Re: Having trouble porting basic GLFW C++ example to D
On Saturday, 7 October 2017 at 04:24:07 UTC, Matt Jones wrote: On Saturday, 7 October 2017 at 03:47:27 UTC, Joakim wrote: On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote: [...] Heh, that's the problem. [...] I ran into this myself, took me awhile to track it down. I too took the size of dynamic arrays this way: [...] Ah. I should have remembered that problem. Thanks. I'll see if that fixes it. Nice! That worked. Thanks.
Re: Having trouble porting basic GLFW C++ example to D
On Saturday, 7 October 2017 at 03:47:27 UTC, Joakim wrote: On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote: [...] Heh, that's the problem. [...] I ran into this myself, took me awhile to track it down. I too took the size of dynamic arrays this way: [...] Ah. I should have remembered that problem. Thanks. I'll see if that fixes it.
Re: Having trouble porting basic GLFW C++ example to D
On Saturday, 7 October 2017 at 03:12:09 UTC, Matt Jones wrote: I've been trying to port a basic GLFW C++ example to D. The C++ version shows the textures correctly. But the D version shows nothing. The code is almost identical. Heh, that's the problem. Does anyone know why the D version does not work? https://github.com/workhorsy/d_glfw I ran into this myself, took me awhile to track it down. I too took the size of dynamic arrays this way: https://github.com/workhorsy/d_glfw/blob/master/dlang/source/main.d#L158 https://github.com/workhorsy/d_glfw/blob/master/dlang/source/main.d#L161 That will give you 2 words for a slice or dynamic array, the length and pointer. What you want is the length of the array https://github.com/joakim-noah/android/blob/master/samples/Teapot/jni/TeapotRenderer.d#L192 multiplied by the size of the element https://github.com/joakim-noah/android/blob/master/samples/Teapot/jni/TeapotRenderer.d#L195 Sizeof works for static arrays, but is different for slices: that's likely your problem.
Having trouble porting basic GLFW C++ example to D
I've been trying to port a basic GLFW C++ example to D. The C++ version shows the textures correctly. But the D version shows nothing. The code is almost identical. Does anyone know why the D version does not work? https://github.com/workhorsy/d_glfw