On Mon, Aug 15, 2016 at 03:03:15PM -0700, Aaron Wolf wrote: > On 08/10/2016 01:27 AM, mray wrote: > > > > > > On 09.08.2016 22:43, Aaron Wolf wrote: > >> On 08/09/2016 12:59 PM, Bryan Richter wrote: > >> > >>>> Also, I strongly support displaying it publicly that way "we only > >>>> charge > >>>> if the fee to processor is less than 10% of the total". > >>> > >>> I will admit that the argument about sudden fee changes is a bit > >>> weak. But I'm curious; what is the benefit to displaying a > >>> percentage that makes you strongly prefer it? I still think a > >>> level of indirection is a good thing. It almost always is in > >>> software. > >>> > >> > >> First, I like transparently displaying the actual policy. > >> > >> Second, the percentage can vary by processor. So, Dwolla takes no > >> fee, and thus there's no minimum charge when using Dwolla. But > >> say there was a processor that took a strict 5% fee — I guess > >> we'd accept that at any level if we felt it was okay to use (even > >> though that would be higher fee for medium and higher charges vs > >> Stripe). But since this is all post-MVP, we can ignore this > >> point. > >> > >> The main reason is that people are actually used to seeing fees > >> as percentages. Most crowdfunding sites take a percentage fee > >> (even though that's unjustified — Kickstarter has no real > >> justification besides "we can" for taking a full 5% of a > >> $10,000,000 project given that their costs are about the same as > >> for a $10,000 project. We can discuss the merits of fixed amounts > >> versus percentages, but percentage is the common thing people are > >> used to and compare. We use percentage in our own charts at > >> https://wiki.snowdrift.coop/market-research/other-crowdfunding > >> > >> I'll give some deference to Robert or others in the design area > >> of this though. > >> > >> > >> > > > > I support Michaels view of preferring percentage. We need to have > > a simple, clear agenda across all current or future payment > > processors. A plain dollar might be clearer for one service, but > > as soon as there are more it gets confusing. > > > > We should be able to promise: "Fees are never over 10%. Ever." > > That will always make sense and does not seem arbitrary. > > > > > > Where are we tracking design decisions like this so that we know > what the plan is once we get to implementing or even just mocking > things up? >
https://tree.taiga.io/project/snowdrift/issue/461 https://tree.taiga.io/project/snowdrift/issue/399 (Somewhat related): https://tree.taiga.io/project/snowdrift/issue/457 We should probably update https://wiki.snowdrift.coop/about/mechanism
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