[IxDA Discuss] Interesting analysis on the G1 from the folks at MEX

2008-09-26 Thread David Malouf
http://is.gd/3aef

The Mobile User Experience conf folks has an interesting take on the G1.
Worth the read.

dave

-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread Jared Spool

Really nicely put, Jonas. I think you're right on the money.

This one point jumped out at me:

On Sep 26, 2008, at 3:12 AM, Jonas Löwgren wrote:

- I think there is a difference between adequate and outstanding  
interaction design ability.


This is true, no matter what you're talking about. There's a  
difference between adequacy and excellence in architecture, medicine,  
politics, and management.


And it's often overlooked by the foundations of the discipline. How do  
you identify the excellent within the field? How do you extract what  
makes them excel? How do you teach those elements to those that are  
merely adequate (or worse)?


This is one of the key things we're looking into for UX. I don't have  
any answers yet, but I think we've made some progress.


Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks


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Re: [IxDA Discuss] right hand vertical menus

2008-09-26 Thread Mark Pawson
Doesn't it depend on the target market? It seems everyone assumed
Chris was asking about right hand menu vs. left on a web or web
application. Look at desktop apps such as MS Expression Blend, Axure
or Adobe Lightroom. They use both Left and Right hand menus and would
be very challenging to remove either. If the product is going into a
similar market then right and left navigation is necessary.
That being said I have worked on web apps that had both; however the
right hand nav was definitely secondary to the left.


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Re: [IxDA Discuss] changing images and color schemes on refresh

2008-09-26 Thread Scott McDaniel
It sincerely sounds like a thin line to be treading - users can generally handle
significant changes in content - intermediate+ users usually find
value in updated
content, deals and suggested items on their Amazon landing site for
example, but
framework changes such as color would seem to be confusing.
Banner images are often expected to be inserts, ads or only related to
structure as
to the space they occupy, so the change of the image seems less
significant or even expected.

Does the color change serve another aspect of the user experience?
Does it highlight a direction for the user, a purpose for their being
there or what they
want to do?

Scott

On Thu, Sep 25, 2008 at 2:18 PM, Scott Cobban [EMAIL PROTECTED] wrote:

 If a visitor arrives on one of the landing pages, leaves that landing page,
 but then returns to that same landing page (via Back button or site
 navigation), they'll see a page with a different banner image and color
 scheme for the 4 boxes.  I'm concerned that this can cause the visitor some
 confusion.  The main marketing message in the banner image won't change, but
 the colors of the page and the sub-boxes' content will.

 How do you feel about changing the visual elements on a page and potentially
 presenting the visitor with new color schemes upon their return to a page?

 Thanks,
 Scott


-- 
* It's very important to know when you're in a pissing match. And
it's very important to get out of it as quickly as possible. - Randy
Pausch

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Re: [IxDA Discuss] G1 Android - case study in inconsistency

2008-09-26 Thread greg
I agree totally, and this is the point I was trying to make. I would
even add the impact of the business model into the total experience
of a product and the cost to the environment.

Good design finds the sweet spot between the tech, the biz model and
the experience that delights and meets the needs of real people. Even
better it considers the environmental impact as well. There are a lot
of entry points into that ven diagram. Google is coming in from the
tech side, apple from the human pov but they are both trying to get
into the zone.




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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread Donna M. Fritzsche
Jonas, 
Thank-you for one of the most articulate descriptions of interaction design 
that I have seen. Your comments below on understanding, sensing, and 
experimenting with the materials: medium + time are exceptionally well-
worded. 
- Donna Fritzsche

On Fri, 26 Sep 2008 09:12:55 +0200, Jonas Löwgren wrote
 We have been over this many times before, I am sure, but hopefully  
 snip...
 - Outstanding design ability tends to correlate with a more profound 
  understanding of the design material. Here, I am thinking 
  specifically of two aspects of understanding the material.
 
 - One is the ability to sketch interaction by experimenting in 
 code  
 (or hardware, for that matter). The point is that key qualities of 
  interaction design are in the interactive behavior over time. If 
 you  want to design innovative interaction, you must be able to 
 sketch  your ideas in forms that you can actually play with to judge 
 how they  feel, in order to guide your further explorations. 
 Wireframes,  storyboards, video scenarios, etc. are no substitutes 
 for  experimental programming when it comes to designing innovative  
 interaction.
 
 - The other is the sensibility to the aesthetics of interaction,  
 which are material-specific to some extent and have everything to do 
  with the feel of the interaction over time. Again, for standard-
  compliant or idiom-based interactions this is not as big an issue 
 as  it is for innovative interactions.
 
 
 
 - I notice that  my last set of bullets seems to define outstanding  
 interaction design ability mainly in terms of innovativity. I am  
 actually happy with this interpretation, as I think a main 
 aspiration  for any design discipline is to go beyond incremental design.
 
 - But, of course, innovation in interaction design is nothing 
 without  a rock-solid understanding of users and use practices in 
 the design  sittuation.
 
 - This is why the notion of genre should be recognized more 
 generally  in interaction design (You wouldn't ask a productivity-
 app expert to  design a game, for example). But that is another 
 thread, I guess.
 
 
 
 Hope this makes sense,
 
 Jonas Löwgren
 
 
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Re: [IxDA Discuss] Heuristic Evaluation Criteria for Physical Devices

2008-09-26 Thread adamya ashk
That would depend on the type and purpose of the device being evaluated.

Can you elaborate?

