assert
color.obj(color)
 Error 42: Symbol Undefined __d_arraycatT
color.obj(color)
 Error 42: Symbol Undefined __d_throwc
color.obj(color)
 Error 42: Symbol Undefined 
_D6object9Exception6__ctorMFNaNbNfAyaAyakC6object9Th

rowableZC9Exception
color.obj(color)
 Error 42: Symbol Undefined __d_newclass
color.obj(color)
 Error 42: Symbol Undefined _D9Exception7__ClassZ
color.obj(color)
 Error 42: Symbol Undefined _D12TypeInfo_Aya6__initZ
color.obj(color)
 Error 42: Symbol Undefined __d_arrayappendcTX
color.obj(color)
 Error 42: Symbol Undefined _D14TypeInfo_Array6__vtblZ
color.obj(color)
 Error 42: Symbol Undefined __d_assert_msg
color.obj(color)
 Error 42: Symbol Undefined 

Re: Basically want to make a macro script

2014-11-13 Thread Israel via Digitalmars-d-learn

On Thursday, 13 November 2014 at 22:20:58 UTC, Casey wrote:

On Thursday, 13 November 2014 at 21:56:48 UTC, Casey wrote:
On Thursday, 13 November 2014 at 16:04:43 UTC, Adam D. Ruppe 
wrote:
On Thursday, 13 November 2014 at 07:01:08 UTC, Rikki 
Cattermole wrote:
I did find this [0]. I don't know what state its in for 
compilating/running ext. But it might give you a good 
starting point.


[0] https://github.com/pythoneer/XInputSimulator


ooh there's some nice code for Linux in there! The Windows is 
only half implemented though... but this combined with my 
Windows code should get you enough example to write a 
cross-platform thing if you need it.


Thank you so much!  I really appreciate this!  But I have a 
few questions.


1) Which compiler should I use?  I'm attempting to use the DM 
D comiler, but afaik it doesn't have a GUI and I can't make 
any sense of how to use it otherwise.  I'll look up a tutorial 
on it if this is the one you recommend.  If it's not the one 
you recommend, I'll give yours a try.


2) I can't figure out what the heck half of this code means.  
It seems that at the bottom you have what each of the hotkey 
buttons are, and I can see a few times where you referenced 
them.  I can also see a efw listeners for the keybinds to be 
pressed, and then where you use the writeln command.  Other 
than that, I can't tell what's going on.  I feel like a noob, 
sorry that I don't understand this.


3) I'm sure that everything you have in there has a meaning, 
but it looks over complicated to me.  Shouldn't it look 
something like this?


[code]
void main() {
   import std.stdio;
   import simpledisplay;
   import *Others that need to be imported*;
   if (*hotkey command here*) {
   then writeln (We're losing Alpha!)
   return 0;
}
[/code]

I know there's a /LOT/ more to it than that, but wouldn't that 
be the basics?  I honestly don't know a whole lot about what 
you did, but at least I understand the basic concept of 
programming.


I'm going to start looking up a few tutorials on compiling 
using the DM D compiler, let me know if you recommend a 
different one.


Could you tell me which keys you used for the hotkey in your 
sample code?  I can't figure it out, but my guess it alt + c?  
Not sure though.


Thanks again, I am really impressed with you for actually 
writing the basic concept of it for me!  I can diffidently use 
this for my building block of learning how to program better!



Ok so I've found out how to compile using the DM D compiler via 
terminal...  I can't cd to my directory for whatever reason... 
so I'm running this:


[code]
dmd D:\Documents\Other\Hotkeys\D\Keybinds.d
[/code]
But it's spitting out errors left and right.  Here's what I get:


[code]
C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\Keybinds.d
D:\Documents\Other\Hotkeys\D\Keybinds.d(11): Error: undefined 
identifier KEYEVEN

TF_UNICODE
D:\Documents\Other\Hotkeys\D\Keybinds.d(25): Error: module 
simpledisplay is in f

ile 'simpledisplay.d' which cannot be read
import path[0] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\phobos
import path[1] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\druntime\import

[/code]

It's basically telling me I need the two files you mentioned 
that are on your Github.  So I then went and got your two 
files, copied their stuff into their own folders, and tried to 
compile them.  Here's what I got:


[code]
C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\simpledisplay.d
D:\Documents\Other\Hotkeys\D\simpledisplay.d(274): Error: 
module color is in fil

e 'arsd\color.d' which cannot be read
import path[0] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\phobos
import path[1] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\druntime\import


C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\color.d
OPTLINK (R) for Win32  Release 8.00.15
Copyright (C) Digital Mars 1989-2013  All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
OPTLINK : Warning 23: No Stack
color.obj(color)
 Error 42: Symbol Undefined __fltused
color.obj(color)
 Error 42: Symbol Undefined __d_arraybounds
color.obj(color)
 Error 42: Symbol Undefined __memset80
color.obj(color)
 Error 42: Symbol Undefined __d_assert
color.obj(color)
 Error 42: Symbol Undefined __d_arraycatT
color.obj(color)
 Error 42: Symbol Undefined __d_throwc
color.obj(color)
 Error 42: Symbol Undefined 
_D6object9Exception6__ctorMFNaNbNfAyaAyakC6object9Th

rowableZC9Exception
color.obj(color)
 Error 42: Symbol Undefined __d_newclass
color.obj(color)
 Error 42: Symbol Undefined _D9Exception7__ClassZ
color.obj(color)
 Error 42: Symbol Undefined _D12TypeInfo_Aya6__initZ
color.obj(color)
 Error 42: Symbol Undefined __d_arrayappendcTX
color.obj(color)
 Error 42: Symbol Undefined _D14TypeInfo_Array6__vtblZ
color.obj(color)
 Error 42: Symbol Undefined __d_assert_msg

Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn

All right, let's go through each line here too.

On Thursday, 13 November 2014 at 15:59:11 UTC, Adam D. Ruppe 
wrote:



void sendString(wstring s) {


This function generates key press and key release events for each 
character in the string, making it a bit more convenient to use 
than the underlying OS function itself.



INPUT[] inputs;
inputs.reserve(s.length * 2);

foreach(wchar c; s) {


We prepare the array of inputs which stores the information we 
pass to the operating system.




INPUT input;
input.type = INPUT_KEYBOARD;
input.ki.wScan = c;
input.ki.dwFlags = KEYEVENTF_UNICODE;
inputs ~= input;


The exact values here come from the MSDN documentation, check the 
link I provided in a previous message.


