Re: string vs. w/char*
Kagamin Wrote: > Tyro[a.c.edwards] Wrote: > > > class TopWinClass: WinClass > > { > > this(ushort resId, HINSTANCE hInst, WNDPROC wndProc) > > { > > super(resId, hInst, wndProc); > > SetResIcons(resId); > > wc.lpszMenuName = MAKEINTRESOURCEA(resId); // [PROBLEM] > > } > > } > > > > Every access to wc.lpszMenuName after this point fails. > > Who accesses it? > > MAKEINTRESOURCEA just casts int to char* so it's an invalid pointer while > still valid resource indentifier, windows can differentiate them by zeroed > high word. casts ushort to char*
Re: string vs. w/char*
Tyro[a.c.edwards] Wrote: > class TopWinClass: WinClass > { > this(ushort resId, HINSTANCE hInst, WNDPROC wndProc) > { > super(resId, hInst, wndProc); > SetResIcons(resId); > wc.lpszMenuName = MAKEINTRESOURCEA(resId); // [PROBLEM] > } > } > > Every access to wc.lpszMenuName after this point fails. Who accesses it? MAKEINTRESOURCEA just casts int to char* so it's an invalid pointer while still valid resource indentifier, windows can differentiate them by zeroed high word.
Re: string vs. w/char*
On 3/1/2011 8:25 PM, Tyro[a.c.edwards] wrote: On 3/1/2011 7:18 PM, Bekenn wrote: On 3/1/2011 12:25 AM, Tyro[a.c.edwards] wrote: Nevertheless, execution haults at the very next line following/catch and Create() never returns. CreateWindow sends a few messages to your window proc; anything interesting happening there? Not sure how to check those messages, but I guess that's a cue for me to do some more research. Off to Google land I go... After much searching, I've finally located the actual cause of the problem: class TopWinClass: WinClass { this(ushort resId, HINSTANCE hInst, WNDPROC wndProc) { super(resId, hInst, wndProc); SetResIcons(resId); wc.lpszMenuName = MAKEINTRESOURCEA(resId); // [PROBLEM] } } The root cause of the problem begins with a lack of understanding of how to create a proper resource file for D. I simply took the C++ version, compiled it with rcc and linked it to my project: No changes whatsoever. Turn out that made the compiler/linker stop complaining, however MAKEINTRESOURCEA(resId) still cannot locate the correct resources or cannot properly use the resource it finds to initialize wc.lpszMenuName. Every access to wc.lpszMenuName after this point fails. If initialize wc.lpszMenuName with one of the default strings, say "STATIC" at this point, the program runs to completion. I've attached the resource file, it hopes that someone could help me with it's conversion. Thanks. //Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS / // // Generated from the TEXTINCLUDE 2 resource. // #include / #undef APSTUDIO_READONLY_SYMBOLS / // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 / // // Dialog // IDD_ABOUT DIALOG DISCARDABLE 20, 20, 145, 82 STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE FONT 8, "MS Sans Serif" BEGIN DEFPUSHBUTTON "OK",IDOK,47,62,50,14,WS_GROUP ICONID_RS,IDC_RS,7,7,20,20,WS_GROUP CTEXT "Generic",IDC_STATIC,51,17,42,11 CTEXT "(c) Reliable Software 1997, 98",IDC_STATIC,19,30,103,11 CTEXT "http://www.relisoft.com",IDC_STATIC,7,47,130,10 END #ifdef APSTUDIO_INVOKED / // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include \r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "\r\n" "\0" END #endif// APSTUDIO_INVOKED / // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. ID_MAIN ICONDISCARDABLE "generic.ico" ID_RS ICONDISCARDABLE "rs.ico" / // // Menu // ID_MAIN MENU DISCARDABLE BEGIN POPUP "&Program" BEGIN MENUITEM "&About...", IDM_ABOUT MENUITEM SEPARATOR MENUITEM "E&xit", IDM_EXIT END POPUP "&Help", HELP BEGIN MENUITEM "&Please", IDM_HELP END END / // // String Table // STRINGTABLE DISCARDABLE BEGIN ID_MAIN "GenericClass" ID_CAPTION "Generic Windows Program" END #endif// English (U.S.) resources / #ifndef APSTUDIO_INVOKED / // // Generated from the TEXTINCLUDE 3 resource. // / #endif// not APSTUDIO_INVOKED
Re: string vs. w/char*
On 3/1/2011 7:18 PM, Bekenn wrote: On 3/1/2011 12:25 AM, Tyro[a.c.edwards] wrote: Nevertheless, execution haults at the very next line following/catch and Create() never returns. CreateWindow sends a few messages to your window proc; anything interesting happening there? Not sure how to check those messages, but I guess that's a cue for me to do some more research. Off to Google land I go...
