Re: [IxDA Discuss] Art & Craft (was "Interaction Design and Theatre")
it could be said that those "ineffable qualities" are the art of the craftsperson. the refinement that comes from putting a bit of yourself into your product. matt. On Sun, Mar 9, 2008 at 5:50 PM, John Vaughan <[EMAIL PROTECTED]> wrote: > >> Which begs the classic IA/UxP/IxD question: "So, are you a Technician > >> or an > >> Artist?" > > > > I prefer "craft" vs. "art". The difference is in the goal: Artists > > create to please themselves, with accurate or authentic > > self-expression one of the important "tests" of the finished work. > > Craftspersons create things that others will use. Their work is judged > > on both utility and all the subtle and ineffable qualities that raise > > the work out of the mundane. > > Bravo and Bingo. A valuable distinction to have available when discussing > "what we do". -- Matt Nish-Lapidus work: [EMAIL PROTECTED] / www.bibliocommons.com -- personal: [EMAIL PROTECTED] Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design and Theatre
"Jeff Howard" wrote > I've been doing some research into notation for a related discipline > and came across a great presentation by Ralf Koster on a grammar of > notation for game design. > > http://www.theoryoffun.com/grammar/gdc2005.htm > > He hasn't succeeded in creating an orthagraphy yet so it's not > terribly useful as a creation tool but "then again, most people in > other art forms do not use straight notation to initially create > things either. They rely heavily on iteration and experience. > Notation is a capture tool primarily." Interesting link + a valuable insight about the practical role of notation systems. ...and I've often found myself thinking that the public's expectation of "game-quality interaction" is the primary justification for our craft. Dancin' & playin'. (I feel better already) John Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Art & Craft (was "Interaction Design and Theatre")
>> Which begs the classic IA/UxP/IxD question: "So, are you a Technician >> or an >> Artist?" > > I prefer "craft" vs. "art". The difference is in the goal: Artists > create to please themselves, with accurate or authentic > self-expression one of the important "tests" of the finished work. > Craftspersons create things that others will use. Their work is judged > on both utility and all the subtle and ineffable qualities that raise > the work out of the mundane. Bravo and Bingo. A valuable distinction to have available when discussing "what we do". Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Shared virtual whiteboard: Suggestions?
Hi Jonas, Might I suggest Coccinella? It is Jabber-based, free & open-source, and it is cross-platform (Linux, Mac, Windows). This is a tips & tricks document I wrote for its usage in Linux. I have not tried the Mac or Windows clients: http://fedoraproject.org/wiki/MairinDuffy/WhiteBoard Hope this helps, ~m . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26680 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Dungeons & Dragons to Google
> Clever essay (and hysterical flow chart) in the Sunday New York Times. Adam > Rogers uses the recent death of Dungeons and Dragons creator Gary Gygax to > follow the continuum from role-playing games to web page hits. If you grew > up playing D&D in its heyday (early 1980s) like I did, you'll really > appreciate it - if not, a good opportunity to learn some cultural history. > > http://www.nytimes.com/2008/03/09/opinion/09rogers.html > > > > Best Regards, > > Rob Tannen, PhD > Director of Research > > direct 215-209-3042 > main 215-561-5100 > www.bresslergroup.com > Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] EVENT: PhillyCHI March Meeting: "What Not to Hear" - Tuesday, March 18, 2008
* Apologies for cross posting * Please join us for our March meeting when Jen Yuan will present “What Not to Hear: Usability Parallels in Podcasting" Date: Tuesday, March 18, 2008 Time: 6 - 8PM * Meet & Greet from 6 - 6:30PM * Location: Benjamin Franklin Room - Houston Hall University of Pennsylvania 3417 Spruce Street Philadelphia, PA 19104 Map: http://www.facilities.upenn.edu/mapsBldgs/view_map.php3?id=102 RSVP: Please help us to plan and RSVP at [EMAIL PROTECTED] About the Presentation Podcasting has emerged as an important aspect of the Web 2.0 world, and several usability professionals have shared a tremendous wealth of information through this new medium. Taking examples from some of Jared Spool’s podcasts (SpoolCast and Usability Tools Podcast), we’ll examine how the do’s and don’ts in the primarily visual domain of usability translate in the auditory podcasting arena. We’ll also examine what makes an audio file qualify as a podcast, as well as how to subscribe to valuable content for little effort and no cost. About the Speaker Jennifer Yuan was part of the organizing team for the inaugural PodCamp Philly podcasting conference, and has been a repeat presenter at PodCamp conferences in the Northeast. She works as an IT Communications Analyst for the Information Systems and Computing (ISC) office at Penn, where she helps to design more usable websites and web application interfaces for clients across the University. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design and Theatre
On Mon, Mar 3, 2008 at 9:24 AM, John Vaughan <[EMAIL PROTECTED]> wrote: > Unfortunately, your "boxes & arrows" link is broken. Thanks, John. The correct link is http://www.boxesandarrows.com/view/when_the_show_must_go_on_its_time_to_collaborate_or_die I won't even comment on the irony of an IA publication breaking all its links. (Is that the ghost of Xanadu turning over?) > Which begs the classic IA/UxP/IxD question: "So, are you a Technician or an > Artist?" I prefer "craft" vs. "art". The difference is in the goal: Artists create to please themselves, with accurate or authentic self-expression one of the important "tests" of the finished work. Craftspersons create things that others will use. Their work is judged on both utility and all the subtle and ineffable qualities that raise the work out of the mundane. Randy Pausch posited a similar relationship between Design/Engineering and Art/Science. A quote from British playwright Alan Ayckbourn goes something like this: "When I give a bloke a tea tray to carry across the stage, I try to give him enough lines to get there." -- Whitney Quesenbery www.wqusability.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help