https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #38 from Christoph Haag ---
(In reply to Nicolai Hähnle from comment #37)
> Can you open a new bug report for this and provide an apitrace?
To tie up this loose end: I put it off because this would have been a massive
apitrace with
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #37 from Nicolai H�hnle ---
Can you open a new bug report for this and provide an apitrace?
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https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #36 from Christoph Haag ---
For me it's still only almost.
Here is another video I recorded:
https://youtu.be/RDO0MeZAvms?t=321
This time all doors and rooms were fine, but the characters were not.
Hardware:
01:00.0 VGA compatible
https://bugs.freedesktop.org/show_bug.cgi?id=93144
Luzipher changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #34 from Christoph Haag ---
(In reply to Stepan Bakshaev from comment #33)
> @Christoph Haag,
>
> You wrote about patches to mesa. What is about llvm patches? Did you apply?
> Was it upsteam?
This one is upstream I assume:
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #33 from Stepan Bakshaev ---
@Christoph Haag,
You wrote about patches to mesa. What is about llvm patches? Did you apply? Was
it upsteam?
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https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #32 from Christoph Haag ---
You can ignore my comment 27 and comment 29.
For some reason with the first compute shader patchset the compute shaders
would compile fine but not *really* work, at least for me - but for others they
did.
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #31 from Edwin Smith ---
There is no fallback path on Alien Isolation. If you don't have compute then
the entire lighting pass will fail.
What you see if compute is missing is other parts of the render that don't use
compute trying
https://bugs.freedesktop.org/show_bug.cgi?id=93144
almos changed:
What|Removed |Added
CC||aaalmosss at gmail.com
--- Comment #30 from
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #29 from Christoph Haag ---
That's interesting. I played a bit with the settings and the color flicker
never went away.
Did you build the compute shader branch directly? I merged it into mesa
master...
Can you replay my apitrace?
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #28 from hadack at gmx.de ---
The game runs fine for me with
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430
I have already played a few hours on the branches from Bas.
Its looking great, and is quite playable on my 7750
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #27 from Christoph Haag ---
Double post, but it wasn't so clear in this thread up to now: The game will
only really use compute shaders when OpenGL is 4.3, not when it is 4.2.
With the mesa override to version 4.3 I can find calls
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #26 from Christoph Haag ---
(In reply to Alexandre Demers from comment #24)
> Ok, I saw the comment in Phoronix' forum. I suspect the extension to still
> be disabled in his case.
glxinfo says opengl 4.2 and that the compute shader
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #25 from almos ---
I took a look at the trace in comment 9, and it doesn't try to use compute
shader AFACT. I tried to run the trace with catalyst, but glretrace immediately
exits with error (I think catalyst doesn't support the
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #24 from Alexandre Demers ---
Ok, I saw the comment in Phoronix' forum. I suspect the extension to still be
disabled in his case. I'll wait for the patches to be officially merged in mesa
and LLVM.
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--- Comment #23 from Alexandre Demers ---
(In reply to darkbasic from comment #22)
> Any idea why it doesn't still run even with the compute shader patches? (I
> didn't test it, that's what I read)
You may be a bit too fast. First, the patches
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #22 from darkbasic ---
Any idea why it doesn't still run even with the compute shader patches? (I
didn't test it, that's what I read)
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--- Comment #21 from Luzipher ---
(In reply to Marek Olšák from comment #20)
> Why is this bug called "feature request"?
I guess the feature requested is compute shaders ;-) Or GL 4.3 of course, if
you prefer.
To clarify: the game wants GL
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #20 from Marek Olšák ---
Why is this bug called "feature request"?
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Alexandre Demers changed:
What|Removed |Added
See Also||https://bugs.freedesktop.or
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #19 from Darius Spitznagel ---
(In reply to Alexandre Demers from comment #18)
> I would suggest to create a different bug for Intel's driver and then to add
> a "See Also" between both bugs. My suggestion comes from the fact that
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #18 from Alexandre Demers ---
I would suggest to create a different bug for Intel's driver and then to add a
"See Also" between both bugs. My suggestion comes from the fact that Intel
users and Radeon users seem to have not exactly
https://bugs.freedesktop.org/show_bug.cgi?id=93144
--- Comment #17 from Darius Spitznagel ---
I tested this game with my Iris Pro 5200 (i965) and mesa master as
GL_ARB_compute_shader for Intel is ready there.
But the game quits right before the 20th Century Fox video should play.
When I disable
https://bugs.freedesktop.org/show_bug.cgi?id=93144
Stepan Bakshaev changed:
What|Removed |Added
Summary|[radeonsi] Alien: Isolation
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