Re: string vs. w/char*
On 3/1/2011 12:25 AM, Tyro[a.c.edwards] wrote: Nevertheless, execution haults at the very next line following/catch and Create() never returns. CreateWindow sends a few messages to your window proc; anything interesting happening there?
Re: string vs. w/char*
== Quote from Denis Koroskin (2kor...@gmail.com)'s article > On Tue, 01 Mar 2011 02:08:48 +0300, Tyro[a.c.edwards] > wrote: > > == Quote from Denis Koroskin (2kor...@gmail.com)'s article > >> On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] > > > >> wrote: > >> > On 2/28/2011 11:08 PM, J Chapman wrote: > >> >> == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article > >> >>> Both implementations results in error code 1812 being > > returned from > >> >>> GetLastError. explanation of the code reads: > >> >>>ERROR_RESOURCE_DATA_NOT_FOUND > >> >>>1812 (0x714) > >> >>>The specified image file did not contain a resource > > section. > >> >>> The code I'm porting initially consisted of a resource.h > > file, a > >> >>> generic.rc file and two icons. I have not tried to include > > the icons > >> >>> and > >> >>> generic.rc file in the compilation because I do not know how > > to as yet > >> >>> and I've only used half of the resource.h file: didn't think > > I need the > >> >>> whole thing. Could this be the reason for the error? If so > > could you > >> >>> direct me to the explanation of how to prepare these files > > for > >> >>> inclusion > >> >>> in the compilation process? > >> >>> Thanks, > >> >>> Andrew > >> >> > >> >> You need to compile the .rc file (see > >> >> http://www.digitalmars.com/ctg/rcc.html), then add the > > resulting .res > >> >> file > >> >> to dmd's command line. > >> > > >> > Awesome, this does the trick. However I get get a "GP Fault"? > > during > >> > execution. Using windbg, I tracked it down to this piece of > > code: > >> > > >> > void Create() > >> > { > >> >_hwnd = CreateWindowExA( > >> > _exStyle, > >> > cast(const(char*))_wc.GetName(), // returns string > >> > cast(const(char*))_windowName, // string variable > >> > _style, > >> > _x, > >> > _y, > >> > _width, > >> > _height, > >> > _hWndParent, > >> > _hMenu, > >> > _wc.GetInstance(), > >> > _data); > >> > > >> > assert(_hwnd, "Internal error: Window Creation Failed."); > >> > } > >> > > >> > The program craps at assert() but the error is generated. It > > just > >> > displays a dialog box with the message: "test.exe has stopped > > working, > >> > Windows is checking for a solution to the problem..." > >> > > >> > I'm thinking that _hwnd was never initialized and that assert > > is access > >> > a null pointer but I cannot be sure. Any suggestions or ideas? > >> The > >> > cast(const(char*))_wc.GetName() > >> line look *very* suspicious. You can't get a string and just > > cast it to > >> const(char)*. Most importantly, the string (most likely) is not > >> null-terminated. > >> What you need to do here is the following: > >> auto className = toStringz(_ws.GetName()); > >> auto caption = toStringz(_windowName); > >> and pass those 2 to the function. > > > > Actually I've already tried that, it has no effect on the outcome. > > From your suggestion though, I've gone back and replace all the > > cast(const(char*)) usage throughout the program. Final verdict: > > the program still crashes it the same location. It actually never > > returns from CreateWindowExA(). > > > >> Alternatively, you could make sure your strings are null- > > terminated and > >> pass the pointer directly (e.g. _windowName.ptr): > >> string _windowName = "foo"; // null-terminated automatically > >> string _caption = ("Hello, World" ~ "\0")[0..$-1]; // append > > trailing zero > >> to an existing string but exclude it from result (so that it's > > not > >> included in _caption.length) > > > This is indeed strange, but it has nothing to do with the function itself. > I still think the parameters you are passing might be invalid. Try setting > them to default values and see if that helps. Also try wrapping the call > with a try/catch block and output an exception you are getting (if any). The problem occurs at the site of the assertion. I wrapped the function in a try/catch block and placed a call to MessageBoxA() on either end of the the try block. Both calls to MessageBox fires and the appropriate messages displayed. No exception is thrown: made evident my the fact that the third call to MessageBox, embeded in catch{}, is not fired. Nevertheless, execution haults at the very next line following/catch and Create() never returns.
