Re: SDL2 Android vulkan question

2021-05-14 Thread Danny Arends via Digitalmars-d-learn
On Sunday, 2 May 2021 at 13:43:11 UTC, evilrat wrote: Anyway, I might try to look at this next weekend. Do you have this project available on github/google drive? Open-sourced the code see: https://github.com/DannyArends/CalderaD Danny

Re: SDL2 Android vulkan question

2021-05-02 Thread Danny Arends via Digitalmars-d-learn
On Sunday, 2 May 2021 at 16:42:07 UTC, evilrat wrote: On Sunday, 2 May 2021 at 16:06:10 UTC, Danny Arends wrote: On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote: As for SDL2, are you sure it was built with Vulkan support? That's the thing I worry about, since the SDL2 libraries are

Re: SDL2 Android vulkan question

2021-05-02 Thread evilrat via Digitalmars-d-learn
On Sunday, 2 May 2021 at 16:06:10 UTC, Danny Arends wrote: On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote: As for SDL2, are you sure it was built with Vulkan support? That's the thing I worry about, since the SDL2 libraries are locally build using android studio and I'm kind of a noob

Re: SDL2 Android vulkan question

2021-05-02 Thread Danny Arends via Digitalmars-d-learn
On Sunday, 2 May 2021 at 13:43:11 UTC, evilrat wrote: On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote: On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote: Any thoughts on why loading the Vulkan library using SDL2 would not work ? thoughts in general about the process ? Just few

Re: SDL2 Android vulkan question

2021-05-02 Thread Danny Arends via Digitalmars-d-learn
On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote: On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote: Any thoughts on why loading the Vulkan library using SDL2 would not work ? thoughts in general about the process ? Just few tips. GC "crashes" since you have custom main, D

Re: SDL2 Android vulkan question

2021-05-02 Thread evilrat via Digitalmars-d-learn
On Sunday, 2 May 2021 at 12:35:51 UTC, evilrat wrote: On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote: Any thoughts on why loading the Vulkan library using SDL2 would not work ? thoughts in general about the process ? Just few tips. GC "crashes" since you have custom main, D

Re: SDL2 Android vulkan question

2021-05-02 Thread evilrat via Digitalmars-d-learn
On Sunday, 2 May 2021 at 08:58:30 UTC, Danny Arends wrote: Any thoughts on why loading the Vulkan library using SDL2 would not work ? thoughts in general about the process ? Just few tips. GC "crashes" since you have custom main, D default main has runtime initialization code so it "just

SDL2 Android vulkan question

2021-05-02 Thread Danny Arends via Digitalmars-d-learn
Dear all, I've written a 2D/3D engine in D before which runs on windows, linux and android using SDL2 as the window manager and uses Modern OpenGL /OpenGLES for rendering. It compiles fine for android using ldc and works like a charm, although the garbage collection under android has