Re: ModuleInfo Error

2017-08-10 Thread Johan via Digitalmars-d

On Thursday, 10 August 2017 at 14:32:04 UTC, Adam D. Ruppe wrote:
On Wednesday, 9 August 2017 at 22:43:03 UTC, Johnson Jones 
wrote:


because people cannot cut ties with the past and learn from 
their mistakes.  Do we even need to separate the linker and 
compiler?


Like I said though, a lot of D's corporate users see this as 
being a major feature for their productivity. So it isn't quite 
as clear cut that one way is better than the other.


Separating compilation and linking is helpful for example for 
reducing the build time of incremental builds and parallelizing 
builds. A number of language semantics I personally understand in 
terms of separate codegen and linking, but I am not sure if 
that's strictly needed (D being a systems language, probably it 
is). Separate compilation is also needed for cross-language 
interop (e.g. for a mixed C++/D codebase).


But Walter has said he is interested in doing an integrated 
linker and getting benefits from it, just that's a lot more 
work than it sounds like and he has a lot of other things to 
do...


Kinke has added LLD to LDC for MSVC, and for other platforms it 
is a WIP. See https://github.com/ldc-developers/ldc/pull/2142 , 
https://github.com/ldc-developers/ldc/pull/2203 . So already LDC 
running on Linux can generate a Windows executable.


-Johan



Re: ModuleInfo Error

2017-08-10 Thread Adam D. Ruppe via Digitalmars-d

On Wednesday, 9 August 2017 at 22:43:03 UTC, Johnson Jones wrote:
Well, I use Visual D and not sure if it can use rdmd(I'm sure 
it can be hacked)


I don't know.

because people cannot cut ties with the past and learn from 
their mistakes.  Do we even need to separate the linker and 
compiler?


Like I said though, a lot of D's corporate users see this as 
being a major feature for their productivity. So it isn't quite 
as clear cut that one way is better than the other.


But Walter has said he is interested in doing an integrated 
linker and getting benefits from it, just that's a lot more work 
than it sounds like and he has a lot of other things to do...


Re: ModuleInfo Error

2017-08-09 Thread Johnson Jones via Digitalmars-d

On Wednesday, 9 August 2017 at 22:00:56 UTC, Adam D. Ruppe wrote:
On Wednesday, 9 August 2017 at 21:29:07 UTC, Johnson Jones 
wrote:
I routinely get this error when I forget to add a module that 
I import to the project.


You learn it pretty quickly though, don't you?



no ;/ I have a memory like a rock. Which is either infinite or 
zero ;/ I tend to do a lot of things and after months of not 
seeing something I tend to flush my cache. Specially if I don't 
program in D for a while. It's one thing when you do something 
every day but when you do things in squirts, you tend to memorize 
what you need to know for that purpose then soon forget when you 
no longer need it.



I guess this is due to the fact that the module does not have 
a library backing and the __ModuleInfo function isn't 
generated for it so it doesn't exist anywhere? (Just guessing)


Yeah, basically. __ModuleInfo isn't a function, rather it is a 
block of static data telling the runtime where its static 
ctors, dtors, unittests, etc. are, but same idea.


When you compile a .d file, the module info is automatically 
generated and put in the file with the functions you write.


When you import a module, the compiler emits a reference to 
that moduleinfo so it can run its static ctors, etc., if 
present in your program.


Importing a module without linking in its library or object 
file causes the error you see.
Surely we could get a better error message for this or dmd 
could somehow try and automatically remedy the situation?


So it technically isn't actually dmd generating that error... 
it happens at the link step, after dmd is done. Though dmd 
could parse the linker output and replace it with different 
text... but that is a pretty big pain and like I hinted above, 
this is the kind of thing you might be slightly baffled by the 
first time, but quickly learn what it means so the ongoing cost 
is pretty small.


Replacing the text from the linker isn't just a one time 
implementation either: it'd have to keep up with changes from 
other linkers or version updates, and would likely break any 
special output (such as colors) that it tries to do.


However...

If so, why not keep track of all the modules that have bee 
used and if this error occurs, compile the module or do 
whatever needs to be done so the error is not necessary?


...that's what rdmd does. I think it is distributed with the 
compiler.


dmd itself doesn't do that though since a valid use case (and 
fairly common with dmd's corporate users) is to compile and 
link separately, like people do with C++, to improve working 
with their complex build systems (speed, external assets, 
proprietary libraries, etc. don't work as well with my 
preferred "dmd *.d" strategy so they make it fancy af), so 
automatically compiling everything would actually be a step 
backward for those people.


But you might want to try using rdmd. You just pass it the 
function with main and it figures out the rest by walking the 
import path, then calls dmd to actually compile.


New users to D will be thrown by this error. It is meaningless 
as far as being helpful and there is virtually no online help 
for it...


It is a FAQ... though cannot easily be found. Maybe you (or 
someone else) should ask on SO and put an answer up there so we 
can start linking to that?


Well, I use Visual D and not sure if it can use rdmd(I'm sure it 
can be hacked) . Is there any benefits or downsides to doing this?