Re: string vs. w/char*
On Tue, 01 Mar 2011 02:08:48 +0300, Tyro[a.c.edwards] wrote: == Quote from Denis Koroskin (2kor...@gmail.com)'s article On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] wrote: > On 2/28/2011 11:08 PM, J Chapman wrote: >> == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article >>> Both implementations results in error code 1812 being returned from >>> GetLastError. explanation of the code reads: >>>ERROR_RESOURCE_DATA_NOT_FOUND >>>1812 (0x714) >>>The specified image file did not contain a resource section. >>> The code I'm porting initially consisted of a resource.h file, a >>> generic.rc file and two icons. I have not tried to include the icons >>> and >>> generic.rc file in the compilation because I do not know how to as yet >>> and I've only used half of the resource.h file: didn't think I need the >>> whole thing. Could this be the reason for the error? If so could you >>> direct me to the explanation of how to prepare these files for >>> inclusion >>> in the compilation process? >>> Thanks, >>> Andrew >> >> You need to compile the .rc file (see >> http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res >> file >> to dmd's command line. > > Awesome, this does the trick. However I get get a "GP Fault"? during > execution. Using windbg, I tracked it down to this piece of code: > > void Create() > { >_hwnd = CreateWindowExA( > _exStyle, > cast(const(char*))_wc.GetName(), // returns string > cast(const(char*))_windowName, // string variable > _style, > _x, > _y, > _width, > _height, > _hWndParent, > _hMenu, > _wc.GetInstance(), > _data); > > assert(_hwnd, "Internal error: Window Creation Failed."); > } > > The program craps at assert() but the error is generated. It just > displays a dialog box with the message: "test.exe has stopped working, > Windows is checking for a solution to the problem..." > > I'm thinking that _hwnd was never initialized and that assert is access > a null pointer but I cannot be sure. Any suggestions or ideas? The > cast(const(char*))_wc.GetName() line look *very* suspicious. You can't get a string and just cast it to const(char)*. Most importantly, the string (most likely) is not null-terminated. What you need to do here is the following: auto className = toStringz(_ws.GetName()); auto caption = toStringz(_windowName); and pass those 2 to the function. Actually I've already tried that, it has no effect on the outcome. From your suggestion though, I've gone back and replace all the cast(const(char*)) usage throughout the program. Final verdict: the program still crashes it the same location. It actually never returns from CreateWindowExA(). Alternatively, you could make sure your strings are null- terminated and pass the pointer directly (e.g. _windowName.ptr): string _windowName = "foo"; // null-terminated automatically string _caption = ("Hello, World" ~ "\0")[0..$-1]; // append trailing zero to an existing string but exclude it from result (so that it's not included in _caption.length) This is indeed strange, but it has nothing to do with the function itself. I still think the parameters you are passing might be invalid. Try setting them to default values and see if that helps. Also try wrapping the call with a try/catch block and output an exception you are getting (if any).
Re: string vs. w/char*
== Quote from Denis Koroskin (2kor...@gmail.com)'s article > On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] > wrote: > > On 2/28/2011 11:08 PM, J Chapman wrote: > >> == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article > >>> Both implementations results in error code 1812 being returned from > >>> GetLastError. explanation of the code reads: > >>>ERROR_RESOURCE_DATA_NOT_FOUND > >>>1812 (0x714) > >>>The specified image file did not contain a resource section. > >>> The code I'm porting initially consisted of a resource.h file, a > >>> generic.rc file and two icons. I have not tried to include the icons > >>> and > >>> generic.rc file in the compilation because I do not know how to as yet > >>> and I've only used half of the resource.h file: didn't think I need the > >>> whole thing. Could this be the reason for the error? If so could you > >>> direct me to the explanation of how to prepare these files for > >>> inclusion > >>> in the compilation process? > >>> Thanks, > >>> Andrew > >> > >> You need to compile the .rc file (see > >> http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res > >> file > >> to dmd's command line. > > > > Awesome, this does the trick. However I get get a "GP Fault"? during > > execution. Using windbg, I tracked it down to this