Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-05 Thread evilrat via Digitalmars-d-learn

On Tuesday, 5 March 2019 at 05:03:42 UTC, Mike Parker wrote:


This has nothing to do with dub, so that’s the wrong place for 
it. The dmd for windows docs needs to make clear the 
distinction between the linkers and the differences in 
behavior, and point to the linked docs for options. I just 
checked the Optlink page and didn’t see /subsystem documented, 
so that needs to be fixed. I’ll put it on my todo list.


That's right, it is not part of the dub itself, however it is 
directly related to it(both compiler and writing that dub 
platform/config specific project parts), and that adds value on 
usability. Such info is invaluable addition, just put it in the 
extra section like "How-to's" or another similar cookbook 
recipe-like one.


This will help users that are new to Windows(esp. advanced super 
duper *nix power users) to solve their problem instantly where 
this simple, easy to follow steps with a bit of explanation is 
placed in a proper place.


Not to mention that there is definitely more such topics that are 
frequently asked but people forced to dig through forums and 
projects on github to gather that knowledge piece by piece.




Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread Mike Parker via Digitalmars-d-learn

On Tuesday, 5 March 2019 at 07:25:40 UTC, Mike Parker wrote:

documentation. Instead, it belongs in the DMD windows 
documentation. It's currently missing:


https://dlang.org/dmd-windows.html#linking


The 32-bit COFF support is missing there I mean. It does 
specifically mention that there are different linkers involved in 
the 32-bit and 64-bit toolchain.


Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread Mike Parker via Digitalmars-d-learn

On Tuesday, 5 March 2019 at 07:10:51 UTC, Robert M. Münch wrote:
t.


My missing point was, that I didn't expect to work with two 
different links. And I totally agree, DUB needs to mention 
this. Make everyones live easy. I don't want to dig through 
fragmented information, collect and sort all pieces etc. That's 
just waste of time. If I use DUB, I want to see all things 
around building D programs. That simple... Is there an


I have never seen *-x86_mscoff mentioned anywhere...


Again, this has nothing to do with dub. It's the behavior of the 
linkers. When you use WinMain, the MS Linker will give you a 
windows subsystem by default. When you use main, it will give you 
a console subsystem.


DMD gained the -m32mscoff a good while ago in order to enable 
coff output and compatibility with the MS linker in 32-bit mode. 
Built-in dub support came much later with x86_mscoff. *That* 
needs to be documented in the dub docs, but the behavior of the 
various linkers out there is beyond the scope of dub's 
documentation. Instead, it belongs in the DMD windows 
documentation. It's currently missing:


https://dlang.org/dmd-windows.html#linking


Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread Robert M. Münch via Digitalmars-d-learn

On 2019-03-05 05:03:42 +, Mike Parker said:


On Tuesday, 5 March 2019 at 04:32:57 UTC, evilrat wrote:

On Tuesday, 5 March 2019 at 03:48:22 UTC, Mike Parker wrote:
I stopped using WinMain with D a long time ago. It's not necessary. If 
you always use `main`, then both linkers will provide you with a 
console subsystem app by default. That's particularly useful during 
development. You can add a configuration to your dub.json that turns on 
the windows subsystem for both linkers.


For OPTLINK (x86) you only need to pass to the linker `/SUBSYSTEM:windows`.

For the MS linker (x86_mscoff, x86_64) you need to that and you need to 
specify that the entry point is `main`, because it will expect 
`WinMain` when you specify the windows subsystem. You can do that with 
`/ENTRY:mainCRTStartup`


https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2017 

https://docs.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol?view=vs-2017 



All of this should be added on dub docs with small snippets and 
explanation as a section dedicated to Windows and maybe even on D docs 
as well, because you know, it shows up again and again from time to time


This has nothing to do with dub, so that’s the wrong place for it. The 
dmd for windows docs needs to make clear the distinction between the 
linkers and the differences in behavior, and point to the linked docs 
for options. I just checked the Optlink page and didn’t see /subsystem 
documented, so that needs to be fixed. I’ll put it on my todo list.


