On Saturday, 21 February 2015 at 20:46:09 UTC, Kenny wrote:
I like D modules and it's a major point in the list of major
points why I like D (there is also the second not so nice
wft-list but it's for another post). I'm annoyed with C++
includes and I'm tired to create 2 files every time when I
On Sunday, 22 February 2015 at 12:13:02 UTC, MrSmith wrote:
You can also fold all the function bodies in your editor, this
helps me to read massive sources.
Oh, I almost forgot about this feature, never used it in C++ but
for D it looks promising. Thanks!
On Saturday, 21 February 2015 at 20:56:26 UTC, anonymous wrote:
On Saturday, 21 February 2015 at 20:46:09 UTC, Kenny wrote:
b) Write DDocs and read documentation. The problem here is that
I'm going to use D only for my own projects and in the last
time
I tend to write less documentation, for
On Sun, 22 Feb 2015 16:12:49 +, Kenny wrote:
On Saturday, 21 February 2015 at 20:56:26 UTC, anonymous wrote:
On Saturday, 21 February 2015 at 20:46:09 UTC, Kenny wrote:
b) Write DDocs and read documentation. The problem here is that I'm
going to use D only for my own projects and in the
I like D modules and it's a major point in the list of major
points why I like D (there is also the second not so nice
wft-list but it's for another post). I'm annoyed with C++
includes and I'm tired to create 2 files every time when I need
to add something new to the project... But I must admit
On Saturday, 21 February 2015 at 20:46:09 UTC, Kenny wrote:
b) Write DDocs and read documentation. The problem here is that
I'm going to use D only for my own projects and in the last time
I tend to write less documentation, for example I do not write
it
for the most methods of Vector3D.
If