On Sunday, 2 May 2021 at 13:43:11 UTC, evilrat wrote:
Anyway, I might try to look at this next weekend. Do you have
this project available on github/google drive?
Open-sourced the code see:
https://github.com/DannyArends/CalderaD
Danny
On Sunday, 2 May 2021 at 16:42:07 UTC, evilrat wrote:
On Sunday, 2 May 2021 at 16:06:10 UTC, Danny Arends wrote:
On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote:
As for SDL2, are you sure it was built with Vulkan support?
That's the thing I worry about, since the SDL2 libraries are
On Sunday, 2 May 2021 at 16:06:10 UTC, Danny Arends wrote:
On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote:
As for SDL2, are you sure it was built with Vulkan support?
That's the thing I worry about, since the SDL2 libraries are
locally build using android studio and I'm kind of a noob
On Sunday, 2 May 2021 at 13:43:11 UTC, evilrat wrote:
On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote:
On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote:
Any thoughts on why loading the Vulkan library using SDL2
would not work ?
thoughts in general about the process ?
Just few
On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote:
On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote:
Any thoughts on why loading the Vulkan library using SDL2
would not work ?
thoughts in general about the process ?
Just few tips.
GC "crashes" since you have custom main, D
On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote:
On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote:
Any thoughts on why loading the Vulkan library using SDL2
would not work ?
thoughts in general about the process ?
Just few tips.
GC "crashes" since you have custom main, D
On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote:
Any thoughts on why loading the Vulkan library using SDL2 would
not work ?
thoughts in general about the process ?
Just few tips.
GC "crashes" since you have custom main, D default main has
runtime initialization code so it "just
Dear all,
I've written a 2D/3D engine in D before which runs on windows,
linux and android using SDL2 as the window manager and uses
Modern OpenGL /OpenGLES for rendering. It compiles fine for
android using ldc and works like a charm, although the garbage
collection under android has