On Tuesday, 19 March 2019 at 15:33:19 UTC, Ron Tarrant wrote:
On Tuesday, 19 March 2019 at 00:54:34 UTC, Michelle Long wrote:
I've added a function to addOnDraw for a DrawingArea and it
paints using the code I have when I resize.
I added a queueDraw in threadsAddIdle and it seems to draws
On Tuesday, 19 March 2019 at 19:03:37 UTC, Mike Wey wrote:
On 19-03-2019 01:54, Michelle Long wrote:
I've added a function to addOnDraw for a DrawingArea and it
paints using the code I have when I resize.
I added a queueDraw in threadsAddIdle and it seems to draws
the screen immediately but
On Tuesday, 19 March 2019 at 19:03:37 UTC, Mike Wey wrote:
On 19-03-2019 01:54, Michelle Long wrote:
I've added a function to addOnDraw for a DrawingArea and it
paints using the code I have when I resize.
I added a queueDraw in threadsAddIdle and it seems to draws
the screen immediately but
On 19-03-2019 01:54, Michelle Long wrote:
I've added a function to addOnDraw for a DrawingArea and it paints using
the code I have when I resize.
I added a queueDraw in threadsAddIdle and it seems to draws the screen
immediately but it does not seem to be called again.
If I put queueDraw
On Tuesday, 19 March 2019 at 00:54:34 UTC, Michelle Long wrote:
I've added a function to addOnDraw for a DrawingArea and it
paints using the code I have when I resize.
I added a queueDraw in threadsAddIdle and it seems to draws the
screen immediately but it does not seem to be called again.
I've added a function to addOnDraw for a DrawingArea and it
paints using the code I have when I resize.
I added a queueDraw in threadsAddIdle and it seems to draws the
screen immediately but it does not seem to be called again.
If I put queueDraw inside the addOnDraw routine then the