Re: [PATCH] drm/msm/adreno: Add a null pointer check in zap_shader_load_mdt()

2024-01-18 Thread Markus Elfring
>>> kasprintf() returns a pointer to dynamically allocated memory >>> which can be NULL upon failure. Ensure the allocation was successful >>> by checking the pointer validity. >> … >>> +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c >>> @@ -144,6 +144,10 @@ static int zap_shader_load_mdt(struct

Re: [PATCH] drm/msm/adreno: Add a null pointer check in zap_shader_load_mdt()

2024-01-17 Thread Kunwu Chan
On 2024/1/18 02:50, Markus Elfring wrote: kasprintf() returns a pointer to dynamically allocated memory which can be NULL upon failure. Ensure the allocation was successful by checking the pointer validity. … +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c @@ -144,6 +144,10 @@ static int

Re: [PATCH] drm/msm/adreno: Add a null pointer check in zap_shader_load_mdt()

2024-01-17 Thread Markus Elfring
> kasprintf() returns a pointer to dynamically allocated memory > which can be NULL upon failure. Ensure the allocation was successful > by checking the pointer validity. … > +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c > @@ -144,6 +144,10 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, >