piece of code: > > > > void Create() > > { > >_hwnd = CreateWindowExA( > > _exStyle, > > cast(const(char*))_wc.GetName(), // returns string > > cast(const(char*))_windowName, // string variable > > _style, > > _x, > > _y, > > _width, > > _height, > > _hWndParent, > > _hMenu, > > _wc.GetInstance(), > > _data); > > > > assert(_hwnd, "Internal error: Window Creation Failed."); > > } > > > > The program craps at assert() but the error is generated. It just > > displays a dialog box with the message: "test.exe has stopped working, > > Windows is checking for a solution to the problem..." > > > > I'm thinking that _hwnd was never initialized and that assert is access > > a null pointer but I cannot be sure. Any suggestions or ideas? > The > > cast(const(char*))_wc.GetName() > line look *very* suspicious. You can't get a string and just cast it to > const(char)*. Most importantly, the string (most likely) is not > null-terminated. > What you need to do here is the following: > auto className = toStringz(_ws.GetName()); > auto caption = toStringz(_windowName); > and pass those 2 to the function. Actually I've already tried that, it has no effect on the outcome. >From your suggestion though, I've gone back and replace all the cast(const(char*)) usage throughout the program. Final verdict: the program still crashes it the same location. It actually never returns from CreateWindowExA(). > Alternatively, you could make sure your strings are null- terminated and > pass the pointer directly (e.g. _windowName.ptr): > string _windowName = "foo"; // null-terminated automatically > string _caption = ("Hello, World" ~ "\0")[0..$-1]; // append trailing zero > to an existing string but exclude it from result (so that it's not > included in _caption.length)
Re: string vs. w/char*
On Mon, 28 Feb 2011 19:35:47 +0300, Tyro[a.c.edwards] wrote: On 2/28/2011 11:08 PM, J Chapman wrote: == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line. Awesome, this does the trick. However I get get a "GP Fault"? during execution. Using windbg, I tracked it down to this piece of code: void Create() { _hwnd = CreateWindowExA( _exStyle, cast(const(char*))_wc.GetName(), // returns string cast(const(char*))_windowName, // string variable _style, _x, _y, _width, _height, _hWndParent, _hMenu, _wc.GetInstance(), _data); assert(_hwnd, "Internal error: Window Creation Failed."); } The program craps at assert() but the error is generated. It just displays a dialog box with the message: "test.exe has stopped working, Windows is checking for a solution to the problem..." I'm thinking that _hwnd was never initialized and that assert is access a null pointer but I cannot be sure. Any suggestions or ideas? The cast(const(char*))_wc.GetName() line look *very* suspicious. You can't get a string and just cast it to const(char)*. Most importantly, the string (most likely) is not null-terminated. What you need to do here is the following: auto className = toStringz(_ws.GetName()); auto caption = toStringz(_windowName); and pass those 2 to the function. Alternatively, you could make sure your strings are null-terminated and pass the pointer directly (e.g. _windowName.ptr): string _windowName = "foo"; // null-terminated automatically string _caption = ("Hello, World" ~ "\0")[0..$-1]; // append trailing zero to an existing string but exclude it from result (so that it's not included in _caption.length)
Re: string vs. w/char*
On 2/28/2011 11:08 PM, J Chapman wrote: == Quote from Tyro[a.c.edwards] (nos...@home.com)'s article Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line. Awesome, this does the trick. However I get get a "GP Fault"? during execution. Using windbg, I tracked it down to this piece of code: void Create() { _hwnd = CreateWindowExA( _exStyle, cast(const(char*))_wc.GetName(), // returns string cast(const(char*))_windowName, // string variable _style, _x, _y, _width, _height, _hWndParent, _hMenu, _wc.GetInstance(), _data); assert(_hwnd, "Internal error: Window Creation Failed."); } The program craps at assert() but the error is generated. It just displays a dialog box with the message: "test.exe has stopped working, Windows is checking for a solution to the problem..." I'm thinking that _hwnd was never initialized and that assert is access a null pointer but I cannot be sure. Any suggestions or ideas?
Re: string vs. w/char*
I've successfully used resource files with DFL. Maybe this will help: http://www.dsource.org/forums/viewtopic.php?t=5591&sid=bf2d804f1d5a3f9efccbf29ebb6cf723 You'll have to dig into the DFL library sources to find out exactly how it loads a resource file though.
