On Thursday, 2 March 2017 at 02:27:03 UTC, Jordan Wilson wrote:
Ah yes, I think you explain the difference between
wrapper/binding in one of the Derelict docs.
I'm currently working through a ebook on Game Dev with
SFML...the examples are all C++.
I don't have any trouble translating it to
On Thursday, 2 March 2017 at 01:02:39 UTC, Mike Parker wrote:
On Wednesday, 1 March 2017 at 16:12:06 UTC, bauss wrote:
There is a better binding.
dsfml.
You can find it here: http://dsfml.com/
DSFML technically is not a binding (even though it says such on
the web site). It's a wrapper
On Wednesday, 1 March 2017 at 16:12:06 UTC, bauss wrote:
There is a better binding.
dsfml.
You can find it here: http://dsfml.com/
DSFML technically is not a binding (even though it says such on
the web site). It's a wrapper that D-ifies the SFML API. The SFML
functions are not callable
On Tuesday, 28 February 2017 at 20:08:25 UTC, Jordan Wilson wrote:
Hello,
Been trying to learn the Simple Fast Multimedia Library (SFML)
using the Derelict bindings, and noticed some functionality is
offered by both SFML and the std library (for example, sfClock
and sfMutex).
Is there a
On Tuesday, 28 February 2017 at 20:08:25 UTC, Jordan Wilson wrote:
Hello,
Been trying to learn the Simple Fast Multimedia Library (SFML)
using the Derelict bindings, and noticed some functionality is
offered by both SFML and the std library (for example, sfClock
and sfMutex).
Is there a
Hello,
Been trying to learn the Simple Fast Multimedia Library (SFML)
using the Derelict bindings, and noticed some functionality is
offered by both SFML and the std library (for example, sfClock
and sfMutex).
Is there a general design principle of, say, use the std library
whenever