Hi I would like to know about the drop down values for the forms that I have been creating recently. The values are only Yes and No for the dropdowns varying from 5-9 in number in a single form. I just want to know how best it is to provide the user with a YES, NO and I don't KNOW as the values for dropdown? Any best practices regarding whether the I dont know should or should not be provided to the user? Will it confuse them? Assist them?
The app is a financial application helping user choose the best financial product suiting their needs. All comments welcome!!! Cheers Sonal 2008/8/17 <[EMAIL PROTECTED]> > Send Discuss mailing list submissions to > discuss@lists.interactiondesigners.com > > To subscribe or unsubscribe via the World Wide Web, visit > > http://lists.interactiondesigners.com/listinfo.cgi/discuss-interactiondesigners.com > > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Discuss digest..." > > > Today's Topics: > > 1. JOB: NYC: 3 Information Architects for global, casual (!) > investment research firm, UX recruiter (JWG) (Joanne Weaver) > 2. JOB: Indianapolis: INTERACTION DESIGNER for boutique UX firm, > cool clients + up/coming 'hood: UX recruiter (JWG) (Joanne Weaver) > 3. NYT:Digital Designers Rediscover Their Hands (Murli Nagasundaram) > 4. Re: ING sues PNC over alleged similarities of Web sites > (Jenny Wallace) > 5. The World's First Open Source Circular and Spiral Dock (bford) > 6. Re: The World's First Open Source Circular and Spiral Dock > (Andy Edmonds) > 7. Re: IxDA iPhone users straw poll (USABILITY MEDIC) > 8. Re: Activities of Usability team (Daniel Szuc) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 16 Aug 2008 16:02:21 -0400 > From: "Joanne Weaver" <[EMAIL PROTECTED]> > Subject: [IxDA Discuss] JOB: NYC: 3 Information Architects for global, > casual (!) investment research firm, UX recruiter (JWG) > To: <[EMAIL PROTECTED]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="us-ascii" > > Privately-held firm specializing in knowledge management is looking for > THREE---count 'em 3!---midlevel IAs with 3+ years experience. Work with BIG > BRAINS in a bustling environment filled with subject matter experts (ie, > former CEOs of hedge funds and other heavy hitters in the government, > insurance, financial services, etc arenas). > > > > I hear through the grapevine that anyone who interviews here *really* likes > this company and has high hopes that they'll get hired. You'd interview in > a > suit/corporate clothes but once "in", it's a very casual, laid back > environment. They tend to like folks who have stayed in their previous > roles > awhile; they dislike "jumpiness" on a resume....so if you're interested but > you've jumped around a bit, please be prepared to explain why. They love > long-goal oriented people. > > > > Been around since '98, employs ~500 people globally: NYC, Boston, DC, > Chicago, Austin, SF, LA, London, Sydney, Hong Kong, Shanghai, Tokyo, and > India. > > > > > > The role: > > > > INFORMATION ARCHITECT/BUSINESS ANALYST > > > > We are looking for a highly organized, proactive Information Architect with > solid experience in IA development, product requirements analysis, UI > documentation, prototyping and testing. The Information Architect will > report directly to the Design Director and will work on public facing, > intranet and extranet Web applications. A strong ability to work with > multiple business owners and on multiple projects is a must. > > > > The Information Architect will: > > > > . Collaborate with senior design staff and business owners on > workflow, UI requirements, prototypes, use cases and user profiles > > . Ensure that functional requirements documents properly reflect > a > projects' full page and screen inventory > > . Ensure that functional requirements document properly reflect > each page or screen's functionality > > . Create, maintain and update reference UI wire frames for all > pages and screens > > . Create prototypes and help manage user testing > > . Collaborate with senior design staff to insure proper execution > of interaction design > > . Collaborate with QA staff to insure proper implementation of > features and functions > > . Research, report on and test emerging interaction design > methods > and implementation technologies > > > > Expected Background > > > > . Bachelor's degree or higher in Visual Design, Information > Architecture, Cognitive Interaction, or related field > > . 