https://bugs.freedesktop.org/show_bug.cgi?id=93551
Jamey Sharp changed:
What|Removed |Added
OS|Linux (All) |All
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #9 from smidjar2.reg at email.cz ---
(In reply to Kamil P�ral from comment #8)
> Would somebody care to contact the game developers and describe the issue in
> detail? And if you did, do you have a link (to a forum topic, public bug
https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #8 from Kamil P�ral ---
Would somebody care to contact the game developers and describe the issue in
detail? And if you did, do you have a link (to a forum topic, public bug
report, etc)? Thanks.
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #7 from Laurent carlier ---
See https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.html
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https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #6 from smidjar2.reg at email.cz ---
I disassembled ApplyConstants() where the game crashes when using OpenGL
override to 4.2. It is indeed a game bug, caused by possible NULL dereference.
Crash occurs at line marked by =>
0x7f
https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #5 from Nicolai H�hnle ---
Thanks for the backtrace, but again, without further evidence to the contrary
I'd say that this is a game bug. The crash happens in pthread, which is called
directly by the game. I suspect that the game is
https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #4 from Andrei Amuraritei ---
(0) /lib64/libpthread.so.0 : +0x109f0 [0x7f7dde77b9f0]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65
[0x7f7ddf6bf7d5]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x
https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #3 from Vladimir Usikov ---
I run with MESA_GL_VERSION_OVERRIDE=4.2 MESA_GLSL_VERSION_OVERRIDE=420 and
receive call stack:
(0) /usr/lib/libpthread.so.0 : +0x10d60 [0x7f360f099d60]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyC
https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #2 from Nicolai Hähnle ---
Thanks for the report, but to be honest, the backtrace looks like this is a
game bug. The last function on the stack belongs to the game, and then it jumps
to 0. This is what you would see if a game doesn't
https://bugs.freedesktop.org/show_bug.cgi?id=93551
--- Comment #1 from Vladimir Usikov ---
With llvm-pipe same crash
LIBGL_ALWAYS_SOFTWARE=1 LD_LIBRARY_PATH="." ./EoCApp
[S_API FAIL] SteamAPI_Init() failed; no appID found.
Either launch the game from Steam, or put the file steam_appid.txt co
https://bugs.freedesktop.org/show_bug.cgi?id=93551
Bug ID: 93551
Summary: Divinity: Original Sin Enhanced Edition(Native) crash
on start
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
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