[PATCH] drm/radeon/kms: r6xx/r7xx flush shader cache at fence emision V2

2010-08-27 Thread jgli...@redhat.com
From: Jerome Glisse GPU is prone to lockup if we deallocate shader bo right after submitting command using the shader. Force shader cache flush after each batch submission seems to fix the issue. It could fix some of the lockup people were experiencing. V2 move shader flush

[PATCH] drm/radeon/kms: r6xx/r7xx flush shader cache at fence emision

2010-08-27 Thread jgli...@redhat.com
From: Jerome Glisse GPU is prone to lockup if we deallocate shader bo right after submitting command using the shader. Force shader cache flush after each batch submission seems to fix the issue. It could fix some of the lockup people were experiencing. Signed-off-by: Jerome

[PATCH] drm/radeon/kms: r6xx/r7xx flush shader cache at fence emision

2010-08-27 Thread jglisse
From: Jerome Glisse jgli...@redhat.com GPU is prone to lockup if we deallocate shader bo right after submitting command using the shader. Force shader cache flush after each batch submission seems to fix the issue. It could fix some of the lockup people were experiencing. Signed-off-by: Jerome

[PATCH] drm/radeon/kms: r6xx/r7xx flush shader cache at fence emision V2

2010-08-27 Thread jglisse
From: Jerome Glisse jgli...@redhat.com GPU is prone to lockup if we deallocate shader bo right after submitting command using the shader. Force shader cache flush after each batch submission seems to fix the issue. It could fix some of the lockup people were experiencing. V2 move shader flush