Re: D, Game Development, GLSL, Math

2017-07-01 Thread Guillaume Piolat via Digitalmars-d-learn
On Saturday, 1 July 2017 at 19:23:57 UTC, Void-995 wrote: Looking good, but I'm thinking more about 1:1 GLSL syntax (main reason - rapid prototype of GLSL/HLSL/OpenCL in D and code portability back and forward basing on usage) and heavy depending on SIMD. Just math and nothing else. Also may

Re: D, Game Development, GLSL, Math

2017-07-01 Thread Guillaume Piolat via Digitalmars-d-learn
On Saturday, 1 July 2017 at 19:07:48 UTC, Void-995 wrote: can i use simd as base to extend it's syntax for making something like GLM for C++? You can use simd to implement something like GLM, but extending the syntax of SIMD will prove more difficult. vector types are a bit different in LDC an

Re: D, Game Development, GLSL, Math

2017-07-01 Thread Nicholas Wilson via Digitalmars-d-learn
On Saturday, 1 July 2017 at 19:23:57 UTC, Void-995 wrote: On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote: 01.07.2017 22:07, Void-995 пишет: (Void-995) Hi, everyone. I'm pretty excited with what have D to offer for game development, especially meta programming, traits, object.factory, sig

Re: D, Game Development, GLSL, Math

2017-07-01 Thread Void-995 via Digitalmars-d-learn
On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote: 01.07.2017 22:07, Void-995 пишет: (Void-995) Hi, everyone. I'm pretty excited with what have D to offer for game development, especially meta programming, traits, object.factory, signals and bunch of other neat things that may save a lot of

Re: D, Game Development, GLSL, Math

2017-07-01 Thread drug via Digitalmars-d-learn
01.07.2017 22:07, Void-995 пишет: (Void-995) Hi, everyone. I'm pretty excited with what have D to offer for game development, especially meta programming, traits, object.factory, signals and bunch of other neat things that may save a lot of time. Also, i saw support for vector data types and si

D, Game Development, GLSL, Math

2017-07-01 Thread Void-995 via Digitalmars-d-learn
(Void-995) Hi, everyone. I'm pretty excited with what have D to offer for game development, especially meta programming, traits, object.factory, signals and bunch of other neat things that may save a lot of time. Also, i saw support for vector data types and simd, which sounds awesome. The ques