On Wednesday, 2 April 2014 at 21:54:58 UTC, FreeSlave wrote:
It's only server. Maybe problem is on client side.
Yes, it is only a server which needs to answer back the client;
And there was the problem: I was not fetching the client's
address, and since UDP is an unconnected protocol, I
On Wed, 2014-04-02 at 00:34 +, bearophile wrote:
Alexandre L.:
int main(string[] args)
{
If you don't need args, then I suggest to not put it as main
argument. So probably this is better (note no int nor return, in
D they are not needed):
void main() {
...
}
I am not
Russel Winder:
what is the real signature in D?
The _real_ signature of main() is flexible, you can use:
void main()
int main(in string[] args) pure nothrow
D allows you to omit the args if you don't need them, returns 0
if you don't it, and it can be pure/nothrow/@safe as desired.
On Wednesday, 2 April 2014 at 08:55:23 UTC, Russel Winder wrote:
On Wed, 2014-04-02 at 00:34 +, bearophile wrote:
Alexandre L.:
int main(string[] args)
{
If you don't need args, then I suggest to not put it as main
argument. So probably this is better (note no int nor return,
in D
On 4/2/14, Dicebot pub...@dicebot.lv wrote:
D main != C main, latter is implemented in D runtime to call the
former. 0 will be also returned by latter, not the former.
Actually, the compiler injects a return statement in D's main.
It generates the actual C main function (unless WinMain/DllMain
On Wednesday, 2 April 2014 at 08:55:23 UTC, Russel Winder wrote:
The real signature of main in C/C++ is, I believe:
int main(int, char**, char**)
I believe in C it is:
int main(void)
int main(int,char**)
or implementation defined (e.g. the third env pointer in the main
signature
It's only server. Maybe problem is on client side.
Try this if you are on Linux:
//Linux C client
#include sys/socket.h
#include sys/types.h
#include netinet/in.h
#include arpa/inet.h
#include stddef.h
#include string.h
#include stdio.h
int main()
{
int sock, res;
struct sockaddr_in
Hello,
I lately did a minimal udp socket server-client application with
C++, and I've been trying to recreate it with D, after.
I'm able to get the client's request (C++ client) without too
much trouble (after I figured I needed to get it in ubyte[]).
Then I've tried to send the client an
Alexandre L.:
Some comments on your code:
Here's my 'server' code:
int main(string[] args)
{
If you don't need args, then I suggest to not put it as main
argument. So probably this is better (note no int nor return, in
D they are not needed):
void main() {
...
}
int
On Wednesday, 2 April 2014 at 00:34:08 UTC, bearophile wrote:
char[] rep = regan\0.dup;
s.send(cast(ubyte[])rep);
casts are dangerous, because they silently assume you know what
you are doing. As first try I suggest you to remove every
cast()
My bad; It returns immutable(char)*.
Still won't work with send(); Am I right to supposed the
receiving client must handle a ubyte[] as well (C++) ?
On Sunday, 24 June 2012 at 23:04:14 UTC, Sean Kelly wrote:
On Jun 24, 2012, at 11:40 AM, Jarl André
jarl.an...@gmail.com@puremagic.com jarl.an...@gmail.com
wrote:
Is it wrong to badge myself with asynchronous sockets? :)
Nope. It's pretty weird stuff if you've never done event-based
I have now completely and totally replaced the inner contents of
my server library with modified Splat code. It ran so much faster
that I was actually afraid I had got it wrong. It seemed not be
any wrong with it, so adding Splat actually made it super kidding
me fast. I have now learned a few
* add -g and -debug=splat (or any other keywords) to the build
command
You don't need a keyword -debug is sufficient. To make the binary
work with a debugger you does not even need -debug, only -g.
-debug only includes code that's in a debug-block.
* gdb bin/SimpleServer
* continue (on
On Sunday, 24 June 2012 at 19:10:55 UTC, Tobias Pankrath wrote:
* add -g and -debug=splat (or any other keywords) to the build
command
You don't need a keyword -debug is sufficient. To make the
binary work with a debugger you does not even need -debug, only
-g. -debug only includes code
The thing that developers should come from a C/C++ background
is totally not acceptable.
Yes. I also think the documentation shouldn't assume familiarity
with C++.
So we need to add a Introduction to D for Java developers
etc, that makes it easier to start hacking right away.
My question
On Jun 24, 2012, at 11:40 AM, Jarl André
jarl.an...@gmail.com@puremagic.com jarl.an...@gmail.com wrote:
Is it wrong to badge myself with asynchronous sockets? :)
Nope. It's pretty weird stuff if you've never done event-based programming
before.
The learning curve has been from like zero to something. I am
still grasping for some fundamental knowledge that I need to
fully get whats going on. Had to read documentation for sockets
in C to understand anything at all. That says a lot. Coming from
BufferedReader hell in Java and did never
Jimi_Hendrix wrote:
Hi, I am new to D but not to programming. I have had some socket experience
before. How would i connect to a server using sockets in D? A link to a D
socket tutorial (if one exists) would also be appreciated.
by the way, first post to a newsgroup for me
As certain
Hi, I am new to D but not to programming. I have had some socket experience
before. How would i connect to a server using sockets in D? A link to a D
socket tutorial (if one exists) would also be appreciated.
by the way, first post to a newsgroup for me
On Fri, 03 Apr 2009 04:19:10 +0400, Jimi_Hendrix myspo...@gmail.com wrote:
Hi, I am new to D but not to programming. I have had some socket
experience before. How would i connect to a server using sockets in D?
A link to a D socket tutorial (if one exists) would also be appreciated
On Fri, 03 Apr 2009 04:35:21 +0400, Denis Koroskin wrote:
I'd suggest you to look at Tango as it has very impressive networking
feature set.
tutorial? also what do i need to download to use tango?
On Fri, 03 Apr 2009 04:55:59 +0400, jimi hendrix myspo...@gmail.com wrote:
On Fri, 03 Apr 2009 04:35:21 +0400, Denis Koroskin wrote:
I'd suggest you to look at Tango as it has very impressive networking
feature set.
tutorial? also what do i need to download to use tango?
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