Hi
Am 24.09.19 um 09:55 schrieb Gerd Hoffmann:
Hi,
+ /*
+* At the high end of video memory, we reserve space for
+* buffer objects. The cursor plane uses this memory to store
+* a double-buffered image of the current cursor. Hence, it's
+* not
Hi,
> + /*
> + * At the high end of video memory, we reserve space for
> + * buffer objects. The cursor plane uses this memory to store
> + * a double-buffered image of the current cursor. Hence, it's
> + * not available for framebuffers.
> + */
> +
The double-buffered cursor image is currently stored in video memory
by creating two BOs and pinning them to VRAM. The exact location is
chosen by VRAM helpers. The pinned cursor BOs can conflict with
framebuffer BOs and prevent the primary plane from displaying its
framebuffer.
As a first step