On Saturday, 17 March 2018 at 23:54:22 UTC, psychoticRabbit wrote:
On Saturday, 17 March 2018 at 21:33:01 UTC, Adam D. Ruppe wrote:
On Saturday, 17 March 2018 at 21:22:44 UTC, arturg wrote:
maybe extend that to a list of types?
this is basically what C++ friend does and D was trying to
Sorry posted the above message by accident.
I am running a vibed app using `dub` command. But it produces no
logging what so ever when requests are made. The server returns
http error codes but it doesn't log anything to the console. How
do I make it show me a lot more detail than it is doing
On Saturday, 17 March 2018 at 21:33:01 UTC, Adam D. Ruppe wrote:
On Saturday, 17 March 2018 at 21:22:44 UTC, arturg wrote:
maybe extend that to a list of types?
this is basically what C++ friend does and D was trying to
avoid the complexity of
Really, the complexity of 'friend' comes from
I am running a vibed app using `dub` command. But it produces no
logging what so ever when re
Thankyou.
On Sat, 17 Mar 2018 22:37:36 +, Venkat wrote:
> Sorry posted the above message by accident.
>
> I am running a vibed app using `dub` command. But it produces no logging
> what so ever when requests are made. The server returns http error codes
> but it doesn't log anything to the console.
On Saturday, 17 March 2018 at 14:16:19 UTC, bauss wrote:
I don't like the name @deny .
how about:
@reallyis private string firstName_;
mmm..perhaps not... then how about...
@strictly private string firstName_;
On Saturday, 17 March 2018 at 15:02:21 UTC, psychoticRabbit wrote:
On Saturday, 17 March 2018 at 14:16:19 UTC, bauss wrote:
I don't like the name @deny .
how about:
@reallyis private string firstName_;
mmm..perhaps not... then how about...
@strictly private string firstName_;
Still
On Saturday, 17 March 2018 at 21:22:44 UTC, arturg wrote:
maybe extend that to a list of types?
this is basically what C++ friend does and D was trying to avoid
the complexity of
Hi,
Is there a way to build static linked executable with dub for
vibe-d based app?
Regards,
zunkree
On Saturday, 17 March 2018 at 14:16:19 UTC, bauss wrote:
I don't like the name @deny, personally I would rather see the
private attribute changed to something like:
private(true) // The member is oly visible to its parent.
private(false) // Same as just "private", visible to whole
module.
On Friday, 16 March 2018 at 07:57:04 UTC, John Chapman wrote:
I need to write to a range created with outputRangeObject, then
read from it. Is there a way to convert it to an input range?
Could you illustrate your problem a bit further?
In the literal sense, converting from an output to an
On Saturday, 17 March 2018 at 18:36:35 UTC, Jonathan wrote:
On Tuesday, 19 January 2016 at 23:36:14 UTC, Adam D. Ruppe
wrote:
On Tuesday, 19 January 2016 at 22:12:06 UTC, Soviet Friend
wrote:
I don't care if my computer needs to do math on a 4 byte
basis, I'm not writing assembly.
x86
On Saturday, 17 March 2018 at 17:16:40 UTC, David Nadlinger wrote:
On Friday, 16 March 2018 at 07:57:04 UTC, John Chapman wrote:
I need to write to a range created with outputRangeObject,
then read from it. Is there a way to convert it to an input
range?
Could you illustrate your problem a
On 03/17/2018 11:36 AM, Jonathan wrote:
`(a+b)&0xff` What is this syntax?! Could you give a link to this in the
D documentation?
Here is my description of bitwise AND:
http://ddili.org/ders/d.en/bit_operations.html#ix_bit_operations.&,%20bitwise%20and
The section titled "Masking" on the
On Saturday, 17 March 2018 at 14:44:42 UTC, zunkree wrote:
Hi,
Is there a way to build static linked executable with dub for
vibe-d based app?
Regards,
zunkree
Yes, use -static
Here's how we build the DTour:
https://github.com/dlang-tour/core/blob/master/dub.sdl
On Saturday, 17 March 2018 at 15:42:06 UTC, Seb wrote:
On Saturday, 17 March 2018 at 14:44:42 UTC, zunkree wrote:
Hi,
Is there a way to build static linked executable with dub for
vibe-d based app?
Regards,
zunkree
Yes, use -static
Here's how we build the DTour:
On Saturday, 17 March 2018 at 18:56:55 UTC, Dominikus Dittes
Scherkl wrote:
On Saturday, 17 March 2018 at 18:36:35 UTC, Jonathan wrote:
On Tuesday, 19 January 2016 at 23:36:14 UTC, Adam D. Ruppe
wrote:
On Tuesday, 19 January 2016 at 22:12:06 UTC, Soviet Friend
wrote:
I don't care if my
On Tuesday, 19 January 2016 at 23:36:14 UTC, Adam D. Ruppe wrote:
On Tuesday, 19 January 2016 at 22:12:06 UTC, Soviet Friend
wrote:
I don't care if my computer needs to do math on a 4 byte
basis, I'm not writing assembly.
x86 actually doesn't need to do math that way, if you were
writing
On Friday, 16 March 2018 at 08:07:09 UTC, Jonathan M Davis wrote:
For instance, std.array.Appender is an output range, and you
get a dynamic array out of it, which would be an input range.
So, if you have control over what output range you're dealing
with, the simplest would be to just use
On Saturday, March 17, 2018 06:58:04 Dukc via Digitalmars-d-learn wrote:
> On Friday, 16 March 2018 at 08:07:09 UTC, Jonathan M Davis wrote:
> > For instance, std.array.Appender is an output range, and you
> > get a dynamic array out of it, which would be an input range.
> > So, if you have
Hi,
I am looking for a method to log the current function name +
parameters.
Getting the name of the current function is simply possible with
__PRETTY_FUNCTION__
Is there some possibility to generically access the parameters of
a function such that they can be iterated and printed out?
On Saturday, 17 March 2018 at 09:18:13 UTC, Nick Treleaven wrote:
It's a language design decision as to whether a particular
feature is worth supporting. I would like this feature too
though. I'm not sure how much compiler complexity would be
added by having another visibility modifier.
D
On Tuesday, 13 March 2018 at 05:11:48 UTC, psychoticRabbit wrote:
If you have access to the module source, you have access to
the source of types inside it. Making the module the lowest
level of encapsulation makes sense from that perspective.
There are two problems I see:
1st - D has broken
On Tuesday, 13 March 2018 at 13:59:00 UTC, Steven Schveighoffer
wrote:
If you limit to class members, then you have to do something
like C++ friends, which are unnecessarily verbose.
Not if you also have a module-level visibility modifier, which
could have been `module`.
IMO, the
On Saturday, 17 March 2018 at 11:08:27 UTC, psychoticRabbit wrote:
On Saturday, 17 March 2018 at 09:18:13 UTC, Nick Treleaven
wrote:
It's a language design decision as to whether a particular
feature is worth supporting. I would like this feature too
though. I'm not sure how much compiler
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