Re: How to spawn a thread within a GtkD button event handler
With idle (not the editor :)) , it works perfect. Thanks for your help.
Re: How to spawn a thread within a GtkD button event handler
I'll try your example. Thanks.
Re: How to spawn a thread within a GtkD button event handler
I did not used glib.idle. Probably this is essential.
Re: How to spawn a thread within a GtkD button event handler
No use geany. The error occurs also when no editor is open. I think the gtk libraries are not meant to be used in multithreaded way, where gtk is not knowing what is happening. A process in background doing file things is no problem. It is when a process in background tries to update a lot of widgets. Probably the internal event queue of gtk gets confused.
Re: How to spawn a thread within a GtkD button event handler
On Thursday, 8 October 2020 at 19:57:12 UTC, Alaindevos wrote: The idea looked good but gtk was unhave when 1000 labels where updated by another thread. Are you using Idle? If yes, and still having issues? Sorry, I cannot help further.
Re: How to spawn a thread within a GtkD button event handler
On Thursday, 8 October 2020 at 19:53:26 UTC, Alaindevos wrote: I created blindly a thread and this allowed to do stuff in background. But when i passed the mainwindow as argument and did some stuff it resulted in, [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. Assertion failed: (!xcb_xlib_threads_sequence_lost), function poll_for_event, file xcb_io.c, line 263. Program exited with code -6 I put a minimal example here: https://gist.github.com/aferust/2b469fad974bf8d80ede4db0d0627645
Re: How to spawn a thread within a GtkD button event handler
The idea looked good but gtk was unhave when 1000 labels where updated by another thread.
Re: How to spawn a thread within a GtkD button event handler
I created blindly a thread and this allowed to do stuff in background. But when i passed the mainwindow as argument and did some stuff it resulted in, [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. Assertion failed: (!xcb_xlib_threads_sequence_lost), function poll_for_event, file xcb_io.c, line 263. Program exited with code -6
Re: How to spawn a thread within a GtkD button event handler
See https://forum.dlang.org/post/kqvpjwbkpravywald...@forum.dlang.org
Re: How to spawn a thread within a GtkD button event handler
On Thursday, 8 October 2020 at 17:02:55 UTC, Alaindevos wrote: One thing I want to do is in an eventhandler of a button released event which takes minutes in duration to change the state of the statusbar indicating something is going on. But the statusbar is not redrawn before the evenhandler finishes. Better would be to start a new thread but D-spwawn-threads can not call member functions of the MainWindow calls so some plumbing with gtk is needed. This thread would coexist with the gtk main eventloop. The GTK docs on this look overwhelmingly complicated at first. I am typing on my mobile phone, so cannot give you a whole example. Just copied and pasted some existing code of mine. İnherit a Thread class: module downloadservice; import core.thread; import std.stdio; import appwindow;// your window class class DownloadService : Thread { @property bool workingProperty() { return is_working; } // read property @property bool workingProperty(bool value) { return is_working = value; } // write property AppWindow ctx;// access all members of your appwindow string itag, path, uuid; this(AppWindow _ctx, string _itag, string _path, string _uuid){ ctx = _ctx; itag = _itag; path = _path; uuid = _uuid; workingProperty = false; super(&run); } private: bool is_working; public: void run(){ if(this.workingProperty == false){ this.workingProperty = true; this.ctx.yvid.downloadItem(itag, path, uuid); this.workingProperty = false; } } } ... // İn your app window class // You don't have to use a thread pool pool = new ThreadPool((wkr, ctx){ auto worker = cast(DownloadService)wkr; worker.run(); }, cast(void*)this, 50, false);
Re: How to spawn a thread within a GtkD button event handler
One thing I want to do is in an eventhandler of a button released event which takes minutes in duration to change the state of the statusbar indicating something is going on. But the statusbar is not redrawn before the evenhandler finishes. Better would be to start a new thread but D-spwawn-threads can not call member functions of the MainWindow calls so some plumbing with gtk is needed. This thread would coexist with the gtk main eventloop. The GTK docs on this look overwhelmingly complicated at first.
Re: How to spawn a thread within a GtkD button event handler
On Thursday, 8 October 2020 at 15:59:15 UTC, Alaindevos wrote: Because when the eventhandler takes to much time the application is no longer responsive. And even a simple redraw request is not performed before ending of the thread. A small and short demo app would nice. Or guideline and direction. If I understand your situation, you want to modify widgets from a spawned thread. You cannot do that, but you should send a widget-state-change request to the main thread using Idle class. import glib.Idle; void aThreadFun(){ new Idle(delegate bool(){ // Modify your widget here. Redraw etc. return false; }); }
How to spawn a thread within a GtkD button event handler
Because when the eventhandler takes to much time the application is no longer responsive. And even a simple redraw request is not performed before ending of the thread. A small and short demo app would nice. Or guideline and direction.