Re: [IxDA Discuss] Art & Craft (was "Interaction Design and Theatre")

2008-03-09 Thread Matthew Nish-Lapidus
it could be said that those "ineffable qualities" are the art of the
craftsperson.  the refinement that comes from putting a bit of
yourself into your product.

matt.

On Sun, Mar 9, 2008 at 5:50 PM, John Vaughan <[EMAIL PROTECTED]> wrote:
> >>  Which begs the classic IA/UxP/IxD question:  "So, are you a Technician
>  >> or an
>  >>  Artist?"
>  >
>  > I prefer "craft" vs. "art". The difference is in the goal: Artists
>  > create to please themselves, with accurate or authentic
>  > self-expression one of the important "tests" of the finished work.
>  > Craftspersons create things that others will use. Their work is judged
>  > on both utility and all the subtle and ineffable qualities that raise
>  > the work out of the mundane.
>
>  Bravo and Bingo.  A valuable distinction to have available when discussing
>  "what we do".



-- 
Matt Nish-Lapidus
work:  [EMAIL PROTECTED] / www.bibliocommons.com
--
personal: [EMAIL PROTECTED]

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Re: [IxDA Discuss] Interaction Design and Theatre

2008-03-09 Thread John Vaughan
"Jeff Howard" wrote
> I've been doing some research into notation for a related discipline
> and came across a great presentation by Ralf Koster on a grammar of
> notation for game design.
>
> http://www.theoryoffun.com/grammar/gdc2005.htm
>
> He hasn't succeeded in creating an orthagraphy yet so it's not
> terribly useful as a creation tool but "then again, most people in
> other art forms do not use straight notation to initially create
> things either. They rely heavily on iteration and experience.
> Notation is a capture tool primarily."

Interesting link + a valuable insight about the practical role of notation 
systems.

...and I've often found myself  thinking that the public's expectation of 
"game-quality interaction" is the primary justification for our craft. 
Dancin' & playin'.  (I feel better already)

John 



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[IxDA Discuss] Art & Craft (was "Interaction Design and Theatre")

2008-03-09 Thread John Vaughan
>>  Which begs the classic IA/UxP/IxD question:  "So, are you a Technician 
>> or an
>>  Artist?"
>
> I prefer "craft" vs. "art". The difference is in the goal: Artists
> create to please themselves, with accurate or authentic
> self-expression one of the important "tests" of the finished work.
> Craftspersons create things that others will use. Their work is judged
> on both utility and all the subtle and ineffable qualities that raise
> the work out of the mundane.

Bravo and Bingo.  A valuable distinction to have available when discussing 
"what we do". 



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Re: [IxDA Discuss] Shared virtual whiteboard: Suggestions?

2008-03-09 Thread M�ir�n Duffy
Hi Jonas,

Might I suggest Coccinella? It is Jabber-based, free & open-source,
and it is cross-platform (Linux, Mac, Windows). 

This is a tips & tricks document I wrote for its usage in Linux. I
have not tried the Mac or Windows clients:

http://fedoraproject.org/wiki/MairinDuffy/WhiteBoard

Hope this helps,
~m


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26680



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[IxDA Discuss] Dungeons & Dragons to Google

2008-03-09 Thread Rob Tannen

> Clever essay (and hysterical flow chart) in the Sunday New York Times.  Adam 
> Rogers uses the recent death of Dungeons and Dragons creator Gary Gygax to 
> follow the continuum from role-playing games to web page hits.  If you grew 
> up playing D&D in its heyday (early 1980s) like I did, you'll really 
> appreciate it - if not, a good opportunity to learn some cultural history.
> 
> http://www.nytimes.com/2008/03/09/opinion/09rogers.html
> 
> 
> 
> Best Regards,
> 
> Rob Tannen, PhD
> Director of Research
>  
> direct 215-209-3042
> main 215-561-5100
> www.bresslergroup.com
> 

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[IxDA Discuss] EVENT: PhillyCHI March Meeting: "What Not to Hear" - Tuesday, March 18, 2008

2008-03-09 Thread Dave Cooksey
* Apologies for cross posting *

Please join us for our March meeting when Jen Yuan will present “What  
Not to Hear: Usability Parallels in Podcasting"

Date: Tuesday, March 18, 2008
Time: 6 - 8PM
* Meet & Greet from 6 - 6:30PM *
Location: Benjamin Franklin Room - Houston Hall
University of Pennsylvania
3417 Spruce Street
Philadelphia, PA 19104
Map: http://www.facilities.upenn.edu/mapsBldgs/view_map.php3?id=102
RSVP: Please help us to plan and RSVP at [EMAIL PROTECTED]

About the Presentation
Podcasting has emerged as an important aspect of the Web 2.0 world,  
and several usability professionals have shared a tremendous wealth of  
information through this new medium. Taking examples from some of  
Jared Spool’s podcasts (SpoolCast and Usability Tools Podcast), we’ll  
examine how the do’s and don’ts in the primarily visual domain of  
usability translate in the auditory podcasting arena. We’ll also  
examine what makes an audio file qualify as a podcast, as well as how  
to subscribe to valuable content for little effort and no cost.

About the Speaker
Jennifer Yuan was part of the organizing team for the inaugural  
PodCamp Philly podcasting conference, and has been a repeat presenter  
at PodCamp conferences in the Northeast. She works as an IT  
Communications Analyst for the Information Systems and Computing (ISC)  
office at Penn, where she helps to design more usable websites and web  
application interfaces for clients across the University.


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Re: [IxDA Discuss] Interaction Design and Theatre

2008-03-09 Thread Whitney Quesenbery
On Mon, Mar 3, 2008 at 9:24 AM, John Vaughan <[EMAIL PROTECTED]> wrote:
>  Unfortunately, your "boxes & arrows" link is broken.
Thanks, John. The correct link is
http://www.boxesandarrows.com/view/when_the_show_must_go_on_its_time_to_collaborate_or_die

I won't even comment on the irony of an IA publication breaking all
its links. (Is that the ghost of Xanadu turning over?)

>  Which begs the classic IA/UxP/IxD question:  "So, are you a Technician or an
>  Artist?"

I prefer "craft" vs. "art". The difference is in the goal: Artists
create to please themselves, with accurate or authentic
self-expression one of the important "tests" of the finished work.
Craftspersons create things that others will use. Their work is judged
on both utility and all the subtle and ineffable qualities that raise
the work out of the mundane.

Randy Pausch posited a similar relationship between Design/Engineering
and Art/Science.

A quote from British playwright Alan Ayckbourn goes something like
this: "When I give a bloke a tea tray to carry across the stage, I try
to give him enough lines to get there."



-- 
Whitney Quesenbery
www.wqusability.com

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