Heuristics are rules of thumb, educated guesses, intuitive
judgments or simply common sense
http://en.wikipedia.org/wiki/Heuristic

-Adamya

On 9/26/08, David Shaw [EMAIL PROTECTED] wrote:
 Good Friday!
  I'm trying to find a list of criteria when doing a heuristic evaluation on a
  physical device.  So far the only thing I've been able to find is
  Useit.com's list,
  http://www.useit.com/papers/heuristic/heuristic_list.html which
  is specific to screen interfaces. Is there anything out there for non-screen
  based testing?

  Thanks in advance!
  David



  --
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Re: [IxDA Discuss] Heuristic Evaluation Criteria for Physical Devices

2008-09-26 Thread David Shaw
Sure... we're investigating some peripheral devices to our product (medical
measurement devices like a blood sugar meter, etc.).  Our target is elderly
60-80 with some type of chronic condition.  I didn't know if there was a
list geared more towards physical interaction (maybe even ergonomics).

On Fri, Sep 26, 2008 at 10:14 AM, adamya ashk [EMAIL PROTECTED] wrote:

 That would depend on the type and purpose of the device being evaluated.

 Can you elaborate?

 Heuristics are rules of thumb, educated guesses, intuitive
 judgments or simply common sense
 http://en.wikipedia.org/wiki/Heuristic

 -Adamya

 On 9/26/08, David Shaw [EMAIL PROTECTED] wrote:
  Good Friday!
   I'm trying to find a list of criteria when doing a heuristic evaluation
 on a
   physical device.  So far the only thing I've been able to find is
   Useit.com's list,
   http://www.useit.com/papers/heuristic/heuristic_list.html which
   is specific to screen interfaces. Is there anything out there for
 non-screen
   based testing?
 
   Thanks in advance!
   David
 
 
 
   --
   Art provokes thinking, design solves problems
 
   w: http://www.davidshaw.info
   
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[IxDA Discuss] (Job) Mid-level Information Architect - Contract - NYC Ad Agency - Recruiter

2008-09-26 Thread Jackie O'Hare
My client, a growing interactive ad agency in New York City is seeking a
mid-level addition to their IA team.  This person will be primarily
assisting the lead IA with documentation and strategy across multiple
accounts.  They truly offer the best of both worlds: small agency
environment with big clients!

 

This position is perfect for someone with 2-3 years professional
experience or a recent ID graduate or a documentation heavy slightly
more senior IA.  Prior advertising agency experience is preferred.
Documentation samples are required.

 

This is an ongoing freelance opportunity - staff position a possibility.


 

Please contact me (Jackie at ttspersonnel dot com) for more information.

 

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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread Andrei Herasimchuk


On Sep 26, 2008, at 11:03 AM, adamya ashk wrote:


Imagine an architect is designing a house for you. The process of
design will take place in her mind as she considers your requirements
and the experiential flow of spaces desired. She can communicate her
ideas in ways that will add sufficiently to your understanding of her
design.

All of these would be poor substitutes for being able to walk through
the house. But because we are talking about physical space, we
intuitively understand an architects sketches, plans, walkthroughs
etc..


Architects and industrial designers have for decades now built scale  
models of their work. And at minimum they sketch and render many  
versions of the design in 3D perspective from various vantage points.  
These days, it's common practice at many firms to build 3D flythroughs  
of the design on the computer.


All of these approaches provide the means to make judgements about the  
design and get a feel for it.



So, in essence, my question is: What makes 'innovative' interaction
schema so unique that we think we need actual prototypes?


I feel to this day people get concerned about being asked to learn  
something new with regard to their job. In this case, coding and  
scripting.  I also think this is the incorrect way to approach the  
problem.


The question isn't whether a prototype is needed for product design.  
It clearly is, and all the evidence you need comes from every single  
other design profession in existence. Architects, industrial design,  
fashion design, graphic design, automobile design, the list goes on.


Once you accept that, then the question becomes: How do we make it  
happen?


At Involution, we have dedicated developers who are experts at front- 
end work. They also have major interest in the design and behavior of  
that front end. They help the designers build prototypes during the  
process, and in doing so, also help to teach the designers how to  
build it themselves. It's an on-going process, and one that is fraught  
with difficulty and will take a lot of time for those that haven't  
trained themselves in coding or scripting, including myself.


But I firmly believe you have to dive into it if you want to make  
progress in this regard. To do that, I think you have to embrace it,  
not question if it is even needed. If you are questioning it, then you  
are many steps removed from where you should be heading, imho.



I've experimented with many techniques in the past. Initially, I
relied solely on code/prototype to design but felt a little hamstrung.
As I grew more at home with the 'material' I learned better to
communicate my ideas on paper, whiteboard and through conversation. I
guess you could say I became a better 'visual communicator'. :-)


That's all good, and highly encouraged. You're getting the hand drawn  
sketching and rendering part that architects and industrial designers  
do as well. That sketching process does *NOT* replace a scale model  
nor a 3D flythrough. That's the key.


--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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Re: [IxDA Discuss] Heuristic Evaluation Criteria for Physical Devices

2008-09-26 Thread Joel Eden
David,

Here's a link to a paper by Jiajie Zhang and others where they extend
heuristic evaluation and task analysis a bit with ideas from
distributed cognitive task theory (from earlier work by Zhang and Don
Norman) for the medical device domain; e.g. they analyze infusion pump
interfaces in the paper. There are newer papers by Zhang on his site,
but many are pay-for-access such as ACM Portal.

Zhang, J., Patel, V. L., Johnson, T. R., Chung, P.,  Turley, J. P.
(2005). Evaluating and predicting patient safety for medical devices
with integral information technology. In K. Henriksen, J. B. Battles,
E. Marks  D. I. Lewin (Eds.), Advances in Patient Safety: From
Research to Implementation (pp. 323-336). Rockville, MD: Agency for
Healthcare Research and Quality.


