From: Jerome Glisse
GPU is prone to lockup if we deallocate shader bo right after
submitting command using the shader. Force shader cache flush
after each batch submission seems to fix the issue. It could
fix some of the lockup people were experiencing.
V2 move shader flush
From: Jerome Glisse
GPU is prone to lockup if we deallocate shader bo right after
submitting command using the shader. Force shader cache flush
after each batch submission seems to fix the issue. It could
fix some of the lockup people were experiencing.
Signed-off-by: Jerome
From: Jerome Glisse jgli...@redhat.com
GPU is prone to lockup if we deallocate shader bo right after
submitting command using the shader. Force shader cache flush
after each batch submission seems to fix the issue. It could
fix some of the lockup people were experiencing.
Signed-off-by: Jerome
From: Jerome Glisse jgli...@redhat.com
GPU is prone to lockup if we deallocate shader bo right after
submitting command using the shader. Force shader cache flush
after each batch submission seems to fix the issue. It could
fix some of the lockup people were experiencing.
V2 move shader flush