Basically, we want an INPUT thing, type being the keyboard, and 
we tell the OS that it is a single Unicode character, value c. 
Add it to the list of events.



input.ki.dwFlags |= KEYEVENTF_KEYUP; // released...
inputs ~= input;


This modifies the event to add the key up flag then adds a copy 
of it to the list. So the key was pressed, then released.


	if(SendInput(inputs.length, inputs.ptr, INPUT.sizeof) != 
inputs.length) {

import std.stdio;
writeln(SendInput failed);
}


This function sends our data to Windows to forward to another 
program as keyboard events. The writeln in there is triggered if 
it doesn't work - for example, if permission is denied or the 
data is malformed.



void main() {
// uses my simpledisplay.d to pop up a quick window
import simpledisplay;


simpledisplay is a little file I wrote that handles a lot of 
other details involved in creating windows.



enum hotkey_id = 1; // arbitrary unique ID for the program


When the operating system tells us that a hotkey was pressed, it 
sends an ID number to tell us which one. This can be almost any 
number, we just need to be consistent, so I set it to 1 here.



auto window = new SimpleWindow(100, 50);


Creates a 100x50 pixel window using my simpledisplay library.

	window.handleNativeEvent = delegate int(HWND hwnd, UINT msg, 
WPARAM wParam, LPARAM lParam) {


simpledisplay.d doesn't provide the specific functionality you 
need; it doesn't know how to register and react to hotkeys. So we 
have to extend it to handle those events. It uses delegate event 
handlers for that purpose.



if(hwnd !is window.impl.hwnd)
return 1; // we don't care...


just making sure the message is actually for our window, 
otherwise we ignore it and tell the library to take care of it by 
returning 1.



switch(msg) {
case WM_HOTKEY:


The operating system sends many, many different kinds of 
messages. The type is identified by the msg parameter. Using the 
switch statement in D, we can filter it do just the one we care 
about - a hotkey message - handle it, and ignore the rest.



if(wParam == hotkey_id) {


Making sure the hotkey ID provided (in the wParam field - see the 
MSDN docs for this again. they have generic names because each 
message type has different meanings from these params) matches 
what we set.


	// MessageBoxA(window.impl.hwnd, Hotkey, Pressed!, 
MB_OK);


This was just test code, it would pop up a message box saying a 
key was pressed. It is commented because we wanted to send a 
string instead.



sendString(Hey, it worked!w);
return 0;


Which we do here, sending the string, then return 0 tells the 
library that we handled this message.



}
goto default;
default: return 1; // not handled, pass it on
}


Otherwise, our default behavior is to ignore all other messages 
and let the library handle them instead.




string message = Hotkey ready;


This message is displayed in the window when you run the program, 
to give some visual feedback that it is working.



if(!RegisterHotKey(window.impl.hwnd, hotkey_id, 0, VK_F2)) {
message = RegisterHotKey failed;
}


This informs the operating system that we want to register and 
reserve a hot key for our use. The params are first, our window 
which handles the message, the hotkey id used in the message 
above, then the key itself.


The third param is what modifiers need to be pressed. For 
example, the ctrl or alt keys. I didn't want to have to press 
those because it complicates things a bit, so I said 0 here - no 
modifiers required.


The fourth param is the key. I talked about this in my last 
email, VK_F2 is the F2 key. We could also use VK_F4 or even 'Z' 
to make it on the Z key. (Warning though, if you make it a 
letter, best to require ctrl 

Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn
I also just now got it to CD to the right directory.  I had a 
suspicion it was having an issue with the second drive, and it 
was.  Just had to type D: and it did the rest.


Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn

On Thursday, 13 November 2014 at 22:35:56 UTC, Casey wrote:

Ok so I ran that, and it sends me the error that Windows can't


Once you cd to the folder, it becomes pretty simple, just do:

dmd hotkey.d simpledisplay.d color.d

all three files on one line - that's important because otherwise 
it won't find them all together and will try to do something 
else. It should spit out hotkey.exe after that.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn

On Thursday, 13 November 2014 at 22:28:43 UTC, Israel wrote:

On Thursday, 13 November 2014 at 22:20:58 UTC, Casey wrote:

On Thursday, 13 November 2014 at 21:56:48 UTC, Casey wrote:
On Thursday, 13 November 2014 at 16:04:43 UTC, Adam D. Ruppe 
wrote:
On Thursday, 13 November 2014 at 07:01:08 UTC, Rikki 
Cattermole wrote:
I did find this [0]. I don't know what state its in for 
compilating/running ext. But it might give you a good 
starting point.


[0] https://github.com/pythoneer/XInputSimulator


ooh there's some nice code for Linux in there! The Windows 
is only half implemented though... but this combined with my 
Windows code should get you enough example to write a 
cross-platform thing if you need it.


Thank you so much!  I really appreciate this!  But I have a 
few questions.


1) Which compiler should I use?  I'm attempting to use the DM 
D comiler, but afaik it doesn't have a GUI and I can't make 
any sense of how to use it otherwise.  I'll look up a 
tutorial on it if this is the one you recommend.  If it's not 
the one you recommend, I'll give yours a try.


2) I can't figure out what the heck half of this code means.  
It seems that at the bottom you have what each of the hotkey 
buttons are, and I can see a few times where you referenced 
them.  I can also see a efw listeners for the keybinds to be 
pressed, and then where you use the writeln command.  Other 
than that, I can't tell what's going on.  I feel like a noob, 
sorry that I don't understand this.


3) I'm sure that everything you have in there has a meaning, 
but it looks over complicated to me.  Shouldn't it look 
something like this?


[code]
void main() {
  import std.stdio;
  import simpledisplay;
  import *Others that need to be imported*;
  if (*hotkey command here*) {
  then writeln (We're losing Alpha!)
  return 0;
}
[/code]

I know there's a /LOT/ more to it than that, but wouldn't 
that be the basics?  I honestly don't know a whole lot about 
what you did, but at least I understand the basic concept of 
programming.


I'm going to start looking up a few tutorials on compiling 
using the DM D compiler, let me know if you recommend a 
different one.


Could you tell me which keys you used for the hotkey in your 
sample code?  I can't figure it out, but my guess it alt + c?

 Not sure though.

Thanks again, I am really impressed with you for actually 
writing the basic concept of it for me!  I can diffidently 
use this for my building block of learning how to program 
better!