3+ years of experience in business analysis and information > architecture > > . Experience with Axure and Fireworks > > . Strong experience with design process > > . Very strong detail and process orientation > > . Experience in an e-commerce, media, or start-up environment > with > tight release cycles > > . Intranet/extranet experience > > . Ability to follow set standards and drive projects through to > completion > > > > interested? know someone who'd be great? > > > > email me! > > joanne (at) joanneweavergroup (dot) com > > [EMAIL PROTECTED] > > > > please pass along! > > referral bonus offered > > > > > > Thanks! > > Joanne > > > > > > Joanne Weaver > > President > > The Joanne Weaver Group > > UX + Creative Talent Acquisition > > http://www.joanneweavergroup.com > > +1 917 623 9369 > > > > > > > > > > > > > ------------------------------ > > Message: 2 > Date: Sat, 16 Aug 2008 16:41:57 -0400 > From: "Joanne Weaver" <[EMAIL PROTECTED]> > Subject: [IxDA Discuss] JOB: Indianapolis: INTERACTION DESIGNER for > boutique UX firm, cool clients + up/coming 'hood: UX > recruiter (JWG) > To: <[EMAIL PROTECTED]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="us-ascii" > > **Plea for help to the greater IxDA community: Please forward to your > Midwestern/Midwestern-minded friends---I could sure use your networking > help > in our nation's breadbasket! thanks so much; referral bonus offered!** > > > > Hi IxDA'ers---quite a mouthful of a subject line---but there's quite a bit > to squeeze in about this role..! > > > > Ever daydream about moving out to a small town within a bigger town, in a > sleepy Midwestern slice of the world where life moves slower, the music > scene is fantastic + up + coming, the cost of living is dramatically lower, > and you could still have the opportunity to work on world-reknowned clients > (including one that creates the 2nd most downloaded widget on MySpace and > gets 18 million visitors per month)? > > > > Even better, you could put your killer + UX skills to use within a > tight-knit family of likeminded people, working in a converted old > schoolhouse on applications and web experiences that are entirely > UX-centric, beautiful, smart and would serve as great portfolio fodder. > > > > This may be your lucky day! > > > > An 8 person firm in Irvington, Indiana (hip little subsidary of > Indianapolis, going through a major revitalization) is looking for an > INTERACTION DESIGNER with great UX + Design skills to join their happy > team. > > > > They did the redesign of flixster.com (that super cool > search/recommendation > engine + movie player on Netflix), which gets 18 million visits per month, > and is the 2nd most installed widget on MySpace. > > > > Relocation assistance offered. > > > > > > Qualifications > > > > . Strong visual design skills > > . Strong or growing interaction design skills > > . Empathy for the end user > > . Proficiency with Photoshop and Illustrator (Flash is not > required but is a plus) > > . Understanding and enthusiasm for the latest in web-based design > and technology > > . Desire to practice and hone the latest user experience > methodologies > > . Demonstrated skill applying user-centered design practices, > e.g., using ethnography data, user needs analysis, participatory design, > end-user observation data, and usability testing data to influence design > decisions > > . Ability to rapidly sketch out user-flows with pencil and paper, > whiteboards or post-it notes > > . Ability to develop interactive prototypes and documentation to > aid evaluation of designs for complex applications > > . Excellent visual, verbal and written communication skills, with > the ability to effectively engage and convey ideas to technical and > business > teams with passion and diplomacy > > Responsibilities > > . Collaborate with clients, team members, and other stakeholders > to translate rough ideas and opportunities into clear concept models, > tangible prototypes, and elegant screen designs > > . Be a champion for users' needs from requirements gathering > through solution definition, with wireframe mockups and detailed visual > design mockups > > . Participate in the full design and development cycle to ensure > that creative innovations in user-centered design are faithfully delivered > to our clients > > . Contribute to the continual refinement of our company design > and > development process > > > > > > please email joanne (at) joanneweavergroup (dot) com > > [EMAIL PROTECTED] > > > > thanks! > > > > Joanne > > > > > > > > Joanne Weaver > > President > > The Joanne Weaver Group > > UX + Creative Talent Acquisition > > <http://www.joanneweavergroup.com> http://www.joanneweavergroup.com > > +1 917 623 9369 > > > > > > > > > > > > > ------------------------------ > > Message: 3 > Date: Sun, 17 Aug 2008 14:15:46 +0530 > From: "Murli Nagasundaram" <[EMAIL PROTECTED]> > Subject: [IxDA Discuss] NYT:Digital Designers Rediscover Their Hands > To: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=WINDOWS-1252 > > "Some people thought we were crazy to do this," says Michael Gough, a > vice president for design at Adobe. "But for others, the experience > has started to inform how they work," giving them a better > appreciation of how customers experience Adobe's programs. > > My son has never dismantled a bicycle. For me, it used to be an > annual ritual to take the whole thing apart, lovingly clean off the > dirt and grime and make the parts shine, and then put the thing back > together again. Fixing a flat tire was such an engrossing, > flow-generating activity. > > http://www.nytimes.com/2008/08/17/technology/17ping.html?th&emc=th > > August 17, 2008 > Ping > Digital Designers Rediscover Their Hands > By G. PASCAL ZACHARY > > GEVER TULLEY has only one qualification for training software > designers how to become more creative. He teaches children how to > build objects like gravity-powered wooden roller coasters with their > hands, at his Tinkering School in Montara, Calif., south of San > Francisco. > > Now Mr. Tulley does the same thing for dozens of adults who are in the > front ranks of software design at Adobe, the big software supplier > based in San Jose, Calif. In daylong workshops, about 100 Adobe > designers wrestle with plastic beads, small electronic displays, Ikea > water glasses and tiny sensors to create wacky motion games. Usually, > about the only thing these folks touch on the job is a computer mouse. > > "Some people thought we were crazy to do this," says Michael Gough, a > vice president for design at Adobe. "But for others, the experience > has started to inform how they work," giving them a better > appreciation of how customers experience Adobe's programs. > > "So we're going to keep pushing it," Mr. Gough says. > > Mr. Tulley's transformation highlights a little-noticed movement in > the world of professional design and engineering: a renewed > appreciation for manual labor, or innovating with the aid of human > hands. > > "A lot of people get lost in the world of computer simulation," says > Bill Burnett, executive director of the product design program at > Stanford. "You can't simulate everything." > > Using computers to model the physical world has become increasingly > common; products as diverse as cars and planes, pharmaceuticals and > cellphones are almost entirely conceived, specified and designed on a > computer screen. Typically, only when these creations are nearly ready > for mass manufacturing are prototypes made ? and often not by the > people who designed them. > > Creative designers and engineers are rebelling against their > alienation from the physical world. "The hands-on part is for me a > critical aspect of understanding how to design," said Michael > Kuniavsky , a consultant in San Francisco who for three years has > convened a summer gathering of leading designers, called "Sketching in > Hardware." > > At last month's session, at the Rhode Island School of Design, > attendees broke into small groups, wielding soldering irons and > materials their grandfathers probably knew more about. > > Such experiences hone instinct and intuition as opposed to logic and > cognition, advocates say, and bring the designer closer to art than > science. > > "I'm not sure employers are recognizing the importance of hands-on," > Mr. Kuniavsky says. > > Mr. Gough began to appreciate the possibilities of Mr. Tulley's "learn > by making" idea for Adobe only after his own children attended the > Tinkering School. > > Part of corporate resistance to experimenting with hands-on activities > comes from the difficulty of measuring the value of paying employees > to, say, build a go-cart or a radio set while in the office. Yet > educators say the benefits, even if intangible, are clear. "All your > intelligence isn't in your brain," Mr. Burnett says. "You learn > through your hands." > > At Stanford, the rediscovery of human hands arose partly from the > frustration of engineering, architecture and design professors who > realized that their best students had never taken apart a bicycle or > built a model airplane. For much