On Friday, 20 May 2022 at 14:54:31 UTC, Christopher Katko wrote:
If the declarations are at module scope, `static` has no
effect, and CTFE will be used for initialization.
It won't use CTFE? Why is there a local module requirement?
"module scope" just means at the top level in a module. so
On Friday, 20 May 2022 at 14:54:31 UTC, Christopher Katko wrote:
So wait, that means if I have a module with extra stuff like
D
colors.d
auto red =
// grey
and then in my other file
D
auto white = grey(1.0);
It won't use CTFE? Why is there a local module requirement?
I'm
On Friday, 20 May 2022 at 02:30:10 UTC, Mike Parker wrote:
On Friday, 20 May 2022 at 00:12:44 UTC, Chris Katko wrote:
Yeah that occurred to me as I was falling asleep. Though, do I
have to a specify
```D
static auto myColor = grey(0.5);
```
to ensure it's done at compile time? It's not the
On Friday, 20 May 2022 at 00:12:44 UTC, Chris Katko wrote:
Yeah that occurred to me as I was falling asleep. Though, do I
have to a specify
```D
static auto myColor = grey(0.5);
```
to ensure it's done at compile time? It's not the end of the
world, but ideally, these are static / hardcoded
On 5/19/22 8:29 PM, Steven Schveighoffer wrote:
Given a CTFE function it's very easy to wrap for ensuring compile-time
usage:
```d
enum ctGrey(float f) = grey(f);
auto myColor = ctGrey!(0.5);
```
That being said, if it's calculatable at compile time, chances are the
compiler is already
On 5/19/22 8:12 PM, Chris Katko wrote:
On Thursday, 19 May 2022 at 10:35:30 UTC, ag0aep6g wrote:
On 19.05.22 12:15, Chris Katko wrote:
given
```D
struct COLOR
{
float r, g, b, a; // a is alpha (opposite of transparency)
}
auto red = COLOR(1,0,0,1);
auto green = COLOR(0,1,0,1);
auto blue =
On Thursday, 19 May 2022 at 10:35:30 UTC, ag0aep6g wrote:
On 19.05.22 12:15, Chris Katko wrote:
given
```D
struct COLOR
{
float r, g, b, a; // a is alpha (opposite of transparency)
}
auto red = COLOR(1,0,0,1);
auto green = COLOR(0,1,0,1);
auto blue = COLOR(0,0,1,1);
auto white =
On 19.05.22 12:15, Chris Katko wrote:
given
```D
struct COLOR
{
float r, g, b, a; // a is alpha (opposite of transparency)
}
auto red = COLOR(1,0,0,1);
auto green = COLOR(0,1,0,1);
auto blue = COLOR(0,0,1,1);
auto white = COLOR(1,1,1,1);
//etc
```
is there a way to do:
```D
auto myColor =
On Thursday, 19 May 2022 at 10:18:38 UTC, user1234 wrote:
On Thursday, 19 May 2022 at 10:15:32 UTC, Chris Katko wrote:
given
```D
struct COLOR
{
float r, g, b, a; // a is alpha (opposite of transparency)
}
auto red = COLOR(1,0,0,1);
auto green = COLOR(0,1,0,1);
auto blue = COLOR(0,0,1,1);
On Thursday, 19 May 2022 at 10:15:32 UTC, Chris Katko wrote:
given
```D
struct COLOR
{
float r, g, b, a; // a is alpha (opposite of transparency)
}
auto red = COLOR(1,0,0,1);
auto green = COLOR(0,1,0,1);
auto blue = COLOR(0,0,1,1);
auto white = COLOR(1,1,1,1);
//etc
```
is there a way to
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