Ok so I've found out how to compile using the DM D compiler 
via terminal...  I can't cd to my directory for whatever 
reason... so I'm running this:


[code]
dmd D:\Documents\Other\Hotkeys\D\Keybinds.d
[/code]
But it's spitting out errors left and right.  Here's what I 
get:



[code]
C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\Keybinds.d
D:\Documents\Other\Hotkeys\D\Keybinds.d(11): Error: undefined 
identifier KEYEVEN

TF_UNICODE
D:\Documents\Other\Hotkeys\D\Keybinds.d(25): Error: module 
simpledisplay is in f

ile 'simpledisplay.d' which cannot be read
import path[0] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\phobos
import path[1] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\druntime\import

[/code]

It's basically telling me I need the two files you mentioned 
that are on your Github.  So I then went and got your two 
files, copied their stuff into their own folders, and tried to 
compile them.  Here's what I got:


[code]
C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\simpledisplay.d
D:\Documents\Other\Hotkeys\D\simpledisplay.d(274): Error: 
module color is in fil

e 'arsd\color.d' which cannot be read
import path[0] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\phobos
import path[1] = D:\Program Files (x86)\DM D Programming 
Language Compiler\D\dmd

2\windows\bin\..\..\src\druntime\import


C:\Users\Caseydmd D:\Documents\Other\Hotkeys\D\color.d
OPTLINK (R) for Win32  Release 8.00.15
Copyright (C) Digital Mars 1989-2013  All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
OPTLINK : Warning 23: No Stack
color.obj(color)
Error 42: Symbol Undefined __fltused
color.obj(color)
Error 42: Symbol Undefined __d_arraybounds
color.obj(color)
Error 42: Symbol Undefined __memset80
color.obj(color)
Error 42: Symbol Undefined __d_assert
color.obj(color)
Error 42: Symbol Undefined __d_arraycatT
color.obj(color)
Error 42: Symbol Undefined __d_throwc
color.obj(color)
Error 42: Symbol Undefined 
_D6object9Exception6__ctorMFNaNbNfAyaAyakC6object9Th

rowableZC9Exception
color.obj(color)
Error 42: Symbol Undefined __d_newclass
color.obj(color)
Error 42: Symbol Undefined _D9Exception7__ClassZ
color.obj(color)
Error 42: Symbol Undefined _D12TypeInfo_Aya6__initZ
color.obj(color)
Error 42: Symbol Undefined __d_arrayappendcTX
color.obj(color)
Error 42: Symbol Undefined _D14TypeInfo_Array6__vtblZ
color.obj(color)

Re: Basically want to make a macro script

2014-11-13 Thread Israel via Digitalmars-d-learn

Maybe a screenshot might help?

https://ooymza.dm2301.livefilestore.com/y2mt_9Z73WLi-1zso3LEjdCiC1x-GQzpjlaaftIFJ2Q0cHX2jd9vvwmVldHj1qRROER9IjiA1WwTzln5zveB9ZKZMrb1eeYNUgbzWQJlztqFAvQroAYm0k7_M4fuU3-XzAL/DMD.png


Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn
I just reorganized the code adding that stuff to simpledisplay.d. 
I think you should still understand the implementation code so 
you can customize it, but the main thing should look simpler now:


// same command to compile as before:
// dmd hotkey.d simpledisplay.d color.d -L/SUBSYSTEM:WINDOWS:5.0

void main() {
import core.sys.windows.windows;
import simpledisplay;

auto window = new SimpleWindow(100, 50, Hotkey);

window.registerHotKey(0, VK_F2, {
sendSyntheticInput(Hello);
});
window.registerHotKey(0, VK_F4, {
sendSyntheticInput(, world!\n);
});

window.eventLoop(0);
}

Update simpledisplay.d by downloading the new file from github
https://github.com/adamdruppe/arsd/blob/master/simpledisplay.d


The new function works the same way as the old: modifiers, then 
virtual key code. The difference is the handler is put on the 
same line (I also renamed sendString to sendSyntheticInput to fit 
in simpledisplay.d).



Heck, I could even make this an exe with a little text area 
inside the window to set the listener script and a GUI to select 
the keys if I spent another hour or two on it...


but meh, see how far you can get now, playing with it a while 
will help you learn too.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn
All on the same line... That makes a lot more sense.  Sorry, I 
probably just didn't understand what you meant.  I'll do that now 
and see if I can't get this working.  Then I'll try to get it 
working in a game.  I think I'll have to come up with something 
to add a delay in between the chat key down and chat key up, as 
without that, it didn't work with AHK.


I have this error now:

D:\Documents\Other\Hotkeys\Ddmd Keybinds.d simpledisplay.d 
color.d

Keybinds.d(11): Error: undefined identifier KEYEVENTF_UNICODE

Not sure what to do at this point.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn

On Thursday, 13 November 2014 at 23:54:13 UTC, Casey wrote:
All on the same line... That makes a lot more sense.  Sorry, I 
probably just didn't understand what you meant.  I'll do that 
now and see if I can't get this working.  Then I'll try to get 
it working in a game.  I think I'll have to come up with 
something to add a delay in between the chat key down and chat 
key up, as without that, it didn't work with AHK.


I have this error now:

D:\Documents\Other\Hotkeys\Ddmd Keybinds.d simpledisplay.d 
color.d

Keybinds.d(11): Error: undefined identifier KEYEVENTF_UNICODE

Not sure what to do at this point.


Now I feel like a real idiot.  It's telling me there's an error 
on line 11 if I'm not mistaken.  I'm going to see if I edited 
your code by mistake and report back here.


Yep, it didn't give an error this time around.  However when I 
run the .exe I get your popup window and a blank terminal.  
Pressing all the F keys does nothing.


Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn

On Thursday, 13 November 2014 at 23:54:13 UTC, Casey wrote:
D:\Documents\Other\Hotkeys\Ddmd Keybinds.d simpledisplay.d 
color.d

Keybinds.d(11): Error: undefined identifier KEYEVENTF_UNICODE


That should have been on the last line of the file, maybe it just 
got cut off in the copying process.


you can add it back:

enum KEYEVENTF_UNICODE = 0x4;

to the bottom.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn

On Thursday, 13 November 2014 at 23:59:59 UTC, Casey wrote:

On Thursday, 13 November 2014 at 23:54:13 UTC, Casey wrote:
All on the same line... That makes a lot more sense.  Sorry, I 
probably just didn't understand what you meant.  I'll do that 
now and see if I can't get this working.  Then I'll try to get 
it working in a game.  I think I'll have to come up with 
something to add a delay in between the chat key down and chat 
key up, as without that, it didn't work with AHK.


I have this error now:

D:\Documents\Other\Hotkeys\Ddmd Keybinds.d simpledisplay.d 
color.d

Keybinds.d(11): Error: undefined identifier KEYEVENTF_UNICODE

Not sure what to do at this point.


Now I feel like a real idiot.  It's telling me there's an error 
on line 11 if I'm not mistaken.  I'm going to see if I edited 
your code by mistake and report back here.


Yep, it didn't give an error this time around.  However when I 
run the .exe I get your popup window and a blank terminal.  
Pressing all the F keys does nothing.


Nevermind, working now.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn
Well, I edited the code to add the chat button, and as I feared 
it didn't recignise it in game.  However, if I manually press the 
chat button it'll work fine, so all I need to do is add that 
delay in, then fine tune it to add all of the different messages 
I need now.


1)What part of this do I need to keep when adding the second 
hotkey?  Include an example if possible.  I find it hard to 
understand what is necessary to repeat and what I can just 
include once.