I guess it's not a huge deal at the end of the day... but stuff 
like this just shouldn't be an issue. Are we going to be dealing 
with such things 50 years down the road? (well, not us, but the 
next generation?)  I find most of the problems that we have(not 
just as programmers, but as human beings) tend to be because 
people cannot cut ties with the past and learn from their 
mistakes.  Do we even need to separate the linker and compiler? 
Shouldn't they be able to communicate with each other internally 
to get the most information they can to make our lives easier? A 
simple switch could be used to separate linking and compiling. I 
feel that "modern" programming is still trapped in the past and 
we all ultimately suffer from it. Most people just don't realize 
how much better it could be. How many people have quit using D 
because of all the issues it has or simply because it doesn't 
have the momentum to carry them through life? I've seen a couple 
recently simply cut ties. They wouldn't have to do this if they 
could make a living using D, which means that D is has failed 
them, which is sad  ;/ I don't think the powers at be really 
comprehend those things as they have don't have to worry nor 
experience those things to understand... hence, there is no 
motivation to get D on the right footing so it is not such a 
problem. An unfortunate set of circumstances.


Anyways, I'll just try to remember, ranting about that stuff 
makes it stick in my mind better I guess, and at least a forum 
search 

Re: ModuleInfo Error

2017-08-09 Thread Adam D. Ruppe via Digitalmars-d

On Wednesday, 9 August 2017 at 21:29:07 UTC, Johnson Jones wrote:
I routinely get this error when I forget to add a module that I 
import to the project.


You learn it pretty quickly though, don't you?

I guess this is due to the fact that the module does not have a 
library backing and the __ModuleInfo function isn't generated 
for it so it doesn't exist anywhere? (Just guessing)


Yeah, basically. __ModuleInfo isn't a function, rather it is a 
block of static data telling the runtime where its static ctors, 
dtors, unittests, etc. are, but same idea.


When you compile a .d file, the module info is automatically 
generated and put in the file with the functions you write.


When you import a module, the compiler emits a reference to that 
moduleinfo so it can run its static ctors, etc., if present in 
your program.


Importing a module without linking in its library or object file 
causes the error you see.


Surely we could get a better error message for this or dmd 
could somehow try and automatically remedy the situation?


So it technically isn't actually dmd generating that error... it 
happens at the link step, after dmd is done. Though dmd could 
parse the linker output and replace it with different text... but 
that is a pretty big pain and like I hinted above, this is the 
kind of thing you might be slightly baffled by the first time, 
but quickly learn what it means so the ongoing cost is pretty 
small.


Replacing the text from the linker isn't just a one time 
implementation either: it'd have to keep up with changes from 
other linkers or version updates, and would likely break any 
special output (such as colors) that it tries to do.


However...

If so, why not keep track of all the modules that have bee used 
and if this error occurs, compile the module or do whatever 
needs to be done so the error is not necessary?


...that's what rdmd does. I think it is distributed with the 
compiler.


dmd itself doesn't do that though since a valid use case (and 
fairly common with dmd's corporate users) is to compile and link 
separately, like people do with C++, to improve working with 
their complex build systems (speed, external assets, proprietary 
libraries, etc. don't work as well with my preferred "dmd *.d" 
strategy so they make it fancy af), so automatically compiling 
everything would actually be a step backward for those people.


But you might want to try using rdmd. You just pass it the 
function with main and it figures out the rest by walking the 
import path, then calls dmd to actually compile.


New users to D will be thrown by this error. It is meaningless 
as far as being helpful and there is virtually no online help 
for it...


It is a FAQ... though cannot easily be found. Maybe you (or 
someone else) should ask on SO and put an answer up there so we 
can start linking to that?




ModuleInfo Error

2017-08-09 Thread Johnson Jones via Digitalmars-d
I routinely get this error when I forget to add a module that I 
import to the project. It throughs me for a loop because the 
error doesn't really make sense for what is actually wrong(or 
does it?):



Error 42: Symbol Undefined _D9DLLImport12__ModuleInfoZ 
(DLLImport.__ModuleInfo)


Adding DLLImport.d to the project solves the problem. I'm using 
Visual D so I guess adding the file to the project adds it to the 
includes on the command line.


I guess this is due to the fact that the module does not have a 
library backing and the __ModuleInfo function isn't generated for 
it so it doesn't exist anywhere? (Just guessing)


Surely we could get a better error message for this or dmd could 
somehow try and automatically remedy the situation?


What is __ModuleInfo? An automatically generated function for a 
module by dmd when a module is compiled? If so, why not keep 
track of all the modules that have bee used and if this error 
occurs, compile the module or do whatever needs to be done so the 
error is not necessary?


New users to D will be thrown by this error. It is meaningless as 
far as being helpful and there is virtually no online help for 
it... and one doesn't get this for standard stuff like phobos 
modules, again, I guess because they have a library that has 
these functions in it. I'm pretty sure dmd could auto detect this 
issue and try to resolve it internally. I've gotten it several 
times in different projects in the past.