Zhang's research publications page:
http://acad88.sahs.uth.tmc.edu/research/research.htm


PDF of the paper:
http://www.ahrq.gov/downloads/pub/advances/vol2/Zhang.pdf

Enjoy,
Joel


On Fri, Sep 26, 2008 at 1:19 PM, David Shaw [EMAIL PROTECTED] wrote:
 Sure... we're investigating some peripheral devices to our product (medical
 measurement devices like a blood sugar meter, etc.).  Our target is elderly
 60-80 with some type of chronic condition.  I didn't know if there was a
 list geared more towards physical interaction (maybe even ergonomics).

 On Fri, Sep 26, 2008 at 10:14 AM, adamya ashk [EMAIL PROTECTED] wrote:

 That would depend on the type and purpose of the device being evaluated.

 Can you elaborate?

 Heuristics are rules of thumb, educated guesses, intuitive
 judgments or simply common sense
 http://en.wikipedia.org/wiki/Heuristic

 -Adamya

 On 9/26/08, David Shaw [EMAIL PROTECTED] wrote:
  Good Friday!
   I'm trying to find a list of criteria when doing a heuristic evaluation
 on a
   physical device.  So far the only thing I've been able to find is
   Useit.com's list,
   http://www.useit.com/papers/heuristic/heuristic_list.html which
   is specific to screen interfaces. Is there anything out there for
 non-screen
   based testing?
 
   Thanks in advance!
   David
 
 
 
   --
   Art provokes thinking, design solves problems
 
   w: http://www.davidshaw.info
   
   Welcome to the Interaction Design Association (IxDA)!
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 --
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 w: http://www.davidshaw.info
 
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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread David Malouf
while ID education requires modeling skills, most in practice today
have ...
1) 3D printers for SLA and Waxes (we don't have that, yet though
maybe Thermo will help)
2) There is an entire industry of model makers that supports ID
studios around the world.

It's funny here at Moto, we spend Thousands  on model making.
Various levels of fidelity throughout the process. (upwards of 6
figures for a single project for a single handheld computer). This is
common in consumer electronics so there is no secret here. When I
suggested that we hire out (or create internally) a similar model
shop with similar budgets for software, it was questioned deeply,
but the way I called it out, definitely couldn't be ignored.

Modeling is a key need for interactive systems. During education it
is crucial for people to be able to do high fidelity models in SOME
medium (its amazing what an ID can do with foam, glue and pain; never
includes the screen btw). 

But in practice, it doesn't seem to scale very well for the designer
to be the modeler as well, especially when it gets to the point of
high fidelity (appearance) modeling. This isn't about ability, but
about process.

I also think the tools aren't there for us (or there is no agreement
on which tools work for what).

I loved Jonas' post for sure!

-- dave


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Re: [IxDA Discuss] Heuristic Evaluation Criteria for Physical Devices

2008-09-26 Thread rob tannen
David - You can apply most, if not all, of the same heuristic
principles that you apply to a strictly UI analysis, but I would also
integrate key physical ergonomic factors like reach and posture. 
Here's a quick description of those characterisitcs -

Feedback - Identify where the user's access to sensory feedback
(e.g. visual, tactile) is comprised 

Reach - Identify situations where the user's major limbs (arms,
legs) and minor limbs (fingers) must over-extend in order to
carry-out a task 

Clearance - Identify situations where the user's major limbs (arms,
legs) and minor limbs (fingers) must function within a limited space,
such as finger holes or a handle 

Posture - Identify situations where the user's overall body posture
is deviated from neutral position, as well as deviations at key
joints (e.g. shoulder, wrist) 

Strength - Identify situations where the user must apply excessive or
prolonged force for movement or stability, relative to their strength
capabilities 

For a little more context, see 5 Guidelines for Ergonomic
Observations (focused on field observations, but applicable to
heuristics) - http://tinyurl.com/4pzb3c



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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread adamya ashk
Seriously though,

Andrei wrote:
  Architects and industrial designers have for decades now built scale models
 of their work.All of these approaches provide the means to make 
 judgements about the
 design and get a feel for itall the evidence you need comes from every 
 single other
 design profession in existence. Architects, industrial design, fashion
 design, graphic design, automobile design, the list goes on.

I like to think I know something about this being qualified as an
architect and an industrial designer. I practiced both actively before
I caught the new media bug. :-)

  That's all good, and highly encouraged. You're getting the hand drawn
 sketching and rendering part that architects and industrial designers do as
 well. That sketching process does *NOT* replace a scale model nor a 3D
 flythrough. That's the key.

I think you're missing the point. Jonas wrote 'you need to mess around
in code so you can design innovative interaction'. I took that to be
similar to how I would mess around in plaster when I was doing a
'grip' and the tactile nature of the act would inform my design
process (chisel biting through and plaster flying...ah, those were the
days!).

Later on I got very good as visualizing the grip and didn't need to do
that so much. A simple sketch would do it for me. Off course the
client needs to see and feel it through a slick
model/flythrough/perspective but that is after the design act.

And off course there are rinse/repeat cycles later onbut as you
gain proficiency you do not need to, literally, feel the burn or
resistance of the material the first time through. Maybe you've
internalized the process and that's that.

In architecture, we had a concept that at a certain point in your
training you can virtually 'see' the building on paper, as it would
show up on the site. Similar to how you can probably 'see' an
interaction schema in your mind. If this visualization didn't exist
you'd see far too many architects messing around with bricks :-) Not
to say that this would be a bad thing.

So is messing around in plaster/code essential for the ID/IxD to form
design sensibility?
Absolutely!
Is it the only way?
No.

This has been fun.

