https://bugs.freedesktop.org/show_bug.cgi?id=89909
John Brooks changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=89909
--- Comment #4 from Marek Olšák ---
Can you still reproduce this with current Mesa git?
Anyway, this is a game bug. The game generates NaNs, which produces the
artifacts. The game might have been designed for DX9 or GL2 hardware, not GL3.
It
https://bugs.freedesktop.org/show_bug.cgi?id=89909
--- Comment #3 from Tom Stellard ---
Can you run the program with the environment variables:
MESA_GLSL=dump PIGLIT_PLATFORM=gbm R600_DEBUG=ps,vs,gs
And post the output.
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https://bugs.freedesktop.org/show_bug.cgi?id=89909
--- Comment #2 from Marek Olšák ---
Sqrt(x) results are undefined if x < 0, so the only thing we are allowed to do
is sqrt(abs(x)). That is how RSQ works.
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https://bugs.freedesktop.org/show_bug.cgi?id=89909
Michel Dänzer changed:
What|Removed |Added
CC||maraeo at gmail.com,
https://bugs.freedesktop.org/show_bug.cgi?id=89909
John Brooks changed:
What|Removed |Added
Summary|Cities: Skylines black |[radeonsi][bisected]