On 9/10/16 6:47 PM, Jonathan M Davis via Digitalmars-d-learn wrote:
No. That's how it's been for years now - certainly well before TDPL was
released - and I suspect that it was that way in D1 (though I've never
really used D1, so I'm not sure).
It's not that way in D1. I think it was added
On Saturday, September 10, 2016 14:29:33 pineapple via Digitalmars-d-learn
wrote:
> On Saturday, 10 September 2016 at 14:24:23 UTC, ag0aep6g wrote:
> > On 09/10/2016 04:10 PM, pineapple wrote:
> >> I've got a struct and it would be very convenient if I could
> >> specify
> >> what happens when I
On 09/10/2016 04:29 PM, pineapple wrote:
Was this a recent addition to the language?
I don't think so.
On Saturday, 10 September 2016 at 14:24:23 UTC, ag0aep6g wrote:
On 09/10/2016 04:10 PM, pineapple wrote:
I've got a struct and it would be very convenient if I could
specify
what happens when I write `if(value)` - is this possible?
`if (value)` implies a cast to bool. Define opCast!bool and
On 09/10/2016 04:10 PM, pineapple wrote:
I've got a struct and it would be very convenient if I could specify
what happens when I write `if(value)` - is this possible?
`if (value)` implies a cast to bool. Define opCast!bool and it gets called:
struct S
{
bool opCast(T : bool)() {
I've got a struct and it would be very convenient if I could
specify what happens when I write `if(value)` - is this possible?