Jason Ekstrand writes:
> I believe that the WSI common code should be capable of fishing the
> instance allocator out of the wsi_display so we need only pass the
> allocator argument unmodified through to the core WSI code. Make sense?
Thanks, I think I've sorted it out. I've pushed an updated
On Tue, Jun 19, 2018 at 10:31 PM, Keith Packard wrote:
> Jason Ekstrand writes:
>
> >> + if (allocator)
> >> + alloc = allocator;
> >> + else
> >> + alloc = >instance->alloc;
> >>
> >
> > This is what vk_alloc2 is for. :-)
> ...
> > And vk_free2
> ...
> > This isn't needed if you're
Jason Ekstrand writes:
>> + if (allocator)
>> + alloc = allocator;
>> + else
>> + alloc = >instance->alloc;
>>
>
> This is what vk_alloc2 is for. :-)
...
> And vk_free2
...
> This isn't needed if you're using vk_alloc2
Yeah, but I need to pass the allocator down to the wsi common
On Thu, Jun 14, 2018 at 7:52 PM, Keith Packard wrote:
> This extension provides fences and frame count information to direct
> display contexts. It uses new kernel ioctls to provide 64-bits of
> vblank sequence and nanosecond resolution.
>
> v2: Adopt Jason Ekstrand's coding conventions
>
>
This extension provides fences and frame count information to direct
display contexts. It uses new kernel ioctls to provide 64-bits of
vblank sequence and nanosecond resolution.
v2: Adopt Jason Ekstrand's coding conventions
Declare variables at first use, eliminate extra whitespace