Re: Is it possible to override the behavior of a type when used in a conditional expression?
On 9/10/16 6:47 PM, Jonathan M Davis via Digitalmars-d-learn wrote: No. That's how it's been for years now - certainly well before TDPL was released - and I suspect that it was that way in D1 (though I've never really used D1, so I'm not sure). It's not that way in D1. I think it was added around the time operator overloads were changed to templates. Combined with changelog search and this hint, I think this is correct: https://github.com/dlang/dlang.org/commit/b60bf3881ccad5e09cfb6e773c3927637ecca70c#diff-87ae512b433ac9f86b715f03fa17cb0e Version 2.041 added it. -Steve
Re: Is it possible to override the behavior of a type when used in a conditional expression?
On Saturday, September 10, 2016 14:29:33 pineapple via Digitalmars-d-learn wrote: > On Saturday, 10 September 2016 at 14:24:23 UTC, ag0aep6g wrote: > > On 09/10/2016 04:10 PM, pineapple wrote: > >> I've got a struct and it would be very convenient if I could > >> specify > >> what happens when I write `if(value)` - is this possible? > > > > `if (value)` implies a cast to bool. Define opCast!bool and it > > gets called: > > > > > > struct S > > { > > > > bool opCast(T : bool)() { return true; } > > > > } > > void main() > > { > > > > S value; > > import std.stdio: writeln; > > if (value) writeln("yup"); > > > > } > > > > Huh, I could've sworn that some time ago I tried that and it > didn't work. Was this a recent addition to the language? No. That's how it's been for years now - certainly well before TDPL was released - and I suspect that it was that way in D1 (though I've never really used D1, so I'm not sure). - Jonathan M Davis
Re: Is it possible to override the behavior of a type when used in a conditional expression?
On 09/10/2016 04:29 PM, pineapple wrote: Was this a recent addition to the language? I don't think so.
Re: Is it possible to override the behavior of a type when used in a conditional expression?
On Saturday, 10 September 2016 at 14:24:23 UTC, ag0aep6g wrote: On 09/10/2016 04:10 PM, pineapple wrote: I've got a struct and it would be very convenient if I could specify what happens when I write `if(value)` - is this possible? `if (value)` implies a cast to bool. Define opCast!bool and it gets called: struct S { bool opCast(T : bool)() { return true; } } void main() { S value; import std.stdio: writeln; if (value) writeln("yup"); } Huh, I could've sworn that some time ago I tried that and it didn't work. Was this a recent addition to the language?
Re: Is it possible to override the behavior of a type when used in a conditional expression?
On 09/10/2016 04:10 PM, pineapple wrote: I've got a struct and it would be very convenient if I could specify what happens when I write `if(value)` - is this possible? `if (value)` implies a cast to bool. Define opCast!bool and it gets called: struct S { bool opCast(T : bool)() { return true; } } void main() { S value; import std.stdio: writeln; if (value) writeln("yup"); }