2)All I need to do at the moment to enable this to work is to add 
a ~1ms delay from the time the chat key is pressed down, and when 
it is pressed up.  Then it /should/ funtion in game properly.


3)It's a personal preference of mine to not have the chat window 
pop up like it does, nor the terminal popup.  This is a minor 
request, so I don't need it immediately.  Is there any way to 
make those disappear?


4)I'd like the first hotkey to be 0 + 1 on the numpad.  Numlock 
is always enabled on my keyboard, so I can't use arrows or 
anything like that.  The second set of hotkeys would be Ctrl + 
Del/End/PgDn/Insert/Home/PgUp, each one sending a different 
message.


5)Is there any way to pause the commands?  I have one hotkey set 
to Ctrl + Delete, and it gets really annoying when I try to 
Delete a full word but instead I send a chat message.  I think 
that I could activate and pause it with another hotkey, something 
like ctrl + numpad 0.  That should be something I'd never press.


I'm going to see if I can't figure everything above out on my 
own.  Maybe I'll start to learn it a bit more.  I'm also assuming 
I'll need another package to be imported if I am to add that 
delay, but it might already be in one of these.


Thanks so much everyone for your help.  It really means a lot to 
me.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn

Aha!  I found a sleep command.

On this page here:

http://forum.dlang.org/thread/diuepu$2ebg$1...@digitaldaemon.com

Looks like I'd do something like this

[code]
import std.c.time
msleep(1)
[/code]

Now I'm looking into if there's a way to send a key down, and 
then up.  I don't think this will be too easy to find though.


Re: Basically want to make a macro script

2014-11-13 Thread Adam D. Ruppe via Digitalmars-d-learn

On Friday, 14 November 2014 at 02:08:22 UTC, Casey wrote:
Well, I edited the code to add the chat button, and as I feared 
it didn't recignise it in game.  However, if I manually press 
the chat button it'll work fine


What exactly happened there?

1)What part of this do I need to keep when adding the second 
hotkey?  Include an example if possible.  I find it hard to 
understand what is necessary to repeat and what I can just 
include once.


The RegisterHotKey function will need to be called again with a 
new ID. Then, the WM_HOTKEY message will have to handle the other 
hotkey id too.


You can copy and paste every instance of hotkey_id to make a 
hotkey2_id in a pinch.


I know there's a lot of concepts behind the MSDN pages that 
aren't all newbie friendly (well, actually, there are pages on it 
to explain the concepts too, in the References part at the bottom 
of each page. You'll be in for many hours of reading though, it 
took me weeks to get going beyond copy/paste and it was /years/ 
before I knew all the concepts, but gotta start somewhere). 
Anyway, take a look at the pages to better understand what the 
code is doing - the concepts will make sense too once you see 
enough of it and in the mean time, it can help to explain the 
pieces in isolation.


http://msdn.microsoft.com/en-us/library/windows/desktop/ms646309%28v=vs.85%29.aspx

http://msdn.microsoft.com/en-us/library/windows/desktop/ms646279%28v=vs.85%29.aspx

http://msdn.microsoft.com/en-us/library/ms646310%28v=vs.85%29.aspx

http://msdn.microsoft.com/en-us/library/ms646271%28v=vs.85%29.aspx

This is all Windows specific, of course, but the concepts apply 
to a lot of systems - if you can write Win32 code, you can do a 
lot of stuff.


2)All I need to do at the moment to enable this to work is to 
add a ~1ms delay from the time the chat key is pressed down, 
and when it is pressed up.  Then it /should/ funtion in game 
properly.


The easiest way would be to split up the part that does SendInput 
into two parts - notice how in the code, there were separate 
events for pressed and released. You'd need to split that up into 
two separate calls to SendInput with some kind of sleep in 
between. There's also a timestamp thing mentioned in the MSDN 
docs which might work but I'm not sure that would actually work.


3)It's a personal preference of mine to not have the chat 
window pop up like it does, nor the terminal popup.  This is a 
minor request, so I don't need it immediately.  Is there any 
way to make those disappear?


The terminal won't appear if you use the -L SUBSYSTEM thing from 
a previous post on the compile command at the end of the lit of 
files.


The window itself could be hidden with the ShowWindow system 
function, but then you'd have to consider: how will you close the 
program when you don't want the hotkeys registered anymore? 
Having a visible window makes that easy.


http://msdn.microsoft.com/en-us/library/windows/desktop/ms633548%28v=vs.85%29.aspx

The hwnd ShowWindow needs is available through window.impl.hwnd, 
so like


ShowWindow(window.impl.hwnd, SW_HIDE);

i should add this to simpledisplay.d too...

4)I'd like the first hotkey to be 0 + 1 on the numpad.  Numlock 
is always enabled on my keyboard, so I can't use arrows or 
anything like that.  The second set of hotkeys would be Ctrl + 
Del/End/PgDn/Insert/Home/PgUp, each one sending a different 
message.


The Virtual Keys thing is the answer here. Search for virtual key 
codes on MSDN and you'll find this


http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx

Then search that page for Numeric keypad 0 key and you'll find 
the VK_NUMPAD0 name and number.


5)Is there any way to pause the commands?  I have one hotkey 
set to Ctrl + Delete, and it gets really annoying when I try to 
Delete a full word but instead I send a chat message.  I think 
that I could activate and pause it with another hotkey, 
something like ctrl + numpad 0.  That should be something I'd 
never press.



This is pretty straightforward: you can use an if clause with a 
variable in the WM_HOTKEY message to skip processing. Or, you 
could use UnregisterHotKey, passing the hwnd from the window and 
the ID number to turn it off entirely, then RegisterHotKey again 
later to turn it back on.


I'm going to see if I can't figure everything above out on my 
own.  Maybe I'll start to learn it a bit more.  I'm also 
assuming I'll need another package to be imported if I am to 
add that delay, but it might already be in one of these.


core.thread is one you can import, that gives you Thread.sleep
http://dlang.org/phobos/core_thread.html#sleep

This isn't the way you'd do this in a real program - it is 
usually a bad idea to sleep the thread responsible for handling 
window messages because then it can become unresponsive, but as 
long as you only sleep for a few milliseconds at a time it 
shouldn't be an issue.


Re: Basically want to make a macro script

2014-11-13 Thread Casey via Digitalmars-d-learn

On Friday, 14 November 2014 at 03:51:17 UTC, Adam D. Ruppe wrote:

On Friday, 14 November 2014 at 02:08:22 UTC, Casey wrote:
Well, I edited the code to add the chat button, and as I 
feared it didn't recignise it in game.  However, if I manually 
press the chat button it'll work fine


What exactly happened there?

1)What part of this do I need to keep when adding the second 
hotkey?  Include an example if possible.  I find it hard to 
understand what is necessary to repeat and what I can just 
include once.