My missing point was, that I didn't expect to work with two different 
links. And I totally agree, DUB needs to mention this. Make everyones 
live easy. I don't want to dig through fragmented information, collect 
and sort all pieces etc. That's just waste of time. If I use DUB, I 
want to see all things around building D programs. That simple... Is 
there an


I have never seen *-x86_mscoff mentioned anywhere...

--
Robert M. Münch
http://www.saphirion.com
smarter | better | faster



Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread Mike Parker via Digitalmars-d-learn

On Tuesday, 5 March 2019 at 04:32:57 UTC, evilrat wrote:

On Tuesday, 5 March 2019 at 03:48:22 UTC, Mike Parker wrote:
I stopped using WinMain with D a long time ago. It's not 
necessary. If you always use `main`, then both linkers will 
provide you with a console subsystem app by default. That's 
particularly useful during development. You can add a 
configuration to your dub.json that turns on the windows 
subsystem for both linkers.


For OPTLINK (x86) you only need to pass to the linker 
`/SUBSYSTEM:windows`.


For the MS linker (x86_mscoff, x86_64) you need to that and 
you need to specify that the entry point is `main`, because it 
will expect `WinMain` when you specify the windows subsystem. 
You can do that with `/ENTRY:mainCRTStartup`


https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2017
https://docs.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol?view=vs-2017


All of this should be added on dub docs with small snippets and 
explanation as a section dedicated to Windows and maybe even on 
D docs as well, because you know, it shows up again and again 
from time to time


This has nothing to do with dub, so that’s the wrong place for 
it. The dmd for windows docs needs to make clear the distinction 
between the linkers and the differences in behavior, and point to 
the linked docs for options. I just checked the Optlink page and 
didn’t see /subsystem documented, so that needs to be fixed. I’ll 
put it on my todo list.


Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread evilrat via Digitalmars-d-learn

On Tuesday, 5 March 2019 at 03:48:22 UTC, Mike Parker wrote:
I stopped using WinMain with D a long time ago. It's not 
necessary. If you always use `main`, then both linkers will 
provide you with a console subsystem app by default. That's 
particularly useful during development. You can add a 
configuration to your dub.json that turns on the windows 
subsystem for both linkers.


For OPTLINK (x86) you only need to pass to the linker 
`/SUBSYSTEM:windows`.


For the MS linker (x86_mscoff, x86_64) you need to that and you 
need to specify that the entry point is `main`, because it will 
expect `WinMain` when you specify the windows subsystem. You 
can do that with `/ENTRY:mainCRTStartup`


https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2017
https://docs.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol?view=vs-2017


All of this should be added on dub docs with small snippets and 
explanation as a section dedicated to Windows and maybe even on D 
docs as well, because you know, it shows up again and again from 
time to time.


Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread Mike Parker via Digitalmars-d-learn

On Monday, 4 March 2019 at 18:34:09 UTC, Robert M. Münch wrote:
Hi, when compiling a minimal Windows GUI app (using WinMain()) 
and compiling it with DUB, the 32-bit x86 version is a 
character subsystem EXE (writeln works) and for x86_64 it's a 
GUI subsystem EXE (writeln doesn't work). Since compiling the 
same source, with the same DUB config file, I would expect the 
x86 and x86_64 version to be equal.


That's the DUB JSON I use:

{
"targetType" : "executable",

"libs-windows-x86_64": ["user32", "gdi32"],
"libs-windows-x86"   : ["gdi32"],
}

So, how can I get a character subsystem for x86_64 and a GUI 
subsystem for x86?


I stopped using WinMain with D a long time ago. It's not 
necessary. If you always use `main`, then both linkers will 
provide you with a console subsystem app by default. That's 
particularly useful during development. You can add a 
configuration to your dub.json that turns on the windows 
subsystem for both linkers.


