On 11/23/22 03:13, Dmitry Osipenko wrote:
> The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
> while userspace process is exiting or being killed. First time it's invoked
> when sched entity is flushed and second time when entity is released. This
> causes a lockup within
On 29/12/2022 07:15, Dmitry Osipenko wrote:
> [...]
> I'll push the patch to misc-fixes as soon as it will be rebased on
> 6.2-rc. Thanks!
>
> Best regards,
> Dmitry
>
Thank you Dmitry, much appreciated!
Cheers,
Guilherme
Hi,
On 12/27/22 22:28, Guilherme G. Piccoli wrote:
> Hi Dmitry / Christian, thanks for the fix!
>
> (And thanks Melissa for pointing that, saving me lots of time in
> research heh)
>
> Is this fix planned to be released on 6.2-rc cycle? I've just tested it
> on Steam Deck, and it resolved a
Hi Dmitry / Christian, thanks for the fix!
(And thanks Melissa for pointing that, saving me lots of time in
research heh)
Is this fix planned to be released on 6.2-rc cycle? I've just tested it
on Steam Deck, and it resolved a lockup observed (since v6.2-rc1) -
exactly the same thing mentioned
On 11/23/22 03:13, Dmitry Osipenko wrote:
> The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
> while userspace process is exiting or being killed. First time it's invoked
> when sched entity is flushed and second time when entity is released. This
> causes a lockup within
Am 23.11.22 um 01:13 schrieb Dmitry Osipenko:
The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
while userspace process is exiting or being killed. First time it's invoked
when sched entity is flushed and second time when entity is released. This
causes a lockup within
The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
while userspace process is exiting or being killed. First time it's invoked
when sched entity is flushed and second time when entity is released. This
causes a lockup within wait_for_completion(entity_idle) due to how