[PATCH v3 6/7] drm/syncobj: Add a fast path to drm_syncobj_array_wait_timeout

2025-06-09 Thread Tvrtko Ursulin
Running the Cyberpunk 2077 benchmark we can observe that waiting on DRM sycobjs is relatively hot, but the 96% of the calls are for a single object. (~4% for two points, and never more than three points. While a more trivial workload like vkmark under Plasma is even more skewed to single point wait

[PATCH v3 6/7] drm/syncobj: Add a fast path to drm_syncobj_array_wait_timeout

2025-03-28 Thread Tvrtko Ursulin
Running the Cyberpunk 2077 benchmark we can observe that waiting on DRM sycobjs is relatively hot, but the 96% of the calls are for a single object. (~4% for two points, and never more than three points. While a more trivial workload like vkmark under Plasma is even more skewed to single point wait