For OPTLINK (x86) you only need to pass to the linker 
`/SUBSYSTEM:windows`.


For the MS linker (x86_mscoff, x86_64) you need to that and you 
need to specify that the entry point is `main`, because it will 
expect `WinMain` when you specify the windows subsystem. You can 
do that with `/ENTRY:mainCRTStartup`


https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2017
https://docs.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol?view=vs-2017


Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread Mike Parker via Digitalmars-d-learn

On Tuesday, 5 March 2019 at 02:13:30 UTC, evilrat wrote:


This should do for MS linker

"lflags-windows-x86_64": ["/SUBSYSTEM:CONSOLE"],
"lflags-windows-x86_mscoff": ["/SUBSYSTEM:WINDOWS"]

For old optlink x86 it is a bit harder, you need to include 
special .def file that has instruction for linker, here is an 
example from dlangui[2], adding it with linker libs should 
work, probably, or maybe, or...




No, you don't need a def file. OPTLINK understands the same 
option:


hello.d
```
void main() {
import std.stdio;
writeln("Hello");
```

`dmd hello` outputs "hello"
`dmd -L/SUBSYSTEM:windows hello` outputs nothing.


Re: DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread evilrat via Digitalmars-d-learn

On Monday, 4 March 2019 at 18:34:09 UTC, Robert M. Münch wrote:
Hi, when compiling a minimal Windows GUI app (using WinMain()) 
and compiling it with DUB, the 32-bit x86 version is a 
character subsystem EXE (writeln works) and for x86_64 it's a 
GUI subsystem EXE (writeln doesn't work). Since compiling the 
same source, with the same DUB config file, I would expect the 
x86 and x86_64 version to be equal.


That's the DUB JSON I use:

{
"targetType" : "executable",

"libs-windows-x86_64": ["user32", "gdi32"],
"libs-windows-x86"   : ["gdi32"],
}

So, how can I get a character subsystem for x86_64 and a GUI 
subsystem for x86?


For MS linker just pass the linker flag /SUBSYSTEM:CONSOLE for 
console, or /SUBSYSTEM:WINDOWS for no console, it also detects 
that by the presence of WinMain(), more about linker[1]


This should do for MS linker

"lflags-windows-x86_64": ["/SUBSYSTEM:CONSOLE"],
"lflags-windows-x86_mscoff": ["/SUBSYSTEM:WINDOWS"]

For old optlink x86 it is a bit harder, you need to include 
special .def file that has instruction for linker, here is an 
example from dlangui[2], adding it with linker libs should work, 
probably, or maybe, or...


Ok while I writting this I checked dlangui example[3], so do this 
with that def file


"sourceFiles-windows-x86": ["$PACKAGE_DIR/src/win_app.def"],

[1] 
https://docs.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=vs-2017

[2] https://github.com/buggins/dlangui/blob/master/src/win_app.def
[3] 
https://github.com/buggins/dlangui/blob/master/examples/example1/dub.json#L14


DUB / compiling same source and config to different windows subsystems in 32/64 bit

2019-03-04 Thread Robert M. Münch via Digitalmars-d-learn
Hi, when compiling a minimal Windows GUI app (using WinMain()) and 
compiling it with DUB, the 32-bit x86 version is a character subsystem 
EXE (writeln works) and for x86_64 it's a GUI subsystem EXE (writeln 
doesn't work). Since compiling the same source, with the same DUB 
config file, I would expect the x86 and x86_64 version to be equal.


That's the DUB JSON I use:

{
"targetType" : "executable",

"libs-windows-x86_64": ["user32", "gdi32"],
"libs-windows-x86"   : ["gdi32"],
}

So, how can I get a character subsystem for x86_64 and a GUI subsystem for x86?

--
Robert M. Münch
http://www.saphirion.com
smarter | better | faster