Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Mike Parker via Digitalmars-d-learn

On Friday, 1 July 2022 at 13:44:20 UTC, Chris Katko wrote:

It appears module access to a class is broken until the 
constructor finishes.


No, it has nothing to do with the module. It's the reference 
itself.


Until the constructor returns, the reference through which you're 
constructing the instance is null. It doesn't matter if it's at 
module scope, function scope, or wherever. If the constructor 
fails to complete (segfault, thrown exception, assertion failure, 
etc.), then the reference remains null.


The reference is not the *instance*. It's a pointer to the 
instance. The instance is valid when the constructor is called, 
because the `this` reference has to be valid. Think of it in 
terms of a normal function call:


```D
T newT() {
T t = allocT();
t.construct(t);
return t;
}

T g = newT();
```

If `t.construct` throws or crashes, then `return t` is never 
executed, and `g` is never initialized.




Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Chris Katko via Digitalmars-d-learn

On Friday, 1 July 2022 at 13:28:26 UTC, Chris Katko wrote:
...wait, does "world" not 'exist' until after the constructor 
finishes? Is that's what's going on? But then why does it 
'exist' when I send it directly? Is it only "registered" with 
the module once this() finishes or something like that?


Yep, that's it.

moving all code in world.this() to world.initialize() and 
immediately calling initialize, works fine.


D
g.world = new g.world_t; // code would crash here
g.world.initialize();  // doesn't crash if moved here

class world
{
this(){}
void initialize(){/*...*/}
}

class elf : unit
{
this(pair _pos, atlasHandler atlas/*not used*/)
{   
super(0, _pos, pair(0, 0), g.dude_bmp);
		anim = new animation(1, elf_coords, g.world.atlas); //not 
crashing now

}
}


It appears module access to a class is broken until the 
constructor finishes.


Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Chris Katko via Digitalmars-d-learn

On Friday, 1 July 2022 at 13:12:05 UTC, Adam D Ruppe wrote:

On Friday, 1 July 2022 at 12:57:01 UTC, Chris Katko wrote:

Cannot access memory at address 0x10


Looks like an ordinary null pointer. How did you create the 
variable?



D
bool initialize() //called from main
{
g.world = new world_t;
}

class atlasHandler{}
class animation
{
this(int _numFrames, ipair[] coordinates, atlasHandler atlas)
{
}
}

class world_t
{   
atlasHandler atlas;

this()
{
viewTest();
atlas = new atlasHandler();

units ~= new elf(pair(200, 200), atlas); //crashes
}
logic()
{
// doesn't crash
units ~= new elf(pair(200, 200), atlas);
}

}

class elf : unit
{
this(pair _pos, atlasHandler atlas)
{   
super(0, _pos, pair(0, 0), g.dude_bmp);
//  anim = new animation(1, elf_coords, atlas); //doesn't crash
anim = new animation(1, elf_coords, g.world.atlas); //CRASH here
isTreeWalker = true;
}
}




also important. it seems to only occur in the constructor. If I 
create an elf after the world constructor, it's fine.


...wait, does "world" not 'exist' until after the constructor 
finishes? Is that's what's going on? But then why does it 'exist' 
when I send it directly? Is it only "registered" with the module 
once this() finishes or something like that?


Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Mike Parker via Digitalmars-d-learn

On Friday, 1 July 2022 at 13:20:15 UTC, Mike Parker wrote:
r.


And that also looks like the source of your original segfault. 
You've got a circular reference going on in the constructors. 
In other words, you're constructing a global world instance, 
which in turn constructs an elf instance, which in turn 
accesses the global world reference whose constructor hasn't 
yet completed, so the global world reference is still null.




Here's what it looks like in code:

```d
import std.stdio : writeln;

class Foo {
Bar b;
this() { b = new Bar; }
void sayMyName() { writeln("I am Foo."); }
}

class Bar {
this() { f.sayMyName(); }
}

Foo f;

void main()
{
f = new Foo;
}
```


Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Mike Parker via Digitalmars-d-learn

On Friday, 1 July 2022 at 13:01:30 UTC, Chris Katko wrote:
Forgot the last line. That's important because world MUST exist 
by time elf is called... because world... created and called 
elf.