Re: string vs. w/char*
== Quote from Tyro[a.c.edwards] (nos...@home.com)'s article > Both implementations results in error code 1812 being returned from > GetLastError. explanation of the code reads: > ERROR_RESOURCE_DATA_NOT_FOUND > 1812 (0x714) > The specified image file did not contain a resource section. > The code I'm porting initially consisted of a resource.h file, a > generic.rc file and two icons. I have not tried to include the icons and > generic.rc file in the compilation because I do not know how to as yet > and I've only used half of the resource.h file: didn't think I need the > whole thing. Could this be the reason for the error? If so could you > direct me to the explanation of how to prepare these files for inclusion > in the compilation process? > Thanks, > Andrew You need to compile the .rc file (see http://www.digitalmars.com/ctg/rcc.html), then add the resulting .res file to dmd's command line.
Re: string vs. w/char*
On Mon, 28 Feb 2011 08:30:02 -0500, Tyro[a.c.edwards] wrote: On 2/28/2011 9:58 PM, Steven Schveighoffer wrote: On Mon, 28 Feb 2011 07:34:39 -0500, Tyro[a.c.edwards] wrote: The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException("Load String failed"); } } private: string _buf; } You should not be overwriting buf, it is immutable. You need to make a new buffer each time. this(HINSTANCE hInst, int resId) { auto mybuf = new char[MAX_RESSTRING]; auto nchars = LoadStringA(hInst, resId, mybuf.ptr, mybuf.length); if(!nchars) { throw new WinException("Load String failed"); } _buf = assumeUnique(mybuf[0..nchars]); SetLastError(0); } If this isn't working, you might consider that the string you are trying to load doesn't actually exist (that is a valid condition). What is the error from GetLastError ? -Steve Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? No clue, sorry. I build D mostly on linux, on windows only when I have to. Look on digitalmars.com for Windows programming. Or try google. -Steve
Re: string vs. w/char*
On 2/28/2011 9:58 PM, Steven Schveighoffer wrote: On Mon, 28 Feb 2011 07:34:39 -0500, Tyro[a.c.edwards] wrote: The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException("Load String failed"); } } private: string _buf; } You should not be overwriting buf, it is immutable. You need to make a new buffer each time. this(HINSTANCE hInst, int resId) { auto mybuf = new char[MAX_RESSTRING]; auto nchars = LoadStringA(hInst, resId, mybuf.ptr, mybuf.length); if(!nchars) { throw new WinException("Load String failed"); } _buf = assumeUnique(mybuf[0..nchars]); SetLastError(0); } If this isn't working, you might consider that the string you are trying to load doesn't actually exist (that is a valid condition). What is the error from GetLastError ? -Steve Both implementations results in error code 1812 being returned from GetLastError. explanation of the code reads: ERROR_RESOURCE_DATA_NOT_FOUND 1812 (0x714) The specified image file did not contain a resource section. The code I'm porting initially consisted of a resource.h file, a generic.rc file and two icons. I have not tried to include the icons and generic.rc file in the compilation because I do not know how to as yet and I've only used half of the resource.h file: didn't think I need the whole thing. Could this be the reason for the error? If so could you direct me to the explanation of how to prepare these files for inclusion in the compilation process? Thanks, Andrew
Re: string vs. w/char*
On Mon, 28 Feb 2011 07:34:39 -0500, Tyro[a.c.edwards] wrote: The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException("Load String failed"); } } private: string _buf; } You should not be overwriting buf, it is immutable. You need to make a new buffer each time. this(HINSTANCE hInst, int resId) { auto mybuf = new char[MAX_RESSTRING]; auto nchars = LoadStringA(hInst, resId, mybuf.ptr, mybuf.length); if(!nchars) { throw new WinException("Load String failed"); } _buf = assumeUnique(mybuf[0..nchars]); SetLastError(0); } If this isn't working, you might consider that the string you are trying to load doesn't actually exist (that is a valid condition). What is the error from GetLastError ? -Steve
string vs. w/char*
The bellow code attempts to use LoadStringA() to initialize _buf. However, regardless of what form _buf takes, the body of the if statement is always executed. I've attempted to use every type of string available in D to include char* _buf[MAX_RESSTRING+1] and setting _buf[MAX_RESSTRING] = '\0'; What am I doing incorrectly? Any assistance is greatly appreciated. class ResString { enum { MAX_RESSTRING = 255 } alias getBuffer this; @property string getBuffer() { return _buf; } this(HINSTANCE hInst, int resId) { _buf.length = MAX_RESSTRING; SetLastError(0); if(!LoadStringA(hInst, resId, cast(char*)toStringz(_buf), _buf.length + 1)) { throw new WinException("Load String failed"); } } private: string _buf; }