The RegisterHotKey function will need to be called again with a 
new ID. Then, the WM_HOTKEY message will have to handle the 
other hotkey id too.


You can copy and paste every instance of hotkey_id to make a 
hotkey2_id in a pinch.


I know there's a lot of concepts behind the MSDN pages that 
aren't all newbie friendly (well, actually, there are pages on 
it to explain the concepts too, in the References part at the 
bottom of each page. You'll be in for many hours of reading 
though, it took me weeks to get going beyond copy/paste and it 
was /years/ before I knew all the concepts, but gotta start 
somewhere). Anyway, take a look at the pages to better 
understand what the code is doing - the concepts will make 
sense too once you see enough of it and in the mean time, it 
can help to explain the pieces in isolation.


http://msdn.microsoft.com/en-us/library/windows/desktop/ms646309%28v=vs.85%29.aspx

http://msdn.microsoft.com/en-us/library/windows/desktop/ms646279%28v=vs.85%29.aspx

http://msdn.microsoft.com/en-us/library/ms646310%28v=vs.85%29.aspx

http://msdn.microsoft.com/en-us/library/ms646271%28v=vs.85%29.aspx

This is all Windows specific, of course, but the concepts apply 
to a lot of systems - if you can write Win32 code, you can do a 
lot of stuff.


2)All I need to do at the moment to enable this to work is to 
add a ~1ms delay from the time the chat key is pressed down, 
and when it is pressed up.  Then it /should/ funtion in game 
properly.


The easiest way would be to split up the part that does 
SendInput into two parts - notice how in the code, there were 
separate events for pressed and released. You'd need to split 
that up into two separate calls to SendInput with some kind of 
sleep in between. There's also a timestamp thing mentioned in 
the MSDN docs which might work but I'm not sure that would 
actually work.


3)It's a personal preference of mine to not have the chat 
window pop up like it does, nor the terminal popup.  This is a 
minor request, so I don't need it immediately.  Is there any 
way to make those disappear?


The terminal won't appear if you use the -L SUBSYSTEM thing 
from a previous post on the compile command at the end of the 
lit of files.


The window itself could be hidden with the ShowWindow system 
function, but then you'd have to consider: how will you close 
the program when you don't want the hotkeys registered anymore? 
Having a visible window makes that easy.


http://msdn.microsoft.com/en-us/library/windows/desktop/ms633548%28v=vs.85%29.aspx

The hwnd ShowWindow needs is available through 
window.impl.hwnd, so like


ShowWindow(window.impl.hwnd, SW_HIDE);

i should add this to simpledisplay.d too...

4)I'd like the first hotkey to be 0 + 1 on the numpad.  
Numlock is always enabled on my keyboard, so I can't use 
arrows or anything like that.  The second set of hotkeys would 
be Ctrl + Del/End/PgDn/Insert/Home/PgUp, each one sending a 
different message.


The Virtual Keys thing is the answer here. Search for virtual 
key codes on MSDN and you'll find this


http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx

Then search that page for Numeric keypad 0 key and you'll 
find the VK_NUMPAD0 name and number.


5)Is there any way to pause the commands?  I have one hotkey 
set to Ctrl + Delete, and it gets really annoying when I try 
to Delete a full word but instead I send a chat message.  I 
think that I could activate and pause it with another hotkey, 
something like ctrl + numpad 0.  That should be something I'd 
never press.



This is pretty straightforward: you can use an if clause with a 
variable in the WM_HOTKEY message to skip processing. Or, you 
could use UnregisterHotKey, passing the hwnd from the window 
and the ID number to turn it off entirely, then RegisterHotKey 
again later to turn it back on.


I'm going to see if I can't figure everything above out on my 
own.  Maybe I'll start to learn it a bit more.  I'm also 
assuming I'll need another package to be imported if I am to 
add that delay, but it might already be in one of these.


core.thread is one you can import, that gives you Thread.sleep
http://dlang.org/phobos/core_thread.html#sleep

This isn't the way you'd do this in a real program - it is 
usually a bad idea to sleep the thread responsible for handling 
window messages because then it can become unresponsive, but as 
long as you only sleep for a few milliseconds at a time it 
shouldn't 

Re: Basically want to make a macro script

2014-11-12 Thread ketmar via Digitalmars-d-learn
On Wed, 12 Nov 2014 04:56:39 +
Casey via Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:

D has nothing to do with your task, WinAPI does. and you'll need alot
of expirience in reverse engineering, 'cause f... punkbuster shits it's
pants almost for anything. it's a rootkit, and very badly written one.
what you have to do is to fight with rootkit, making it think that it
is still functional. so learn assembler, x86 archtecture, winapi,
windows driver development, nt kernel internals and so on.

and don't even dream that it will be portable.


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Re: Basically want to make a macro script

2014-11-12 Thread Israel via Digitalmars-d-learn

On Wednesday, 12 November 2014 at 04:56:40 UTC, Casey wrote:

also, you came to the right place. PB is extremely paranoid and
even more so about autohokey, so if you program your own native
macro, its not very likely it will catch it.


Re: Basically want to make a macro script

2014-11-12 Thread Israel via Digitalmars-d-learn

On Wednesday, 12 November 2014 at 08:02:06 UTC, ketmar via
Digitalmars-d-learn wrote:

On Wed, 12 Nov 2014 04:56:39 +
Casey via Digitalmars-d-learn 
digitalmars-d-learn@puremagic.com wrote:


D has nothing to do with your task, WinAPI does. and you'll 
need alot
of expirience in reverse engineering, 'cause f... punkbuster 
shits it's
pants almost for anything. it's a rootkit, and very badly 
written one.
what you have to do is to fight with rootkit, making it think 
that it
is still functional. so learn assembler, x86 archtecture, 
winapi,

windows driver development, nt kernel internals and so on.

and don't even dream that it will be portable.


That isnt entirely true. Ive made macros in C# for APB:R with
punkbuster, albeit an older version and they worked just fine.

If you want to go that way you will need InputSimulator from
codeplex.

For D i cant help as i dont know any library that allows you to
take control over mouse and keyboard. In fact i think ill give
this a go at some point.


Re: Basically want to make a macro script

2014-11-12 Thread Casey via Digitalmars-d-learn
On Wednesday, 12 November 2014 at 08:02:06 UTC, ketmar via 
Digitalmars-d-learn wrote:

On Wed, 12 Nov 2014 04:56:39 +
Casey via Digitalmars-d-learn 
digitalmars-d-learn@puremagic.com wrote:


D has nothing to do with your task, WinAPI does. and you'll 
need alot
of expirience in reverse engineering, 'cause f... punkbuster 
shits it's
pants almost for anything. it's a rootkit, and very badly 
written one.
what you have to do is to fight with rootkit, making it think 
that it
is still functional. so learn assembler, x86 archtecture, 
winapi,

windows driver development, nt kernel internals and so on.

and don't even dream that it will be portable.