the same reason, the Massachusetts > Institute of Technology offers a class, "How to Make (Almost) > Anything," which emphasizes learning to use physical tools > effectively. > > "Students are desperate for hands-on experience," says Neil > Gershenfeld, who teaches the course. > > Paradoxically, yearnings to pick up a hammer ? or an oscilloscope ? > may deepen even as young people immerse themselves in simulated > worlds. "People spend so much time in digital worlds that it creates > an appetite for the physical world," says Dale Dougherty, an executive > at O'Reilly Media, which is based in Sebastopol, Calif., He manages a > magazine, Maker, that is devoted to building digital-era gear. > > Fifty years ago, tinkering with gadgets was routine for people drawn > to engineering and invention. When personal computers became > widespread starting in the 1980s, "we tended to forget the importance > of physical senses," says Richard Sennett, a sociologist at the London > School of Economics. > > Making refinements with your own hands ? rather than automatically, as > often happens with a computer ? means "you have to be extremely > self-critical," says Mr. Sennett, whose book "The Craftsman" (Yale > University Press, 2008), examines the importance of "skilled manual > labor," which he believes includes computer programming. > > EVEN in highly abstract fields, like the design of next-generation > electronic circuits, some people believe that hands-on experiences can > enhance creativity. "You need your hands to verify experimentally a > technology that doesn't exist," says Mario Paniccia, director of > Intel's photonics technology lab in Santa Clara, Calif. Building > optical switches in silicon materials, for example, requires engineers > to test the experimental switches themselves, and to build test > equipment, too. > > Bringing human hands back into the world of digital designers may have > profound long-term consequences. Designs could become safer, more > user-friendly and even more durable. > > At the very least, the process of creating things could become a > happier one. While working in simulated computer worlds has undeniable > appeal, Mr. Tulley says, "the physical act of making things helps the > whole person." > > G. Pascal Zachary writes about technology and economic development. > E-mail: [EMAIL PROTECTED] > > murli nagasundaram, ph.d. | www.murli.com | [EMAIL PROTECTED] | +91 99 0269 > 6920 > > > ------------------------------ > > Message: 4 > Date: Sat, 16 Aug 2008 12:49:00 -0400 > From: "Jenny Wallace" <[EMAIL PROTECTED]> > Subject: Re: [IxDA Discuss] ING sues PNC over alleged similarities of > Web sites > To: "Scott McDaniel" <[EMAIL PROTECTED]> > Cc: [EMAIL PROTECTED] > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > this actually reminds me of something i brought up to my manager yesterday. > i remarked that i wonder if it will ever be the case that companies will > trademark things such as their taxonomy. for instance - i could steal > shopping.com's categorization and mimic it - would that be wrong or IP > infringement? does anybody think it will ever come to this? > > 2008/8/15 Scott McDaniel <[EMAIL PROTECTED]> > > > Sometimes I'd swear this is the goth list. > > > > On Fri, Aug 15, 2008 at 9:31 PM, John Vaughan <[EMAIL PROTECTED]> > > wrote: > > > Jared said: > > > > > > Um > > > > > > John says: > > > > > > Um > > > > -- > > The lesson here is that we cannot remove artificial dependencies, but > > we can reduce them. - Hao He > > ________________________________________________________________ > > Welcome to the Interaction Design Association (IxDA)! > > To post to this list ....... [EMAIL PROTECTED] > > Unsubscribe ................ http://www.ixda.org/unsubscribe > > List Guidelines ............ http://www.ixda.org/guidelines > > List Help .................. http://www.ixda.org/help > > > > > ------------------------------ > > Message: 5 > Date: Sat, 16 Aug 2008 14:30:27 -0600 > From: bford <[EMAIL PROTECTED]> > Subject: [IxDA Discuss] The World's First Open Source Circular and > Spiral Dock > To: [EMAIL PROTECTED] > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes > > Circle Dock is a free open source dock-style applications launchers > for Windows that appear where your mouse is instead of you having to > move your mouse to the dock like with other programs. This is > accomplished by making the dock a circular or spiral shape so that it > can be placed anywhere, even near the edge of the screen. The > offscreen portions of