So it's not a memory issue, but some sort of linkage issue.


world is null because the constructor didn't complete. The 
segfault happens inside its constructor.


And that also looks like the source of your original segfault. 
You've got a circular reference going on in the constructors. In 
other words, you're constructing a global world instance, which 
in turn constructs an elf instance, which in turn accesses the 
global world reference whose constructor hasn't yet completed, so 
the global world reference is still null.


If the objects world is constructing absolutely need to access 
it, then you could:


1. Initialize world with a do-nothing destructor, then call a 
`setup` method on it to do what its constructor currently is 
doing;
2. Pass `this` along to all the constructors that need it from 
inside the world constructor.


Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Adam D Ruppe via Digitalmars-d-learn

On Friday, 1 July 2022 at 12:57:01 UTC, Chris Katko wrote:

Cannot access memory at address 0x10


Looks like an ordinary null pointer. How did you create the 
variable?


Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Chris Katko via Digitalmars-d-learn
Forgot the last line. That's important because world MUST exist 
by time elf is called... because world... created and called elf.


So it's not a memory issue, but some sort of linkage issue.


Re: dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Chris Katko via Digitalmars-d-learn
To add, I cannot even access g.world from inside elf's 
constructor.


... which is the function that called it.

D
Thread 1 "main" received signal SIGSEGV, Segmentation fault.
objects.elf.this(g.pair, objects.atlasHandler) (this=, atlas=, 
_pos=...) at ./src/objects.d:320


(gdb) bt
#0  objects.elf.this(g.pair, objects.atlasHandler) (this=, 
atlas=, _pos=...) at ./src/objects.d:320

#1  worldmod.world_t.this() (this=) at ./src/worldmod.d:60
#2  main.initialize() () at ./src/main.d:110
#3  main.main(immutable(char)[][]).__lambda6() (__capture=) at 
./src/main.d:462
#4  allegro5.system.al_run_allegro(scope int() 
delegate).main_runner(int, char**) ()

#5  allegro5.system.al_run_allegro(scope int() delegate) ()
#6  D main (args=...) at ./src/main.d:461

(gdb) x g.world
0x0:Cannot access memory at address 0x0






dlang bug - accessing module variable from method segfaults only when using module reference directly

2022-07-01 Thread Chris Katko via Digitalmars-d-learn

dmd (but I think LDC also is affected)

this bug has bit me multiple times now, to the point I can 
recognize it. Accessing module variables, from inside a method, 
causes a segfault. Even if the variable should be available by 
then through the call order. Proving that its a bug, you can 
directly send the exact same variable through an argument, and it 
works fine.



(not sure if this code will do it, last time I tried to replicate 
it with solely this kind of code, the bug disappeared.)


D

/// module g.d
class world
{
atlasHandler atlas;

void do()
{
atlas = new AtlasHanlder();
elf e = new elf(atlas);
}
}

/// module 'objects.d'
class atlasHandler{}

class elf
{
this(atlasHandler atlas)
{
assert(atlas !is null); //works fine
assert(g.world.atlas !is null); //crashes

	writefln("atlas [%p] vs g.world.atlas [%s]", atlas, 
g.world.atlas);

// crashes trying to read g.world.atlas
}
}


gdb output (not the exact same module names but you get the 
point):


Thread 1 "main" received signal SIGSEGV, Segmentation fault.

(gdb) p atlas
$1 = (objects.atlasHandler *)
(gdb) p g.world
$2 = (worldmod.world_t *)
(gdb) p g.world.atlas
Cannot access memory at address 0x10
(gdb) p this
$3 = (objects.elf *)
(gdb) x atlas
0x7fffec1cf380: 0x55826580
(gdb) x g.world.atlas
Cannot access memory at address 0x10


It appears that whatever value its sending, is in a protected 
memory segment and automatically segfaulting even upon reading.


Worst case I can public my repo and you can see it for yourself.