On Sunday, 25 September 2016 at 00:52:26 UTC, Mike Parker wrote:
On Saturday, 24 September 2016 at 16:51:47 UTC, WhatMeWorry
wrote:
[...]
As long as they're public. Imports are private by default,
meaning their symbols are only visible locally. Change it to:
module derelict_libraries;
pub
On Saturday, 24 September 2016 at 16:51:47 UTC, WhatMeWorry wrote:
My app.d has:
module app;
import common.derelict_libraries;
and derelict_libraries.d has:
module derelict_libraries;
import derelict.glfw3.glfw3;
import derelict.opengl3.gl3;
It's fine to import other imports, Right?
As l
On Saturday, 24 September 2016 at 06:05:11 UTC, Mike Parker wrote:
On Saturday, 24 September 2016 at 02:33:22 UTC, WhatMeWorry
wrote:
I see that dub has all the .d import files already placed in
C:\Users\Me\AppData\Roaming\dub\packages\derelict-gl3-1.0.19\derelict-gl3\source\derelict\opengl3
On Saturday, 24 September 2016 at 02:33:22 UTC, WhatMeWorry wrote:
I see that dub has all the .d import files already placed in
C:\Users\Me\AppData\Roaming\dub\packages\derelict-gl3-1.0.19\derelict-gl3\source\derelict\opengl3
and
C:\Users\Me\AppData\Roaming\dub\packages\derelict-glfw3-3.1.0\d
On 24/09/2016 2:33 PM, WhatMeWorry wrote:
I have D opengl/glfw3 program that I wrote which compiles and runs fine,
but I always felt it was a bit of a Visual Studio hack. So I thought
I'd start anew but this time use dub from the get go. So I did dub
int...etc. And put my existing code into
I have D opengl/glfw3 program that I wrote which compiles and
runs fine, but I always felt it was a bit of a Visual Studio
hack. So I thought I'd start anew but this time use dub from
the get go. So I did dub int...etc. And put my existing code
into the app.d file. But when I try to buil