-Adamya

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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread Jeff Howard
I'd just like to counter for a moment the notion that digital
interactions are unique in their dependence on prototypes, that
architectural interactions can't be prototyped or that this form of
learning is available only for simple interactions.

The most recent high-profile example of a full-scale prototype is
probably the Apple Store, but lots of organizations experiment with
full-scale prototypes that shed light on their internal interactions.
Bank of America runs experimental branches in Atlanta. David
Weinberger describes a full-size, functioning Staples prototype store
in his book Everything is Miscellaneous. Kaiser Permamente and the
Mayo Clinic both prototype on this level.

Companies also regularly prototype full size interiors for things
like aircraft or trains. IDEO did this for Acela and Henry Dreyfuss
wrote about working with full-scale prototypes for airlines in
Designing for People.

Service design in particular relies on full-scale working prototypes.
It's often impossible to evaluate the interactions involved without
actually building them out. Southwest airlines took this approach
when they were experimenting with assigned seats by prototyping the
service in one or two airports.

Depending on experience to acquire understanding isn't a limitation
of digital interactions. It's a limitation of being human.

// jeff


adamya wrote:
 All of these would be poor substitutes for being able 
 to walk through the house. But because we are talking 
 about physical space, we intuitively understand 
 an architects sketches, plans, walkthroughs etc...
 So, in essence, my question is: What makes 'innovative' 
 interaction schema so unique that we think we need 
 actual prototypes?  




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] [Event] Chicago IxDA --Topic: Sustainable Interaction Design --Wed October 8th

2008-09-26 Thread Chicago IxDA
Hello fellow Chicagoans,

Please join us on Wednesday, October 8th for our next Chicago IxDA
gathering!

Frank Gruger, and his colleagues from Orbitz, will be facilitating a
discussion on Sustainable Interaction Design.  As interaction designers we
may have felt immune to the call of sustainability and the green movement.
Up until now it seems to have been largely the concern of architects and
industrial designers connected to the use of green materials. However, as
active players in the product and marking life cycles, we bear
responsibility for driving consumer behavior, desire, consumption, and
eventual disposal of our products and services.

Eli Blevis of the School of Informatics at Indiana University coined the
term Sustainable Interaction Design in a 2007 article Sustainable
Interaction Design: Invention  Disposal, Renewal 
Reusehttp://eli.informatics.indiana.edu/P503-blevis.pdf .
 In this article he raises questions which will drive our discussion.

Some examples:

94% of PCs don't meet the requirements for running a full version of Vista.
Where is the interaction designer's responsibility in creating software that
drives obsolescence?

While Apple has taken great strides in using green materials they are the
leaders in rapid obsolescence. Should the interaction designers at Apple be
pushing for a longer product horizon for their designs? How can interaction
design create products which encourage longevity?

Further reading can be found at:

http://eli.informatics.indiana.edu/selectedpublications.html


Hosted By:  Orbitz
When: Wednesday, October 8th
Time:  6:30 - 8:00 PM (Please arrive promptly. Guests may not be allowed in
after 7PM)
Address: 500 W. Madison -10th Floor
Food and drink will be served

Please RSVP by filling out this form:

http://spreadsheets.google.com/viewform?key=pKwbS7NpPcWnbsdShaloTEQhl=en

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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread Jeff Howard
There's also a parallel with the plaster analogy in the design of
complex spatial interactions called bodystorming. Doing with
physical space and human beings what you're describing with the
plaster and chisel. This type of prototyping is probably more in the
spirit of what Jonas was originally talking about.

// jeff

adamya wrote:
 I took that to be similar to how I would mess around 
 in plaster when I was doing a 'grip' and the tactile 
 nature of the act would inform my design process (chisel 
 biting through and plaster flying...ah, those were 
 the days!).  


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=33500



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Re: [IxDA Discuss] practice vs. discipline roles vs. people

2008-09-26 Thread Andrei Herasimchuk

On Sep 26, 2008, at 1:55 PM, adamya ashk wrote:


I like to think I know something about this being qualified as an
architect and an industrial designer. I practiced both actively before
I caught the new media bug. :-)


Good to hear then.


Later on I got very good as visualizing the grip and didn't need to do
that so much. A simple sketch would do it for me. Off course the
client needs to see and feel it through a slick
model/flythrough/perspective but that is after the design act.

And off course there are rinse/repeat cycles later onbut as you
gain proficiency you do not need to, literally, feel the burn or
resistance of the material the first time through. Maybe you've
internalized the process and that's that.


Maybe. I've been designing software for almost two decades now... and  
I still find a lot of utility in building it, no matter similar the  
problems are from product to product.


What I find are that I can cut through the easier problems faster, and  
as one builds a library of work to start from, it makes it easier to  
try bigger and bolder things in the prototyping phase.



In architecture, we had a concept that at a certain point in your
training you can virtually 'see' the building on paper, as it would
show up on the site. Similar to how you can probably 'see' an
interaction schema in your mind. If this visualization didn't exist
you'd see far too many architects messing around with bricks :-) Not
to say that this would be a bad thing.


I think you answered your own question there.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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[IxDA Discuss] Job - Interaction / Product Designer - Seattle, WA - Contract

2008-09-26 Thread Andrea Steurer
BIG FISH LOVES USER EXPERIENCE

We are looking for strong Interaction, Product and UX designers for
several of our clients in the greater Seattle area. We are looking for
professionals that understand user/customer needs and motivations and
who have a strong desire and ability to translate those needs into an
amazing user experience. You must be able to generate new and out of the
box design ideas and be able to present/sell ideas to clients as well as
design and implement said ideas into user interfaces for web, software
and/or hardware products.
(Build wireframes, navigational structures, prototypes and user flows
etc)

Qualifications
3-5+ years professional work experience
Strong creative skills and ability to generate design ideas required 
Strong knowledge of user interface and functionality design required. 
Fluency with design software tools (Photoshop, Illustrator,
Flash/Silverlight) required. 
Strong communication skills as well as the ability to work independently
and as part of a team required. Bachelor's degree in related field
preferred.

