Re: [DQSD-Users] RE: Comx update: properly sized windows

2004-07-27 Thread Monty Scroggins

Subject: [DQSD-Users] RE: Comx update: properly sized windows


 Okay, this sounds like a job for localprefs.js. For me, comx works better
if
 the windows are resized after creation. For you, comx works better if the
 windows are sized at creation. Actually, if the window.open would just
 respect the specified dimensions when it opened on my PC, I would prefer
it
 that way, too. You like the image scaled to the window created; I like the
 original dimensions, unscaled.

I do too but thats a little tricky.  Actually with the resizing you have in
now, since the original window is initially displayed so close to the actual
comic dimension, the resizing isnt even noticeable..  I like it..
Interestingly, the comic windows look vertically offset a tad on my win2k
machine, but the windows look perfectly tight on my XP machine.. Not
enough to worry about though.. looks fine..

 While we're about it, we should throw in a
 list of daily preferred comics, so I don't have to type them on the line
 (Yes, I do remember localaliases.txt).

heehee  aliases are your friend!...

 What about title bars? Should they be
 preference-based? Should window.open vs (how did we do it before?
 Document.open?) be preference-base? What other options should we let users
 set outside of code?

Nah its not worth all that..  it works great as it is..  and since the
defaults have now been moved inside a case statement, it makes it easier to
add other sites later on..

I like the package as it is now, with your latest resize mods..

Unless you object I would like to check it in..

Monty



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Re: [DQSD-Users] RE: Comx update: properly sized windows

2004-07-26 Thread Monty Scroggins

- Original Message - 
From: Gregory Krohne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, July 26, 2004 1:21 PM
Subject: [DQSD-Users] RE: Comx update: properly sized windows


 I didn't like the way comx was sizing the image to the window.

huh.. I'm not aware of  this happening..  The same dimensions for the img
are used for the window.

 comics didn't look right either, because window.open seems to ignore the
 width and height parameters.

Hmm this isn't happening to me.. Dont know if it is an OS bug or something.
If I call window.open with height and width parameters, they seem to get
recognized...


 For all windows, I adjust the height and width
 numbers by 9 and 34 pixels, respectively. Then, I resize the window to fit
 the comic. This seems to render comics that are consistently the same
 dimensions as the original.

I dont think the comic dimensions are going to be any different,  (with the
exception of the joy of tech and User Friendly) but the window is
tighter around them, which is nice..   Any skew in the display dimensions
and the actual dimensions on the webpages are going to still exist...  but I
dont think its ever enough that the comic is hard to read..

Looks nice

FWIW,

Monty




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