On 28 Jan 2015, at 18:31, David Chisnall thera...@sucs.org wrote:
On 28 Jan 2015, at 17:49, Richard Frith-Macdonald
richardfrithmacdon...@gmail.com wrote:
When tryiung to move people over to using clang and libobjc2, everyone seems
to have problems with building libobjc2 because of its
On 29 Jan 2015, at 09:10, Richard Frith-Macdonald
richardfrithmacdon...@gmail.com wrote:
On 28 Jan 2015, at 18:31, David Chisnall thera...@sucs.org wrote:
On 28 Jan 2015, at 17:49, Richard Frith-Macdonald
richardfrithmacdon...@gmail.com wrote:
When tryiung to move people over to using
Hey everyone,
With the introduction of Apple's Swift, I recently started a pet project of
sorts to port the Cocos2D-iPhone engine to rid it of all Apple dependencies
in order to turn it into a multi-platform Obj-C game engine for us
Objective-C lovers out there.
The initial objective is to get
Hi Uriel,
the only GNUstep system that I am aware of that compiled on MacOSX was
the attempt Marat Ibadinov made. You find his code on github
https://github.com/Ibadinov?tab=repositories
Hope this helps
Fred
Am 29.01.2015 um 07:19 schrieb Uriel Griffin:
Hey everyone,
With the introduction
Hi,
I sent you the ASM privately, I keep the subject her epublic because I
have more general news.
The thread up to now was on NetBSD/x86/clang
I just discovered than on OpenBSD/x86/gcc I get an extremely similar
behaviour.
I have the same Terminal font and it hangs. I have then a Fixed
On 29 Jan 2015, at 09:10, Richard Frith-Macdonald
richardfrithmacdon...@gmail.com wrote:
Different worlds ... on FreeBSD that's roughly 2:1 cmake to autotools, but I
guess it looks different in non-bsd systems.
No. This is the FreeBSD *ports* collection (i.e. third-party code, most of