Please apply with us online - link to an online portfolio is mandatory!

 

Apply online for this job (#4899) and others at

http://www.gobigfish.com/jobDetail.aspx?jobid=4899 - Register with Big
Fish today!

 

http://www.theadbash.com/  

 

 


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[IxDA Discuss] job:: Manager, UED/San Diego, California/FTE/Intuit

2008-09-26 Thread Falkenburg, Nancy
Contact: me (nancy falkenburg, iPhone: 650.336.3645 or [EMAIL PROTECTED] 

COMPANY NAME: Intuit 
JOB LOCATION:  San Diego, California
JOB TITLE: Manager, User Experience Design 
JOB DURATION: FTE 

JOB DESCRIPTION: 
  
Intuit isn't just another place to work. It's a company made up of smart, 
motivated people with a passion for what they do - developing, marketing and 
supporting products and services that transform the way people and small 
businesses around the world manage their finances. We take pride in our 
dedication to the customers who use our products and services every day. 
Intuit offers some of the best rewards in the industry. We don't think you'll 
find another employer more dedicated to its employees' success.

The Accounting Professionals Design (APD) Experience Design team (XD) is tasked 
with designing the user experience for numerous desktop and web-based offerings 
for our finance professional customers. 

The XD Manager will be responsible for leading the user experience design team 
tasked with creating compelling solutions to help small businesses with 
employee management and payroll needs.

Responsibilities:
* Lead a team of Experience Designers and Researchers to define Shop, Buy and 
Use experiences that delight our customers * Work with the team and key 
stakeholders to understand and promulgate a strong vision for user experience * 
Collaborate across functional areas and segments to plan innovative changes to 
experience design methodologies, strategy, development processes, and 
organizational capabilities/structure * Provide design direction to ensure 
delivery of high quality user experiences * Drive the integration of 
user-centered research and design processes into the product development 
process * Prioritize Experience Research and Design work to align with the APD 
division's goals and objectives for the business you support * Oversee the work 
of Interaction Designers, Visual Designers, and User Research across multiple 
projects * Attract, grow and retain a world class team of experience designers 
and researchers * Manage all run-the-business aspects of the team (budgets, pe
 rsonnel, reporting) * Foster user experience collaboration across the Small 
Business Ecosystem and the Intuit XD Community on shared UI frameworks, design 
patterns, and cross-offering experiences * Stay abreast of external research, 
standards, inventions, and trends for potential opportunities

Qualifications : * Master's or PhD in design, the social sciences, HCI or 
related fields, or related experience * Minimum 5 years experience managing 
design teams that deliver exceptional user experiences in new and existing 
offerings * At least 7 years of experience as a practicing visual designer, 
interaction designer, or other design-related role * Proven track record of 
leading user experience organizations to be highly influential, effective, and 
strategic within a matrixed structure * Excellent command of: user experience 
methods, design principles, problem-framing skills, verbal and written 
communication skills * Proven experience delivering products and services to 
the market * Ability to build positive, collaborative relationships across 
teams/groups/functions through facilitative leadership * Strong track-record of 
developing and hiring great people


CONTACT INFORMATION: 
Please reply to: [EMAIL PROTECTED]

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Re: [IxDA Discuss] changing images and color schemes on refresh

2008-09-26 Thread Krystal R . Higgins
Hi Scott,

I can't tell how intrinsically tied-together the banner image and
the 4 content boxes will be, but if they are as segregated as those
on the Apple home page, I would believe that changing the page's
theme upon refresh will be disconcerting.

Perhaps keeping the text/color in those 4 boxes static will allow
more of the user's focus to be on the dynamic refresh of the main
banner image.

Cheers,
Krystal




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=33529



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Re: [IxDA Discuss] G1 Android - case study in inconsistency

2008-09-26 Thread Kontra
 My guess is that android based phones over time will be about
 performance first


On the contrary, therein lies Android's Achilles Heel.

The UX on Android phones will rely on these factors:

   1. Back-end service hardware
   2. Back-end service software
   3. Front-end client hardware
   4. Front-end client OS
   5. Front-end client apps
   6. Carrier network
   7. Third party hw/sw/services

Remember, Google's declared mission is to have Android run on all kinds of
mobile devices, even beyond cell phones. Apple developers know what the
operational variables they have to deal with are, Android developers have
little idea. We could easily be back to the era of Windows supporting 3,968
sound cards 1,876 video boards and 4,423 print drivers, million legacy
codebases, bugs, etc. That's the price you pay for ubiquity, a la Vista.

So Google perhaps can control #1, #2 and #4, but beyond that they are at the
mercy of partners. Good luck with that UX approach.

-- 
Kontra
http://counternotions.com

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[IxDA Discuss] Alphabet Readibility

2008-09-26 Thread Yunus Tunak
Hello folks,
In this blog entry i stumbled you can find great inspration of airport
typography.
http://www.designworkplan.com/design/airport-signage-photo-inspiration.htm

One thing made me curious, latin, thai, arabic.. all used in similar width
or height values on these signs,
Are they all readable from every distance or is this just an aesthetic
decision?

I wonder if there is a search on this, about the readibility of different
alphabets.

