Re: Request assistance resolving linker error: Undefined symbol(s) for architecture x86_64

2022-08-03 Thread anonymouse via Digitalmars-d-learn

On Wednesday, 3 August 2022 at 09:39:36 UTC, ryuukk_ wrote:

Does adding ```-m64``` work


I'm using macOS so I don't think that applies. But no, it doesn't 
do anything for me.


Thanks,
--anonymouse


Re: Request assistance resolving linker error: Undefined symbol(s) for architecture x86_64

2022-08-03 Thread ryuukk_ via Digitalmars-d-learn

Does adding ```-m64``` work


Re: Request assistance resolving linker error: Undefined symbol(s) for architecture x86_64

2022-08-03 Thread anonymouse via Digitalmars-d-learn

On Wednesday, 3 August 2022 at 05:04:08 UTC, H. S. Teoh wrote:
On Wed, Aug 03, 2022 at 04:28:57AM +, anonymouse via 
Digitalmars-d-learn wrote:
How do I go about tracking down what's causing the following 
error:


```
Undefined symbols for architecture x86_64:
  "__D3std8internal6memory12__ModuleInfoZ", referenced from:
  __D3loxQe12__ModuleInfoZ in dlux.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v 
to see

invocation)
```

I'm not explicitly calling anything in std.internal.memory so 
not sure how to resolve. Thanks.

[...]

This is often a sign of version mismatch between libraries and 
compiler. Did you recently upgrade your compiler?  Did you 
accidentally install two versions of the standard library and 
the new compiler is mistakenly picking up the old library?


Interesting... no I only have one version of DMD installed on this
computer (v2.100.0) and it's never been updated.


Maybe try also recompiling your project from clean slate just 
in case your build process is picking up stale binaries for 
whatever reason. If you have object files compiled with the old 
version of the compiler still lying around, and they get picked 
up when compiling with the new compiler, it would cause link 
errors like the above.


This project aims at learning how compilers work. I'm simply 
adapting Robert Nystrom's code from his book [Crafting 
Compiler](http://www.craftinginterpreters.com/scanning.html). The 
source tree currently looks like this:


```
lox
  |
  + lox.d
  |
  + main.d
  |
  + scanner.d
  |
  + token.d
  |
  + tokentype.d
```

My entire build process comprises issuing the command:
```
dmd -of=dlux lox/*
```

I've tried using -J, -I, and moving main to the current working 
directory but all these result in the same error.


--anonymouse



Re: Request assistance resolving linker error: Undefined symbol(s) for architecture x86_64

2022-08-02 Thread H. S. Teoh via Digitalmars-d-learn
On Wed, Aug 03, 2022 at 04:28:57AM +, anonymouse via Digitalmars-d-learn 
wrote:
> How do I go about tracking down what's causing the following error:
> 
> ```
> Undefined symbols for architecture x86_64:
>   "__D3std8internal6memory12__ModuleInfoZ", referenced from:
>   __D3loxQe12__ModuleInfoZ in dlux.o
> ld: symbol(s) not found for architecture x86_64
> clang: error: linker command failed with exit code 1 (use -v to see
> invocation)
> ```
> 
> I'm not explicitly calling anything in std.internal.memory so not sure
> how to resolve. Thanks.
[...]

This is often a sign of version mismatch between libraries and compiler.
Did you recently upgrade your compiler?  Did you accidentally install
two versions of the standard library and the new compiler is mistakenly
picking up the old library?

Maybe try also recompiling your project from clean slate just in case
your build process is picking up stale binaries for whatever reason. If
you have object files compiled with the old version of the compiler
still lying around, and they get picked up when compiling with the new
compiler, it would cause link errors like the above.


T

-- 
Winners never quit, quitters never win. But those who never quit AND never win 
are idiots.