I don't need to do this I'm pretty sure... I just need to write 
something that will send the chat messages as described in my 
first post.  I don't need to rootkit PunkBuster, it's not trying 
to ban programs that send chat messages  It's simply trying 
to ban macro programs like AutoHotKey.  AHK can be used to make 
no recoil scripts, so they added an option so that server owners 
can choose to kick those players /if they want to/.


Again, I'm writing a simple program to send chat messages at a 
lowish level once a hotkey/keybind has been pressed.  All it 
needs is to add a delay in between the chat key presses (Like 
*chat key* down, then 1 ms later, chat key up)(Forgot to mention 
that last night), typing my actual message as quickly as 
possible, then to send the message.


In other words, it needs to recignise my keybind, press the chat 
button down, then up with a small delay in between, send my 
message and press enter.


PB nor any other program should find this as a cheating program.  
It's not a cheat at all.  It's not a mod, hack, nor advantage 
that others can't do.  It's not unfair, it's not too good, it's 
just something simple that I'm trying to make work.  It doesn't 
need a GUI, it just needs what I've described above.  No 
rootkits, nothing like that afaik.  If it's not a hack/cheat, PB 
isn't going to look at it like it is one (hopefully).


Thank you for your interest and reply.


Re: Basically want to make a macro script

2014-11-12 Thread Casey via Digitalmars-d-learn

On Wednesday, 12 November 2014 at 19:29:26 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 04:56:40 UTC, Casey wrote:

also, you came to the right place. PB is extremely paranoid and
even more so about autohokey, so if you program your own native
macro, its not very likely it will catch it.


I didn't see your replies at first... Thanks for your interest.

If D isn't the right language, I can go with something else like 
C++ or python.  It's just got to have something that can send low 
level chat messages, or emulate actual keyboard presses so that I 
won't have issues with other games.   (/NOT/ C# simply because 
Micro$oft makes it and I try to avoid their stuff as much as 
possible).


I chose D simply because I've heard it's got a lot of potential 
and it's somewhat similar to C++, yet easyish to learn.  I'm up 
for anything, but I figured that if I went with D or C++ I'd be 
jumping right into it, so that would give me the most experience. 
 I thought this shouldn't be too hard to make, but I just can't 
find anything that does the job 'm looking for.


Re: Basically want to make a macro script

2014-11-12 Thread Israel via Digitalmars-d-learn

On Wednesday, 12 November 2014 at 19:43:49 UTC, Casey wrote:

On Wednesday, 12 November 2014 at 19:29:26 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 04:56:40 UTC, Casey wrote:

also, you came to the right place. PB is extremely paranoid and
even more so about autohokey, so if you program your own native
macro, its not very likely it will catch it.


I didn't see your replies at first... Thanks for your interest.

If D isn't the right language, I can go with something else 
like C++ or python.  It's just got to have something that can 
send low level chat messages, or emulate actual keyboard 
presses so that I won't have issues with other games.   (/NOT/ 
C# simply because Micro$oft makes it and I try to avoid their 
stuff as much as possible).


I chose D simply because I've heard it's got a lot of potential 
and it's somewhat similar to C++, yet easyish to learn.  I'm up 
for anything, but I figured that if I went with D or C++ I'd be 
jumping right into it, so that would give me the most 
experience.
 I thought this shouldn't be too hard to make, but I just can't 
find anything that does the job 'm looking for.


Its not that D isnt the right language its just that it isnt
yet.
There are few libraries that allow you to take control over the
mouse and keyboard without too much hassle and reading through
documentation.

I did find this a couple days ago.
http://code.dlang.org/packages/de_window
It might be what you need but im not entirely sure if its input
simulation is across all programs.


Re: Basically want to make a macro script

2014-11-12 Thread Casey via Digitalmars-d-learn

On Wednesday, 12 November 2014 at 23:35:33 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 19:43:49 UTC, Casey wrote:

On Wednesday, 12 November 2014 at 19:29:26 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 04:56:40 UTC, Casey wrote:

also, you came to the right place. PB is extremely paranoid 
and
even more so about autohokey, so if you program your own 
native

macro, its not very likely it will catch it.


I didn't see your replies at first... Thanks for your interest.

If D isn't the right language, I can go with something else 
like C++ or python.  It's just got to have something that can 
send low level chat messages, or emulate actual keyboard 
presses so that I won't have issues with other games.   (/NOT/ 
C# simply because Micro$oft makes it and I try to avoid their 
stuff as much as possible).


I chose D simply because I've heard it's got a lot of 
potential and it's somewhat similar to C++, yet easyish to 
learn.  I'm up for anything, but I figured that if I went with 
D or C++ I'd be jumping right into it, so that would give me 
the most experience.
I thought this shouldn't be too hard to make, but I just can't 
find anything that does the job 'm looking for.


Its not that D isnt the right language its just that it isnt
yet.
There are few libraries that allow you to take control over the
mouse and keyboard without too much hassle and reading through
documentation.

I did find this a couple days ago.
http://code.dlang.org/packages/de_window
It might be what you need but im not entirely sure if its input
simulation is across all programs.


I'll look into that, it seems as it might work.  If D would be 
too hard to get working, what would you recommend?  I would 
assume Ptyhon or C++ would be good choices, any chance you can 
recommend a forum for these or something?  It's hard to find any 
documentation on what I am looking for.


Thanks.


Re: Basically want to make a macro script

2014-11-12 Thread Casey via Digitalmars-d-learn

On Thursday, 13 November 2014 at 01:35:28 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 23:40:09 UTC, Casey wrote:



I'll look into that, it seems as it might work.  If D would be 
too hard to get working, what would you recommend?  I would 
assume Ptyhon or C++ would be good choices, any chance you can 
recommend a forum for these or something?  It's hard to find 
any documentation on what I am looking for.


Thanks.


I tried to test out that de_window library but it doesnt work 
out

of the box.

The guy who created it though does post in this forum so maybe 
if

he magically finds this thread he can help you and me out.


That would be nice.  I'll see if there's a way to PM him about 
it.  Do you have any other programming language recommendations 
in case this doesn't work out?


Re: Basically want to make a macro script

2014-11-12 Thread Israel via Digitalmars-d-learn

On Wednesday, 12 November 2014 at 23:40:09 UTC, Casey wrote:



I'll look into that, it seems as it might work.  If D would be 
too hard to get working, what would you recommend?  I would 
assume Ptyhon or C++ would be good choices, any chance you can 
recommend a forum for these or something?  It's hard to find 
any documentation on what I am looking for.


Thanks.


I tried to test out that de_window library but it doesnt work out
of the box.

The guy who created it though does post in this forum so maybe if
he magically finds this thread he can help you and me out.


