Re: How to convert from ubyte[] to and from float?

2014-10-20 Thread uri via Digitalmars-d-learn
On Sunday, 19 October 2014 at 03:14:26 UTC, Charles Hixson via 
Digitalmars-d-learn wrote:
What is the best way to convert from a part of a ubyte[] to a 
float?


I've tried converting the ubyte[] into a uint, but neither 
casting the uint to a float nor to!float work.


I suppose I could use a trick record union, but that seems 
inelegant.  If I use pointers, the alignment may 
(unpredictably) not be proper (whatever that means these days).


Is this what you're after?
http://dlang.org/phobos/std_bitmanip.html#.peek
http://dlang.org/phobos/std_bitmanip.html#.read
http://dlang.org/phobos/std_bitmanip.html#.write

These accept indices, or you can just slice the ubyte[] to the 
part you need.


---

import std.stdio;
import std.bitmanip;
import std.system;
void main()
{
// UBYTE[] to FLOAT
//
// 6.5535000E+004   00-FF-7F-47
ubyte[] ubval = [0, 0xff, 0x7f, 0x47];
auto fval = ubval.peek!(float, Endian.littleEndian);
writefln(%s as float: %s, ubval, fval);
writefln(%s as float: %s, ubval, ubval.read!(float, 
Endian.littleEndian));


// 16383.8  00-FF-7F-46
ubval = [0, 0xff, 0x7f, 0x46];
fval = ubval.peek!(float, Endian.littleEndian);
writefln(%s as float: %s, ubval, fval);
writefln(%s as float: %s, ubval, ubval.read!(float, 
Endian.littleEndian));


// FLOAT to UBYTE[]
ubval = [0, 0, 0, 0];
std.bitmanip.write!(float, Endian.littleEndian)(ubval, 
65535.0f, 0);

writefln(%s as ubyte[]: %s, fval, ubval);
ubval = [0, 0, 0, 0];
std.bitmanip.write!(float, Endian.littleEndian)(ubval, fval, 
0);

writefln(%s as ubyte[]: %s, fval, ubval);


}

---


How to convert from ubyte[] to and from float?

2014-10-18 Thread Charles Hixson via Digitalmars-d-learn

What is the best way to convert from a part of a ubyte[] to a float?

I've tried converting the ubyte[] into a uint, but neither casting the 
uint to a float nor to!float work.


I suppose I could use a trick record union, but that seems inelegant.  
If I use pointers, the alignment may (unpredictably) not be proper 
(whatever that means these days).


Re: How to convert from ubyte[] to and from float?

2014-10-18 Thread Ali Çehreli via Digitalmars-d-learn

On 10/18/2014 06:06 PM, Charles Hixson via Digitalmars-d-learn wrote:

What is the best way to convert from a part of a ubyte[] to a float?

I've tried converting the ubyte[] into a uint, but neither casting the
uint to a float nor to!float work.

I suppose I could use a trick record union, but that seems inelegant.
If I use pointers, the alignment may (unpredictably) not be proper
(whatever that means these days).


This is what I understood:

import std.exception;

ubyte[float.sizeof] toBytes(float f)
{
ubyte* beg = cast(ubyte*)f;
return beg[0..f.sizeof];
}

float toFloat(const(ubyte)[] bytes)
{
enforce(bytes.length = float.sizeof);
return *cast(float*)bytes.ptr;
}

void main()
{
float f = 1.5;

auto bytes = toBytes(f);
float f2 = toFloat(bytes);

assert(f2 == f);
}

There are no alignment issues because f and ubyte[float.sizeof] are not 
related. If you meant that ubyte[] should be a reference to an existing 
float, then toBytes must take by 'ref float' and then it can return a 
ubyte[]. However, it would be the responsibility of the caller to ensure 
that the float would live long enough.


If that happened, then there would be no alignment issues because we 
would have started with a float anyway and the ubyte[] would be 
referring to that float in memory.


Ali