On Wednesday, 13 January 2016 at 18:40:39 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 17:43:54 UTC, Jason Jeffory
wrote:
On Wednesday, 13 January 2016 at 16:04:32 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
[...]
That's not correct.
Build a
On Wednesday, 13 January 2016 at 19:20:40 UTC, Jason Jeffory
wrote:
What I can't seem to figure out why
try { loop }
catch
{
}
catches the exception but
try { loop }
catch (Throwable t) // Only diff
{
}
doesn't ;/ Probably my ignorance about D, but I was hoping to
get some info about the
On Wednesday, 13 January 2016 at 17:43:54 UTC, Jason Jeffory
wrote:
On Wednesday, 13 January 2016 at 16:04:32 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
[...]
That's not correct.
Build a debug build and check the stacktrace which should be
printed,
What I can't seem to figure out why
try { loop }
catch
{
}
catches the exception but
try { loop }
catch (Throwable t) // Only diff
{
}
doesn't ;/ Probably my ignorance about D, but I was hoping to get
some info about the exception this way(line number, etc...)
On Wednesday, 13 January 2016 at 20:13:49 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 19:20:40 UTC, Jason Jeffory
wrote:
What I can't seem to figure out why
try { loop }
catch
{
}
catches the exception but
try { loop }
catch (Throwable t) // Only diff
{
}
doesn't ;/ Probably my
On Wednesday, 13 January 2016 at 22:51:45 UTC, Jason Jeffory
wrote:
After an few hours of fucking with cmake, turns out it had a
bug. Updated it and worked. Pretty much through with this crap.
I'm not going to waste any more time screwing with the
dysfunctional approach that software design is
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
On Tuesday, 12 January 2016 at 20:48:37 UTC, Dav1d wrote:
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory
wrote:
[...]
Yup, that's a little bit annoying on Windows (also as
mentioned before the deimos bindings
On Wednesday, 13 January 2016 at 16:04:32 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
On Tuesday, 12 January 2016 at 20:48:37 UTC, Dav1d wrote:
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory
wrote:
[...]
Yup, that's a little bit annoying
On Tuesday, 12 January 2016 at 20:48:37 UTC, Dav1d wrote:
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory
wrote:
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a
min of problems(copying the proper dll to the
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a min
of problems(copying the proper dll to the correct place). I'd
prefer static linking but I can deal with that later.
My current problem is: 1. The code doesn't work as
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory wrote:
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a
min of problems(copying the proper dll to the correct place).
I'd prefer static linking but I can deal
On Monday, 11 January 2016 at 00:46:38 UTC, Jason Jeffory wrote:
...
OK, I'll give it a try. What about GLUT and WGL? Whats the
difference between them all and glfw? Are all these just OS
helpers to reduce the boilerplate code?
These kind of questions are best clarified on the OpenGL wiki.
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory wrote:
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a
min of problems(copying the proper dll to the correct place).
Every operating system has a well-defined
On Monday, 11 January 2016 at 00:46:38 UTC, Jason Jeffory wrote:
On Sunday, 10 January 2016 at 23:14:33 UTC, Dav1d wrote:
[...]
OK, I'll give it a try. What about GLUT and WGL? Whats the
difference between them all and glfw? Are all these just OS
helpers to reduce the boilerplate code?
On Monday, 11 January 2016 at 01:46:11 UTC, Jason Jeffory wrote:
Ok. So I tried it out and having some issues ;/ got it
basically to compile but 2 problems:
1. I have to get dub to include the lib, not a big deal,
shouldn't be issue if I can get the right lib in. (not sure if
I have to do
On Monday, 11 January 2016 at 16:30:58 UTC, Jason Jeffory wrote:
On Monday, 11 January 2016 at 10:01:11 UTC, Dav1d wrote:
[...]
but as I said,
source\app.d(35,3): Error: undefined identifier 'gladLoadGL'
source\app.d(36,42): Error: undefined identifier 'GLVersion'
source\app.d(36,59): Error:
On Monday, 11 January 2016 at 10:01:11 UTC, Dav1d wrote:
On Monday, 11 January 2016 at 01:46:11 UTC, Jason Jeffory wrote:
Ok. So I tried it out and having some issues ;/ got it
basically to compile but 2 problems:
1. I have to get dub to include the lib, not a big deal,
shouldn't be issue
Ok. So I tried it out and having some issues ;/ got it basically
to compile but 2 problems:
1. I have to get dub to include the lib, not a big deal,
shouldn't be issue if I can get the right lib in. (not sure if I
have to do all that conversion just or not, and glfw has several
libs for
On Sunday, 10 January 2016 at 21:53:45 UTC, Dav1d wrote:
On Sunday, 10 January 2016 at 21:30:32 UTC, Jason Jeffory wrote:
Seems like it is a very nice way to get into openGL from D.
http://glad.dav1d.de/
I generated the bindings for all the latest versions of the
various specifications.
Does
On Sunday, 10 January 2016 at 21:30:32 UTC, Jason Jeffory wrote:
Seems like it is a very nice way to get into openGL from D.
http://glad.dav1d.de/
I generated the bindings for all the latest versions of the
various specifications.
Does anyone have any tutorials that use this library
On Sunday, 10 January 2016 at 23:14:33 UTC, Dav1d wrote:
On Sunday, 10 January 2016 at 22:37:28 UTC, Jason Jeffory wrote:
[...]
I would recommend using glfw for a context/window, there is a
binding in Deimos https://github.com/D-Programming-Deimos/glfw
- You need to either compile it
On Sunday, 10 January 2016 at 22:37:28 UTC, Jason Jeffory wrote:
On Sunday, 10 January 2016 at 21:53:45 UTC, Dav1d wrote:
On Sunday, 10 January 2016 at 21:30:32 UTC, Jason Jeffory
wrote:
[...]
Hey,
I am the guy behind glad, you are most likely looking for:
https://github.com/Dav1dde/glad#d
On Sunday, 10 January 2016 at 21:30:32 UTC, Jason Jeffory wrote:
Seems like it is a very nice way to get into openGL from D.
http://glad.dav1d.de/
I generated the bindings for all the latest versions of the
various specifications.
Does anyone have any tutorials that use this library
23 matches
Mail list logo