Re: Mixing libraries

2017-03-01 Thread Mike Parker via Digitalmars-d-learn
On Thursday, 2 March 2017 at 02:27:03 UTC, Jordan Wilson wrote: Ah yes, I think you explain the difference between wrapper/binding in one of the Derelict docs. I'm currently working through a ebook on Game Dev with SFML...the examples are all C++. I don't have any trouble translating it to

Re: Mixing libraries

2017-03-01 Thread Jordan Wilson via Digitalmars-d-learn
On Thursday, 2 March 2017 at 01:02:39 UTC, Mike Parker wrote: On Wednesday, 1 March 2017 at 16:12:06 UTC, bauss wrote: There is a better binding. dsfml. You can find it here: http://dsfml.com/ DSFML technically is not a binding (even though it says such on the web site). It's a wrapper

Re: Mixing libraries

2017-03-01 Thread Mike Parker via Digitalmars-d-learn
On Wednesday, 1 March 2017 at 16:12:06 UTC, bauss wrote: There is a better binding. dsfml. You can find it here: http://dsfml.com/ DSFML technically is not a binding (even though it says such on the web site). It's a wrapper that D-ifies the SFML API. The SFML functions are not callable

Re: Mixing libraries

2017-03-01 Thread bauss via Digitalmars-d-learn
On Tuesday, 28 February 2017 at 20:08:25 UTC, Jordan Wilson wrote: Hello, Been trying to learn the Simple Fast Multimedia Library (SFML) using the Derelict bindings, and noticed some functionality is offered by both SFML and the std library (for example, sfClock and sfMutex). Is there a

Re: Mixing libraries

2017-02-28 Thread Mike Parker via Digitalmars-d-learn
On Tuesday, 28 February 2017 at 20:08:25 UTC, Jordan Wilson wrote: Hello, Been trying to learn the Simple Fast Multimedia Library (SFML) using the Derelict bindings, and noticed some functionality is offered by both SFML and the std library (for example, sfClock and sfMutex). Is there a

Mixing libraries

2017-02-28 Thread Jordan Wilson via Digitalmars-d-learn
Hello, Been trying to learn the Simple Fast Multimedia Library (SFML) using the Derelict bindings, and noticed some functionality is offered by both SFML and the std library (for example, sfClock and sfMutex). Is there a general design principle of, say, use the std library whenever