Re: [PATCH] drm/cirrus: flip default to 32bpp

2018-08-08 Thread Gerd Hoffmann
On Mon, Jul 09, 2018 at 09:39:24AM +0200, Daniel Vetter wrote: > On Fri, Jul 06, 2018 at 02:35:07PM -0400, Adam Jackson wrote: > > On Fri, 2018-07-06 at 11:12 +0200, Gerd Hoffmann wrote: > > > cirrus can handle 1024x768 (and slightly higher) with 24bpp depth. > > > cirrus can handle up to 800x600

Re: [PATCH] drm/cirrus: flip default to 32bpp

2018-07-09 Thread Daniel Vetter
On Fri, Jul 06, 2018 at 02:35:07PM -0400, Adam Jackson wrote: > On Fri, 2018-07-06 at 11:12 +0200, Gerd Hoffmann wrote: > > cirrus can handle 1024x768 (and slightly higher) with 24bpp depth. > > cirrus can handle up to 800x600 with 32bpp. > > 16bpp is maybe a better choice? Nobody's using cirrus

Re: [PATCH] drm/cirrus: flip default to 32bpp

2018-07-06 Thread Adam Jackson
On Fri, 2018-07-06 at 11:12 +0200, Gerd Hoffmann wrote: > cirrus can handle 1024x768 (and slightly higher) with 24bpp depth. > cirrus can handle up to 800x600 with 32bpp. 16bpp is maybe a better choice? Nobody's using cirrus because they care about color fidelity and it'll use less CPU to update.

[PATCH] drm/cirrus: flip default to 32bpp

2018-07-06 Thread Gerd Hoffmann
cirrus can handle 1024x768 (and slightly higher) with 24bpp depth. cirrus can handle up to 800x600 with 32bpp. The problem with 24bpp is that it is a rather unusual depth these days, cirrus is pretty much the only relevant device still using that, and it is a endless source of issues. Wayland