Just wanted to point out that there are also D bindings for
Allegro5 (https://github.com/SiegeLord/DAllegro5). Allegro is a
bit like SDL or SFML, but personally I find it a bit more
intuitive. I've been using the D bindings for about a month and
they seem to work fine. Most Allegro tutorials
Also, regarding comments about Garbage Collection -- yes, it
could be an issue, but its not a showstopper. C# (which has a GC)
was widely used to create PC and 360 games with the XNA library
(which lives on as MonoGame). If you have a real time game that
manages many objects at once, you may
On Monday, 1 September 2014 at 17:24:10 UTC, rcor wrote:
Just wanted to point out that there are also D bindings for
Allegro5 (https://github.com/SiegeLord/DAllegro5). Allegro is a
bit like SDL or SFML, but personally I find it a bit more
intuitive. I've been using the D bindings for about a
Hi,
About 2 month ago I started learning modding for minecraft with
the Forge API
I was reading through a lot of classes of minecraft and even no
it might not seem like, I learned a freking lot about how games
work and stuff and improved my programming skill a lot (Yes for
Java but also
On Sunday, 31 August 2014 at 19:06:41 UTC, David wrote:
So first of all, I'm not sure if D is really the best choice
for me. Since its just pretty hard for begginers like me
without any tutorials and anything to come up with a game. Then
what language should it be? It should have a big
I'm just gonna leave this here:
https://github.com/Circular-Studios/Dash
I should note that Dash is extremely not 1.0, but we're
definitely close. Expect some API changes, though.
On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post,
but i do have another question. So, I heared so much good stuff
about D, it's powerfull, fast the syntax is nice, but well, why
is D actually not used for common games yet? (I
On Saturday, 2 August 2014 at 20:58:34 UTC, Foo wrote:
On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post,
but i do have another question. So, I heared so much good
stuff about D, it's powerfull, fast the syntax is nice, but
On Sunday, 3 August 2014 at 05:17:08 UTC, Mike Parker wrote:
On 8/3/2014 5:38 AM, David wrote:
about platform support,
I know the story. But throwing all the weight behind a
more-standard back-end would improve things. Yes, it would
require some transition effort. But, then, ldc and gdc
On Sunday, 3 August 2014 at 12:37:51 UTC, eles wrote:
On Saturday, 2 August 2014 at 20:58:34 UTC, Foo wrote:
On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
on this road. It matters less for us to be able to use slices
And this while D really nailed down two things very well:
Hi, not too sure if there's still someone reading this post, but
i do have another question. So, I heared so much good stuff about
D, it's powerfull, fast the syntax is nice, but well, why is D
actually not used for common games yet? (I mean I know about some
smaller projects, but nothing big)
On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post,
but i do have another question. So, I heared so much good stuff
about D, it's powerfull, fast the syntax is nice, but well, why
is D actually not used for common games yet? (I
On 3/08/2014 8:38 a.m., David wrote:
Hi, not too sure if there's still someone reading this post, but i do
have another question. So, I heared so much good stuff about D, it's
powerfull, fast the syntax is nice, but well, why is D actually not used
for common games yet? (I mean I know about some
On 8/3/2014 5:38 AM, David wrote:
Hi, not too sure if there's still someone reading this post, but i do
have another question. So, I heared so much good stuff about D, it's
powerfull, fast the syntax is nice, but well, why is D actually not used
for common games yet? (I mean I know about some
On Sunday, 3 August 2014 at 03:39:25 UTC, Rikki Cattermole wrote:
Lastly the game dev industry is very hesitant to change
languages for a lot of reasons. And one of those is platform
support. They won't be seeing D on e.g. Xbox One anytime soon
if you get my drift.
Apparently D already
On 3/08/2014 5:18 p.m., Kapps wrote:
On Sunday, 3 August 2014 at 03:39:25 UTC, Rikki Cattermole wrote:
Lastly the game dev industry is very hesitant to change languages for
a lot of reasons. And one of those is platform support. They won't be
seeing D on e.g. Xbox One anytime soon if you get
On Wednesday, 28 May 2014 at 22:34:46 UTC, David wrote:
On Wednesday, 28 May 2014 at 21:38:07 UTC, Francesco Cattoglio
wrote:
I'll be honest, perhaps I risk being misunderstood, but the
questions you are asking denote a lack of even basic knowledge
about the subject, so I really think you
On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:
On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:
On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
Hi David,
Learning programming, learning D and learning 3D are 3
significant endeavours.
You might want to begin with
On Wednesday, 28 May 2014 at 17:46:23 UTC, David wrote:
Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the best engine.) CryEngine, UDK, Unity or a
less known Engine?
The best engine is the one you can get work done with. Unity
seems to have a pretty good
On Wednesday, 28 May 2014 at 17:46:23 UTC, David wrote:
Ok, now I just wonder wich Engine. (I know everybody hates the
discussion about the best engine.) CryEngine, UDK, Unity or a
less known Engine?
I'll be honest, perhaps I risk being misunderstood, but the
questions you are asking denote a
On Wednesday, 28 May 2014 at 21:38:07 UTC, Francesco Cattoglio
wrote:
I'll be honest, perhaps I risk being misunderstood, but the
questions you are asking denote a lack of even basic knowledge
about the subject, so I really think you should do some good
amount of research before even trying
On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
Hi David,
Learning programming, learning D and learning 3D are 3
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which
will get you going with 3D, quite a topic in itself.
Then learn D regardless :)
So,
On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:
On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
Hi David,
Learning programming, learning D and learning 3D are 3
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which
will get you going with 3D, quite
On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:
I would STRONGLY advise to go with a ready engine like Unity.