Thanks in advance,

Yunus Tunak

Creative Lead
spacesheep interactive
www.spacesheep.net
Istanbul, Turkey

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[IxDA Discuss] JOB: User Experience Consultants - UI / UX; London, UK; Recruiter; Full Time

2008-09-26 Thread Sean @ IC Software

 
£££ + benefits
One of London's best respected design agencies is seeking to carefully add to 
its already pristine collection of design minds.
 
User Experience Consultants are required to come aboard to work on brand new 
web and other product projects.
 
Having a penchant for Usability Research will very much be required as this 
role asks you to dig deeper than usual which is why my client has such a sound 
reputation.
 
Projects are multi-diciplinary and User Experience Consultants will gain 
experience in the entire design flow. You will work closely with planning, 
visual design, technology and project management.
 
Strong communication skills and a passion for UX is mandatory - so is the 
desire to have fun and be rewarded.

Sean Pook

D +44 (0)118 988 1156
T +44 (0)118 988 1150 
F +44 (0)118 988 1162

http://www.ic-software.co.uk/

the software  dsp specialists 

 http://www.linkedin.com/in/icsoftware 

IC Software is part of the IC(Intellectual Capital) Group also comprising IC 
Resources (semiconductor  systems specialists -  
http://www.ic-resources.co.uk/ www.ic-resources.co.uk ) and IC 3e 
(electronics, electrical and engineering specialists -  
http://www.ic-3e.co.uk/ www.ic-3e.co.uk )

 
 

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[IxDA Discuss] JOB: Senior/Lead UI Designer; S Francisco Bay Area, USA; Recruiter; Full Time

2008-09-26 Thread Sean @ IC Software

 

£££ + benefits

A company that has been blazing the trail for advanced handheld consumer 
electronics devices is seeking to further strengthen their team with the hire 
of a talented and experience User Interface Designer (Principle/Lead level).

 

Responsibilities will include taking over work for cutting edge design projects 
and mentoring/leading junior members of the design team. 

 

Key role:

 

- Lead a cross-functional team through the design process from research to 
delivery 

 

Key skills required:

 

- Ability to create simple, intuitive, functional and appealing interfaces 

- Ability to work in a highly collaborative environment 

- Ability to clearly, succinctly and persuasively articulate design decisions 
and influence cross-functional teams 

- Strong interpersonal skills 

- Can successfully juggle multiple projects and competing priorities 

- Good sense of humour 

 

Please get in touch for further details on this rare role

 

 


Sean Pook


D +44 (0)118 988 1156
T +44 (0)118 988 1150 
F +44 (0)118 988 1162

http://www.ic-software.co.uk/

the software  dsp specialists 

 http://www.linkedin.com/in/icsoftware 

IC Software is part of the IC(Intellectual Capital) Group also comprising IC 
Resources (semiconductor  systems specialists -  
http://www.ic-resources.co.uk/ www.ic-resources.co.uk ) and IC 3e 
(electronics, electrical and engineering specialists -  
http://www.ic-3e.co.uk/ www.ic-3e.co.uk )

 

 


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[IxDA Discuss] JOB: Senior User Interface (UI) Designer- UI/UX; Canada; Recruiter; Full Time

2008-09-26 Thread Sean @ IC Software

 

£££ + great working culture

You will know someone who has a device created by my client. They continue to 
dominate their chosen market and are world leaders in creating highly desired 
and highly functional consumer electronics.

 

They are seeking to hire a senior UI / UX designer to continue developing their 
award winning line of product interfaces.

 

Candidates must have senior UI design experience, wireframing, prototyping, 
usability research - the whole design flow. Experience with mobiles and/or hand 
held device UIs is 100% required.

 

My client offers great benefits and a beautiful working location. This is a 
great firm to have on anyone's UI CV.

 


Sean Pook


 


D +44 (0)118 988 1156
T +44 (0)118 988 1150 
F +44 (0)118 988 1162

http://www.ic-software.co.uk/

the software  dsp specialists 


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[IxDA Discuss] JOB: User Experience (UX/UI) Managers- Snr and Jnr Management; Germany, Europe; Recruiter; Full Time

2008-09-26 Thread Sean @ IC Software

 
£Neg - Dependant on Experience

Global and cutting-edge telecomms company is seeking to acquire 5+ user 
experience managers for embedded software products.

 

Key responsibilities for the role:

 

- Leading a team who will do the following: 

- Creating design specifications

- Creating screen flows

- Wire frame modeling

- Rapid prototyping

 

Taking a proactive and intelligent stance towards UI design and management will 
be an asset and will feature as a very interesting facet of the role.

 

Key requirements:

 

- Solid user experience design within a demanding commercial environment

- Proven leadership/management of UI design teams

- Exposure to the full design life-cycle and/or a solid appreciation for HCI 
design principles

- Specific experience of having designed for mobile devices or mobile handsets

- Enthusiasm, drive, creative fair and the ability to utilise all three to add 
value to the design process

 

Ideally you have experience using many industry standard design tools and have 
an approachable and professional management style.

 

Various levels of experience can be considered, get in touch now to explore 
this unique opportunity further.

 

 


Sean Pook


 


D +44 (0)118 988 1156
T +44 (0)118 988 1150 
F +44 (0)118 988 1162

http://www.ic-software.co.uk/

the software  dsp specialists 

 http://www.linkedin.com/in/icsoftware 

IC Software is part of the IC(Intellectual Capital) Group also comprising IC 
Resources (semiconductor  systems specialists -  
http://www.ic-resources.co.uk/ www.ic-resources.co.uk ) and IC 3e 
(electronics, electrical and engineering specialists -  
http://www.ic-3e.co.uk/ www.ic-3e.co.uk )

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[IxDA Discuss] JOB: Principle UX Manager; Hong Kong, Far East; Recruiter; Full Time

2008-09-26 Thread Sean @ IC Software

 
£££Superb + Best Benefits Around!!

