https://bugs.freedesktop.org/show_bug.cgi?id=85580
Aaron B changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=85580
--- Comment #2 from Aaron B ---
It has gotten better since I've re-compiled llvm and mesa, and moved back to
just 3.5. But it still drops down to the red in the source engine FPS counter a
lot still. It should be a regression, afaict, it never di
https://bugs.freedesktop.org/show_bug.cgi?id=85580
--- Comment #1 from Michel Dänzer ---
(In reply to Aaron B from comment #0)
> Polygon count just makes it too heavy to what it used to be, dipping down to
> 20FPS or so when moving objects and such.
Have you double-checked that direct rendering