Re: Is it possible to override the behavior of a type when used in a conditional expression?

2016-09-12 Thread Steven Schveighoffer via Digitalmars-d-learn

On 9/10/16 6:47 PM, Jonathan M Davis via Digitalmars-d-learn wrote:


No. That's how it's been for years now - certainly well before TDPL was
released - and I suspect that it was that way in D1 (though I've never
really used D1, so I'm not sure).


It's not that way in D1. I think it was added around the time operator 
overloads were changed to templates.


Combined with changelog search and this hint, I think this is correct:

https://github.com/dlang/dlang.org/commit/b60bf3881ccad5e09cfb6e773c3927637ecca70c#diff-87ae512b433ac9f86b715f03fa17cb0e

Version 2.041 added it.

-Steve


Re: Is it possible to override the behavior of a type when used in a conditional expression?

2016-09-10 Thread Jonathan M Davis via Digitalmars-d-learn
On Saturday, September 10, 2016 14:29:33 pineapple via Digitalmars-d-learn 
wrote:
> On Saturday, 10 September 2016 at 14:24:23 UTC, ag0aep6g wrote:
> > On 09/10/2016 04:10 PM, pineapple wrote:
> >> I've got a struct and it would be very convenient if I could
> >> specify
> >> what happens when I write `if(value)` - is this possible?
> >
> > `if (value)` implies a cast to bool. Define opCast!bool and it
> > gets called:
> >
> > 
> > struct S
> > {
> >
> > bool opCast(T : bool)() { return true; }
> >
> > }
> > void main()
> > {
> >
> > S value;
> > import std.stdio: writeln;
> > if (value) writeln("yup");
> >
> > }
> > 
>
> Huh, I could've sworn that some time ago I tried that and it
> didn't work. Was this a recent addition to the language?

No. That's how it's been for years now - certainly well before TDPL was
released - and I suspect that it was that way in D1 (though I've never
really used D1, so I'm not sure).

- Jonathan M Davis



Re: Is it possible to override the behavior of a type when used in a conditional expression?

2016-09-10 Thread ag0aep6g via Digitalmars-d-learn

On 09/10/2016 04:29 PM, pineapple wrote:

Was this a recent addition to the language?


I don't think so.


Re: Is it possible to override the behavior of a type when used in a conditional expression?

2016-09-10 Thread pineapple via Digitalmars-d-learn

On Saturday, 10 September 2016 at 14:24:23 UTC, ag0aep6g wrote:

On 09/10/2016 04:10 PM, pineapple wrote:
I've got a struct and it would be very convenient if I could 
specify

what happens when I write `if(value)` - is this possible?


`if (value)` implies a cast to bool. Define opCast!bool and it 
gets called:



struct S
{
bool opCast(T : bool)() { return true; }
}
void main()
{
S value;
import std.stdio: writeln;
if (value) writeln("yup");
}



Huh, I could've sworn that some time ago I tried that and it 
didn't work. Was this a recent addition to the language?


Re: Is it possible to override the behavior of a type when used in a conditional expression?

2016-09-10 Thread ag0aep6g via Digitalmars-d-learn

On 09/10/2016 04:10 PM, pineapple wrote:

I've got a struct and it would be very convenient if I could specify
what happens when I write `if(value)` - is this possible?


`if (value)` implies a cast to bool. Define opCast!bool and it gets called:


struct S
{
bool opCast(T : bool)() { return true; }
}
void main()
{
S value;
import std.stdio: writeln;
if (value) writeln("yup");
}