My global client is undergoing rapid expansion of its substantial Usability 
group. An opportunity has arisen to lead a developing group of Usability 
experts in Hong Kong. 

 

You will need previous UX line or product management experience as well as a 
desire to work within a startup type atmosphere (although with the benefits 
that come with the stability of working for a large firm) in a slightly alien 
environment. You must have solid and proven experience with UX in addition to 
the ability to plan and motivate others around you.

 

My client pays very well and has one of the best benefits packages in this 
industry.

 


Sean Pook


 


D +44 (0)118 988 1156
T +44 (0)118 988 1150 
F +44 (0)118 988 1162

http://www.ic-software.co.uk/

the software  dsp specialists 

 http://www.linkedin.com/in/icsoftware 

IC Software is part of the IC(Intellectual Capital) Group also comprising IC 
Resources (semiconductor  systems specialists -  
http://www.ic-resources.co.uk/ www.ic-resources.co.uk ) and IC 3e 
(electronics, electrical and engineering specialists -  
http://www.ic-3e.co.uk/ www.ic-3e.co.uk )

 

 

 

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Re: [IxDA Discuss] changing images and color schemes on refresh

2008-09-26 Thread Scott Cobban
Thank you all for the feedback.  The color change does NOT serve any other
purpose.  It changes color to match the banner.  That's it.

I really like the idea of sticking to specific color themes for a page and
had made that suggestion to my team initially.  However, it was turned down
for a number of reasons (two of which involved the combination of a lack
of/unclear communication between the project leads and having to get it
done according to a strict timeline).  Phase 1 of the project - creating
these new landing pages which hadn't existed before - will be finished soon,
but I'll have a chance to revisit these design ideas during Phase 2 when we
plan to redesign our homepage.

I appreciate the links that were sent and would love any other information
in this area.

- Scott


On Fri, Sep 26, 2008 at 11:11 AM, Scott McDaniel [EMAIL PROTECTED]wrote:

 It sincerely sounds like a thin line to be treading - users can generally
 handle
 significant changes in content - intermediate+ users usually find
 value in updated
 content, deals and suggested items on their Amazon landing site for
 example, but
 framework changes such as color would seem to be confusing.
 Banner images are often expected to be inserts, ads or only related to
 structure as
 to the space they occupy, so the change of the image seems less
 significant or even expected.

 Does the color change serve another aspect of the user experience?
 Does it highlight a direction for the user, a purpose for their being
 there or what they
 want to do?

 Scott

 On Thu, Sep 25, 2008 at 2:18 PM, Scott Cobban [EMAIL PROTECTED] wrote:
 
  If a visitor arrives on one of the landing pages, leaves that landing
 page,
  but then returns to that same landing page (via Back button or site
  navigation), they'll see a page with a different banner image and color
  scheme for the 4 boxes.  I'm concerned that this can cause the visitor
 some
  confusion.  The main marketing message in the banner image won't change,
 but
  the colors of the page and the sub-boxes' content will.
 
  How do you feel about changing the visual elements on a page and
 potentially
  presenting the visitor with new color schemes upon their return to a
 page?
 
  Thanks,
  Scott


 --
* It's very important to know when you're in a pissing match. And
 it's very important to get out of it as quickly as possible. - Randy
 Pausch


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[IxDA Discuss] JOB: Principle User Experience (UX) Architect - London + Stock, London UK, Recruiter, Full Time

2008-09-26 Thread Sean @ IC Software
£50-70k + benefits + stock
 
It's with pleasure that I can make you aware of a new senior UX Architect 
position based in London. It's a very senior role requiring solid experience as 
a UX architect/Senior Designer within a respected commercial environment. They 
are paying between £50 and £70k plus candidates will have a bonus and stock 
options.
 
They're an innovative startup with their product due to be launched in the 
first half of 2009. It's an interactive education system to be based online. It 
aims to immerse users in an educational and interactive environment where 
online learning can be effective and fun at the same time. It has a strong 
sense of style and now needs someone to come aboard and lead the delivery from 
design to finished product and thereafter shape the development of new versions.
 
If you are interested in further details or know someone who might be please 
contact us asap as this role wont be around for too long. Candidates abroad can 
apply on the proviso that you are eligible to work in the UK and will cover 
your own travel expenses. On this basis someone based in London would be ideal. 


Sean Pook
User Experience Recruitment Specialist

D +44 (0)118 988 1156
T +44 (0)118 988 1150 
F +44 (0)118 988 1162 

[EMAIL PROTECTED]

 


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[IxDA Discuss] Re : Touchscreen interfaces - hype?

2008-09-26 Thread Drausio Haddad
I dont agree. Devices like the blackberry with the trackball to navigate and 
keyboard are much more eficient and smooth in usability than touchscreen 
devices keyboard. The Iphone is a great innovation in terms of tactile 
interface, but its keyboard lacks big time usability... even if you get used to 
it, you will find the blackberry keyboard much more speed and precise in terms 
of use.

Drausio

--
Drausio R. Haddad
Product Design Manager / Head of Europe
Sanef Group 
Paris - France

--


Envoyé le : Jeudi, 25 Septembre 2008, 23h12mn 10s
Objet : Re: [IxDA Discuss] Touchscreen interfaces - hype?

On the other hand, devices like BlackBerry offer a really worst  
alternative. The trackball to navigate links and specially the QWERTY  
keyboard on a 5 columns of buttons/keys cellphone are so hard to use  
that using an onscreen keyboard turns to be a very good experience :)
Add to that the fact that those are really small keys.

I'm curious to see how G1 will behave.

Ricardo


  

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Re: [IxDA Discuss] Touchscreen interfaces - hype?