the dock are easily reached by just scrolling > with your mouse wheel or arrow keys. > > Its Windows only But i would like to see..if anyone has tried this App. > > http://circledock.wikidot.com/ > > > > > ------------------------------ > > Message: 6 > Date: Sun, 17 Aug 2008 08:44:18 -0400 > From: "Andy Edmonds" <[EMAIL PROTECTED]> > Subject: Re: [IxDA Discuss] The World's First Open Source Circular and > Spiral Dock > To: bford <[EMAIL PROTECTED]> > Cc: [EMAIL PROTECTED] > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Interesting! > > There are two ways this could easily be much more interesting: > > 1) I've always done a zooming effect in spiral layouts. This negates > the effect of increasing whitespace in the outer regions. (see > http://www.surfmind.com/musings/2004/05/25/) > > 2) Some amazing research shows that the Dock really misses an > opportunity to optimize motor performance. By increasing size based > upon trajectory not just hover, a 25% speedup can be had. See > http://www.surfmind.com/musings/2002/04/16.cfm or more directly > http://www.dgp.toronto.edu/~mjmcguff/research/#mcguffin_chi2002<http://www.dgp.toronto.edu/%7Emjmcguff/research/#mcguffin_chi2002> > . > > Nice find, thanks. -A > > On Sat, Aug 16, 2008 at 4:30 PM, bford <[EMAIL PROTECTED]> wrote: > > Circle Dock is a free open source dock-style applications launchers for > > Windows that appear where your mouse is instead of you having to move > your > > mouse to the dock like with other programs. ... > > > http://circledock.wikidot.com/ > > > ------------------------------ > > Message: 7 > Date: Sun, 17 Aug 2008 12:37:10 -0400 > From: USABILITY MEDIC <[EMAIL PROTECTED]> > Subject: Re: [IxDA Discuss] IxDA iPhone users straw poll > To: "Petroff, Greg" <[EMAIL PROTECTED]> > Cc: "<[EMAIL PROTECTED]>" <[EMAIL PROTECTED]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=us-ascii; format=flowed; > delsp=yes > > 1) carry my up to thw minute To Do list with me...did this before but > no where near as efficiently. > > 2) EFFICIENT addressing of email. I no longer need to spend each > evening going throu in excess of 150 emails (from about 8 email > accounts)...answering, archiving, etal thanks to Apple's fabulous mail > client amd my iPhone. > > I use Mail's rules to automatically archive many of my subscription > emails (for example, these discussions) on my laptop. > > This enables real time reading and responding to the discussion during > the day or on the train without the need to archive the threads when I > get home. > > At home I can just address the regular emails and be done. > > If I ever want to follow up on an email subscription's content, I > simply forward of to myself, quickly delete it from the iPhone and > it's waiting for me on my laptop when I get home to follow up on. > > 3) Play Scrabble anytime anywhere. (although the app is disappointing). > > > > Sent from my iPhone > On Aug 13, 2008, at 1:06 PM,"Petroff, Greg" <[EMAIL PROTECTED]> > wrote: > > > Quick straw poll question for list members who have iPhones. > > > > What are the top 3 things you find yourself doing now with your iPhone > > that you did not do before and why? > > > > > > --Greg > > > > > > ________________________________________________________________ > > Welcome to the Interaction Design Association (IxDA)! > > To post to this list ....... [EMAIL PROTECTED] > > Unsubscribe ................ http://www.ixda.org/unsubscribe > > List Guidelines ............ http://www.ixda.org/guidelines > > List Help .................. http://www.ixda.org/help > > > ------------------------------ > > Message: 8 > Date: Sun, 17 Aug 2008 11:33:27 > From: Daniel Szuc <[EMAIL PROTECTED]> > Subject: Re: [IxDA Discuss] Activities of Usability team > To: [EMAIL PROTECTED] > Message-ID: <[EMAIL PROTECTED]> > > Another way to think about the activities is how well you can sell the > approach and results to your stakeholders. Sometimes a simple toolkit > can work just as well. > > You can also look at combination of approaches to help find insights. > For example, interviews, usability reviews, sketching with > stakeholders and usability testing. > > rgds, > Dan > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=31932 > > > > > ------------------------------ > > ________________________________________________________________ > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > > End of Discuss Digest, Vol 59, Issue 17 > *************************************** > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help