You still have to learn a lot before you will have just
building blocks to create a game like loading and rendering 3D
models, a gameplay framework etc etc.
Start
On Saturday, 24 May 2014 at 18:00:05 UTC, evilrat wrote:
there is a plugin for linux for GDB i believe, and another
plugin for Windows which i can't remember the name, the latter
one disappeared from XS 5.0 by some reason. search the
extensions for it.
I use Windows. Thanks, I think I found
On Sunday, 25 May 2014 at 08:59:55 UTC, Dmitry wrote:
On Saturday, 24 May 2014 at 18:00:05 UTC, evilrat wrote:
there is a plugin for linux for GDB i believe, and another
plugin for Windows which i can't remember the name, the latter
one disappeared from XS 5.0 by some reason. search the
On Sunday, 25 May 2014 at 08:59:55 UTC, Dmitry wrote:
I use Windows. Thanks, I think I found it:
https://github.com/llucenic/MonoDevelop.Debugger.Gdb.D
But now I cant install it, here is error:
The package 'MonoDevelop.Core v4.0' could not be found in any
repository
The package
On Sunday, 25 May 2014 at 09:44:18 UTC, evilrat wrote:
sorry, forgot to add - Mono-D is moving to XS 5.0 (alpha), so
if XS 4.0 not working for you, try to switch on alpha channel
updates.
on the contrary, I have now XS 5.0
and I have a reply:
aBothe commented an hour ago
It's not there for
Also opengl tutorials for D
https://github.com/d-gamedev-team/opengl-tutorials
On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall
too,
But I want to make a 3d Game, (just sth. small). I really like
D and want to do it in D, but in the Internet there is no shit
about programming a game in D
On Friday, 23 May 2014 at 17:47:56 UTC, evilrat wrote:
why not just use Xamarin Studio with Mono-D?
But only the trial of Xamarin Studio is for free, and I used
eclipse for Java before and really like it :P
On Saturday, 24 May 2014 at 09:35:01 UTC, David wrote:
On Friday, 23 May 2014 at 17:47:56 UTC, evilrat wrote:
why not just use Xamarin Studio with Mono-D?
But only the trial of Xamarin Studio is for free, and I used
eclipse for Java before and really like it :P
actually not. you don't
On Saturday, 24 May 2014 at 09:49:30 UTC, evilrat wrote:
why not just use Xamarin Studio with Mono-D?
But only the trial of Xamarin Studio is for free, and I used
eclipse for Java before and really like it :P
actually not. you don't even need to register at all. just go
to
On Saturday, 24 May 2014 at 16:41:41 UTC, Dmitry wrote:
On Saturday, 24 May 2014 at 09:49:30 UTC, evilrat wrote:
why not just use Xamarin Studio with Mono-D?
But only the trial of Xamarin Studio is for free, and I used
eclipse for Java before and really like it :P
actually not. you don't even
On Saturday, 24 May 2014 at 09:49:30 UTC, evilrat wrote:
On Saturday, 24 May 2014 at 09:35:01 UTC, David wrote:
On Friday, 23 May 2014 at 17:47:56 UTC, evilrat wrote:
why not just use Xamarin Studio with Mono-D?
But only the trial of Xamarin Studio is for free, and I used
eclipse for Java
Ok so I installed DDT for eclipse now but have a problem :D
First the imports are changed, std.studio is now std.stdio (or
its something completly else)
And if I try to run the file now it says that the exe file of my
file doesn't exsist wich I actully thought I creat by clicking on
run?
In
On Friday, 23 May 2014 at 14:11:26 UTC, David wrote:
Ok so I installed DDT for eclipse now but have a problem :D
First the imports are changed, std.studio is now std.stdio (or
its something completly else)
And if I try to run the file now it says that the exe file of
my file doesn't exsist
On Friday, 23 May 2014 at 14:43:30 UTC, David wrote:
On Friday, 23 May 2014 at 14:11:26 UTC, David wrote:
Ok so I installed DDT for eclipse now but have a problem :D
First the imports are changed, std.studio is now std.stdio (or
its something completly else)
And if I try to run the file now it
Am 22.05.2014 17:39, schrieb David:
Hey, I'm really new to D, and pretty new to programming overall too,
But I want to make a 3d Game, (just sth. small). I really like D and
want to do it in D, but in the Internet there is no shit about
programming a game in D ^^
Is there any engine written in D
On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall
too,
But I want to make a 3d Game, (just sth. small). I really like
D and want to do it in D, but in the Internet there is no shit
about programming a game in D
Hey, I'm really new to D, and pretty new to programming overall
too,
But I want to make a 3d Game, (just sth. small). I really like D
and want to do it in D, but in the Internet there is no shit
about programming a game in D ^^
Is there any engine written in D?
For example the CryEngine
On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall
too,
But I want to make a 3d Game, (just sth. small). I really like
D and want to do it in D, but in the Internet there is no shit
about programming a game in D
there is no shit
about programming a game in D ^^
Is there any engine written in D?
For example the CryEngine is for C++, so I would have to write
a wrapper?
So, how do I write a wrapper? I would need a wrapper for
DirectX too right?
Are there any wrappers ore Engines for D i can use?
btw. I
On Thursday, 22 May 2014 at 15:39:36 UTC, David wrote:
Hey, I'm really new to D, and pretty new to programming overall
too,
But I want to make a 3d Game, (just sth. small). I really like
D and want to do it in D, but in the Internet there is no shit
about programming a game in D
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