Re: Basically want to make a macro script

2014-11-12 Thread Rikki Cattermole via Digitalmars-d-learn

On 13/11/2014 2:37 p.m., Casey wrote:

On Thursday, 13 November 2014 at 01:35:28 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 23:40:09 UTC, Casey wrote:



I'll look into that, it seems as it might work.  If D would be too
hard to get working, what would you recommend?  I would assume Ptyhon
or C++ would be good choices, any chance you can recommend a forum
for these or something?  It's hard to find any documentation on what
I am looking for.

Thanks.


I tried to test out that de_window library but it doesnt work out
of the box.

The guy who created it though does post in this forum so maybe if
he magically finds this thread he can help you and me out.


That would be nice.  I'll see if there's a way to PM him about it.  Do
you have any other programming language recommendations in case this
doesn't work out?


Sorry that functionality of de_window is out of scope of it. So of 
course, it won't work for what you want, it just creates a window and a 
context cross platform with input for that window.


The functionality you are wanting is possible against winapi and x11 
fairly easily. Its just low level. Although X11 is a little easier as it 
can be done via a program on cli.

Unfortunately c/c++ will help you as much as D will in these cases.
If you run into trouble with those api's we can help you. But you will 
need help, these are topics that aren't recommended for a newbie.


I'm not quite sure how to receive key presses from other windows. Maybe 
Mike Parker (aldracon) has some ideas.


Re: Basically want to make a macro script

2014-11-12 Thread Israel via Digitalmars-d-learn

On Thursday, 13 November 2014 at 02:00:11 UTC, Rikki Cattermole
wrote:

On 13/11/2014 2:37 p.m., Casey wrote:

On Thursday, 13 November 2014 at 01:35:28 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 23:40:09 UTC, Casey wrote:



I'll look into that, it seems as it might work.  If D would 
be too
hard to get working, what would you recommend?  I would 
assume Ptyhon
or C++ would be good choices, any chance you can recommend a 
forum
for these or something?  It's hard to find any documentation 
on what

I am looking for.

Thanks.


I tried to test out that de_window library but it doesnt work 
out

of the box.

The guy who created it though does post in this forum so 
maybe if

he magically finds this thread he can help you and me out.


That would be nice.  I'll see if there's a way to PM him about 
it.  Do
you have any other programming language recommendations in 
case this

doesn't work out?


Sorry that functionality of de_window is out of scope of it. So 
of course, it won't work for what you want, it just creates a 
window and a context cross platform with input for that window.


The functionality you are wanting is possible against winapi 
and x11 fairly easily. Its just low level. Although X11 is a 
little easier as it can be done via a program on cli.
Unfortunately c/c++ will help you as much as D will in these 
cases.
If you run into trouble with those api's we can help you. But 
you will need help, these are topics that aren't recommended 
for a newbie.


I'm not quite sure how to receive key presses from other 
windows. Maybe Mike Parker (aldracon) has some ideas.


Do you have plans for making win32 bindings for the sendkeys?

Im interested in this too. Id like to do it with D but ive only
ever been able to accomplish this task with C# and InputSimulator.


Re: Basically want to make a macro script

2014-11-12 Thread Rikki Cattermole via Digitalmars-d-learn

On 13/11/2014 3:45 p.m., Israel wrote:

On Thursday, 13 November 2014 at 02:00:11 UTC, Rikki Cattermole
wrote:

On 13/11/2014 2:37 p.m., Casey wrote:

On Thursday, 13 November 2014 at 01:35:28 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 23:40:09 UTC, Casey wrote:



I'll look into that, it seems as it might work.  If D would be too
hard to get working, what would you recommend?  I would assume Ptyhon
or C++ would be good choices, any chance you can recommend a forum
for these or something?  It's hard to find any documentation on what
I am looking for.

Thanks.


I tried to test out that de_window library but it doesnt work out
of the box.

The guy who created it though does post in this forum so maybe if
he magically finds this thread he can help you and me out.


That would be nice.  I'll see if there's a way to PM him about it.  Do
you have any other programming language recommendations in case this
doesn't work out?


Sorry that functionality of de_window is out of scope of it. So of
course, it won't work for what you want, it just creates a window and
a context cross platform with input for that window.

The functionality you are wanting is possible against winapi and x11
fairly easily. Its just low level. Although X11 is a little easier as
it can be done via a program on cli.
Unfortunately c/c++ will help you as much as D will in these cases.
If you run into trouble with those api's we can help you. But you will
need help, these are topics that aren't recommended for a newbie.

I'm not quite sure how to receive key presses from other windows.
Maybe Mike Parker (aldracon) has some ideas.


Do you have plans for making win32 bindings for the sendkeys?

Im interested in this too. Id like to do it with D but ive only
ever been able to accomplish this task with C# and InputSimulator.


At this point in time, I have no plans for such a library. However if 
somebody wishes to implement under the devisualization org, I'm happy to 
help.


Re: Basically want to make a macro script

2014-11-12 Thread Adam D. Ruppe via Digitalmars-d-learn

On Thursday, 13 November 2014 at 02:45:34 UTC, Israel wrote:

Do you have plans for making win32 bindings for the sendkeys?


I'm pretty sure it just calls this function:
http://msdn.microsoft.com/en-us/library/ms646310%28v=vs.85%29.aspx

with appropriate input prepared.


As to listen to keyboard input, I'm again pretty sure you just 
need to call this function:

http://msdn.microsoft.com/en-us/library/windows/desktop/ms646309%28v=vs.85%29.aspx

It needs a window and event loop to receive the message, but 
that's not rocket science either, my simpledisplay.d can do it or 
it isn't really hard to just do with the low level calls.



I'm not sure about how to do it on X11 off the top of my head, 
but there's functions to add event messages and listen to input 
from multiple windows, or you could open the /dev/input for the 
keyboard too if root. I've looked into this before and found a 
few options, but don't remember the details right now.



I don't want to give a sample program without testing it, and I'm 
on my Linux box right now, but if you don't have something by 
tomorrow I'll play for a while when i'm on my laptop.


Re: Basically want to make a macro script

2014-11-12 Thread Casey via Digitalmars-d-learn

On Thursday, 13 November 2014 at 02:58:02 UTC, Rikki Cattermole
wrote:

On 13/11/2014 3:45 p.m., Israel wrote:

On Thursday, 13 November 2014 at 02:00:11 UTC, Rikki Cattermole
wrote:

On 13/11/2014 2:37 p.m., Casey wrote:

On Thursday, 13 November 2014 at 01:35:28 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 23:40:09 UTC, Casey wrote:



I'll look into that, it seems as it might work.  If D 
would be too
hard to get working, what would you recommend?  I would 
assume Ptyhon
or C++ would be good choices, any chance you can recommend 
a forum
for these or something?  It's hard to find any 
documentation on what

I am looking for.