2008-09-26 Thread Viktor Reiter
---
The iPod Touch and the iPhone are cool and sexy, but are rubbish if
you want to play the next track when the player is in your pocket.
Devices that have tactile controls have advantages which seem to be
lost in the reviews of the next new bright shiny thing.


Often devices have a key lock activated, so you can't use it, too. I
can use my iPod touch in my pocket.
It works but a haptic feedback is better, of course.




 %u2026or in the dark without disturbing your partner in bed at
night%u2026


This is a bad example because nearly every device makes light and can
disturb your partner at night. 



Of course, there's a big hype on the iPhone and touchscreens but
they have one big advantage: you save space for the keyboard, you can
change the complete interface for each app and provide the necessary
keys and buttons only. 
You can save weight and due to no keyboard there are no mechanical
wear parts.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=33524



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Re: [IxDA Discuss] changing images and color schemes on refresh

2008-09-26 Thread Viktor Reiter
I like your idea but it's confusing if you think of this case:

If you're on the landing page and see 4 banners, you decide which
one to click on. You go back via the browser's back button because
the content behind banner 1 wasn't that you were searching for and
think mhm.. banner 2 sounds more interesting to me. You go back
but the banner's content changed. Now, you'll start to think%u2026
Where is the interesting headline?  Do I have to wait for the content
change? Where's the search bar, but can I remember content of the
banner?

I think this is very confusing to the user. I had this problem with
changing content on the Apple landing page and I had to wait a long
time before the desired content returned.




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Posted from the new ixda.org
http://www.ixda.org/discuss?post=33529



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[IxDA Discuss] Draw (from memory) amazon.com

2008-09-26 Thread Todd Moy
Apologies in advance for the shameless plug, but I thought some of
y'all might be interested in participating. Over at my company's blog,
I have a post up that asks people to sketch (from memory) what they
think Amazon looks like. I'm interested in what the lingering
impressions of a site are--and what things are most memorable. If you
have a chance, check it out at
(http://preview.tinyurl.com/uxd-amazon).

If you want to contribute, you can use flickr (tag:
amazon-most-wanted) or just email your sketches to tmoy at capstrat
dot com.


Cheers,
Todd

-- 
-
Todd Moy
todd.moy /at/ gmail /dot/ com

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Re: [IxDA Discuss] Alphabet Readibility

2008-09-26 Thread Itamar Medeiros
Hello, Yunus! I don't want sound purist (sorry: this is the Graphic
Designer in me speaking!), but I'm not quite sure if what you're
asking is about READIBILITY or LEGIBILITY:

Readibility -- how easy is a block of text readable -- has to do with
how a block text is composed (layout, kerning, tracking, the style of
writing, content of the text, etc...);

Legibility -- the characteristics of letters, numbers, graphics, or
symbols that make it possible to differentiate one from the other --
has to do with how a particular font was designed, such as stroke
width and the presence or absence of serifs, the amount of white
space for each character.

In other words, legibility refers to recognition, while readability
refers to comprehension.

That being said, a lot of factors are in place, making Readibility
and Legibity playing different roles at different time: the way that
you read a magazine has as much to do with recognizing the individual
characters of a block of text as is it has with the the style of
writing and the content of the text.

When it comes to signs, I remember reading an article about a type
family that was commissioned by the US Federal Government called
Clearview, with the specific purpose of increasing the legibility
and improve ease of recognition of road sign legends
(http://clearviewhwy.com/ResearchAndDesign/index.php).

For non-roman alphabets, and I think that there is a lot more at play
than just the recognition of each characters: being a foreigner living
in China, I'm amazed on how fast can Chinese people read hundreds of
characters, given the complexity of its design. I would say there is
something about the structure of the language itself that allows
people to easily perceive (and interpret) combination of characters.

{ Itamar Medeiros } Information Designer
  designing clear, understandable communication by
  caring to structure, context, and presentation
  of data and information

  mobile   :::  86 13671503252
  website  ::: http://designative.info/
  aim  ::: itamarlmedeiros
  skype::: designative



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Re: [IxDA Discuss] browser text zoom inconsistency

2008-09-26 Thread Michael Micheletti
Hi Abhishek,

Firefox defaults to the behavior you describe, where the entire page is
zoomed in or out. There is also a View / Zoom / Zoom Text Only menu item
that causes the browser to zoom only text within the original size bounding
blocks (like how IE behaves). This flexibility allows people with visual
disabilities to choose the behavior they find most useful. Nice people,
those Firefoxers.

I don't know about a best practice, but what I've observed working is for
the web designer to test the page template with text resized to the maximum,
with Javascript disabled, with a user stylesheet installed, even using the
keyboard only - to ensure that the site's content is accessible to all
users, including those with disabilities. Performing such tests frequently
during development of the site's CSS template, in common browsers, helps
prevent those awkward moments that can occur when accessibility issues are
tested only after the site is completed and more difficult to fix. Yes this
does make stylesheet development take longer, sigh.

I believe it may be possible to engineer various bounding-box expansion
behaviors into multi-column CSS page templates by specifying block widths
using ems, but it's also possible to have text resizing work fine in a fixed
width block if it's not too skinny and you leave enough margin. Creating
flexible and accessible CSS layouts can be a frustrating exercise in
compromises, especially at first. But people with disabilities also want to
read the news, buy a plane ticket, pay bills online, search for new music...
and we, in our role as designers, are uniquely situated to help them
succeed. All the best,

Michael Micheletti

On Fri, Sep 26, 2008 at 8:20 AM, Abhishek Bhor [EMAIL PROTECTED]wrote:

 

 Is there a best practice to handle text zoom and its containing blocks?


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