Thanks.


I tried to test out that de_window library but it doesnt 
work out

of the box.

The guy who created it though does post in this forum so 
maybe if

he magically finds this thread he can help you and me out.


That would be nice.  I'll see if there's a way to PM him 
about it.  Do
you have any other programming language recommendations in 
case this

doesn't work out?


Sorry that functionality of de_window is out of scope of it. 
So of
course, it won't work for what you want, it just creates a 
window and

a context cross platform with input for that window.

The functionality you are wanting is possible against winapi 
and x11
fairly easily. Its just low level. Although X11 is a little 
easier as

it can be done via a program on cli.
Unfortunately c/c++ will help you as much as D will in these 
cases.
If you run into trouble with those api's we can help you. But 
you will
need help, these are topics that aren't recommended for a 
newbie.


I'm not quite sure how to receive key presses from other 
windows.

Maybe Mike Parker (aldracon) has some ideas.


Do you have plans for making win32 bindings for the sendkeys?

Im interested in this too. Id like to do it with D but ive only
ever been able to accomplish this task with C# and 
InputSimulator.


At this point in time, I have no plans for such a library. 
However if somebody wishes to implement under the 
devisualization org, I'm happy to help.




It's great to have you two joining in on this thread!  I'm
excited to see how helpful you have all been, it's really
encouraging me to learn more about this.  Two of you guys have
noted that D and C++ might not be the right languages for my
purposes.  If they won't work for it, could you make some other
suggestions?  I'd really prefer to make it work in D, but if it's
not worth the trouble I'm more than happy to switch to something
simpler.  Thanks for your dedication all!


Re: Basically want to make a macro script

2014-11-12 Thread Rikki Cattermole via Digitalmars-d-learn

On 13/11/2014 7:18 p.m., Casey wrote:

On Thursday, 13 November 2014 at 02:58:02 UTC, Rikki Cattermole
wrote:

On 13/11/2014 3:45 p.m., Israel wrote:

On Thursday, 13 November 2014 at 02:00:11 UTC, Rikki Cattermole
wrote:

On 13/11/2014 2:37 p.m., Casey wrote:

On Thursday, 13 November 2014 at 01:35:28 UTC, Israel wrote:

On Wednesday, 12 November 2014 at 23:40:09 UTC, Casey wrote:



I'll look into that, it seems as it might work.  If D would be too
hard to get working, what would you recommend?  I would assume
Ptyhon
or C++ would be good choices, any chance you can recommend a forum
for these or something?  It's hard to find any documentation on what
I am looking for.

Thanks.


I tried to test out that de_window library but it doesnt work out
of the box.

The guy who created it though does post in this forum so maybe if
he magically finds this thread he can help you and me out.


That would be nice.  I'll see if there's a way to PM him about it.  Do
you have any other programming language recommendations in case this
doesn't work out?


Sorry that functionality of de_window is out of scope of it. So of
course, it won't work for what you want, it just creates a window and
a context cross platform with input for that window.

The functionality you are wanting is possible against winapi and x11
fairly easily. Its just low level. Although X11 is a little easier as
it can be done via a program on cli.
Unfortunately c/c++ will help you as much as D will in these cases.
If you run into trouble with those api's we can help you. But you will
need help, these are topics that aren't recommended for a newbie.

I'm not quite sure how to receive key presses from other windows.
Maybe Mike Parker (aldracon) has some ideas.


Do you have plans for making win32 bindings for the sendkeys?

Im interested in this too. Id like to do it with D but ive only
ever been able to accomplish this task with C# and InputSimulator.


At this point in time, I have no plans for such a library. However if
somebody wishes to implement under the devisualization org, I'm happy
to help.




It's great to have you two joining in on this thread!  I'm
excited to see how helpful you have all been, it's really
encouraging me to learn more about this.  Two of you guys have
noted that D and C++ might not be the right languages for my
purposes.  If they won't work for it, could you make some other
suggestions?  I'd really prefer to make it work in D, but if it's
not worth the trouble I'm more than happy to switch to something
simpler.  Thanks for your dedication all!


D shouldn't be the limiting factor here. Neither would c/c++.
At the end of the day you need to interface with the low level apis such 
as WinAPI. It might be directly with your own event loops ext. Or it 
could be indirectly via a wrapper library.


I did find this [0]. I don't know what state its in for 
compilating/running ext. But it might give you a good starting point.


[0] https://github.com/pythoneer/XInputSimulator


Basically want to make a macro script

2014-11-11 Thread Casey via Digitalmars-d-learn
/Long/ story short, I want to pretty much make a macro using this 
program.  I don't really have time to explain in further detail 
at the moment, but /no/ macro program out there will do what I'm 
trying to do.  I want to basically make it so that when I press a 
hotkey, it'll send an in game chat message.  Here's my code for 
the popular program AutoHotKey.


[code]
Numpad0  Numpad1::
Send {k down}
Sleep 1
Send {k up}
SendInput We're losing Alpha{!}
SendInput {Enter}
Return
[/code]

That's a small sample of my script, but the only thing that would 
change with the rest of my script would be the message sent and 
the keybind to press it.


Basically what it's doing is listening for my hotkey to be 
pressed (in this particular example it's numpad 0 + numpad 1 for 
the message, We're losing Alpha!, and so on and so forth for 
the rest of the numbers.)  and then activating the chat button in 
game (in this particular examle it's k for team chat), then 
sending the actual message as quickly as possible, and sending 
it.  Works perfectly in BF4, but PB (PunkBuster), the default 
anti cheat system that BF4 uses will kick me if the admins have 
that setting enabled.


I've been wanting to learn full on programming for a while, and 
I've heard a lot of things about D and how it's a pretty good 
starting point, and how it has a huge potential to expand you 
into anything.  Plus it's supposed to be pretty efficient and the 
next big thing in the programming world, so there's that.


Just for the record, I don't have a lot of experience with 
programming.  I've done it years ago (had an instructor for a Boy 
Scout Merit Badge class), but I didn't even know which language I 
was typing in.  I assume it was Python, but I can't be sure.  
Whatever I make I want it to be somewhat compatible with Linux 
eventually.  I just want to start with a binary .exe, but I do 
want my code to be compatible with Linux if I choose to compile 
it for Linux at a later date.  I don't think this should be an 
issue, but I just wanted to throw this out there.


I'm not sure which libraries I need for this, but as far as I 
know I just need the following:


Keybind listener/hotkey
Keyboard emulating/low level chat producing library
something that /wont/ be picked up as a hack/cheat by /ANYTHING/.

I don't think this should be that hard to make, but D doesn't 
really have much documentation out there as far as I can tell, so 
I figured this would be the best place to put this.


The sooner the better please.  Thanks for any/all help I receive.