The patch does indeed fix the crashes. The cutscenes run through now
without problems.
Thank you very much.
Am 01.08.2014 um 13:36 schrieb Marek Ol??k:
> Does the attached libdrm patch fix the issue for you?
>
> Marek
>
> On Fri, Aug 1, 2014 at 1:16 PM, Marek Ol??k wrote:
>> Not in this case.
Does the attached libdrm patch fix the issue for you?
Marek
On Fri, Aug 1, 2014 at 1:16 PM, Marek Ol??k wrote:
> Not in this case. You added a fail path to a function which isn't
> supposed to fail under these circumstances. No wonder Mesa couldn't
> cope with it. It really has nothing to do
Not in this case. You added a fail path to a function which isn't
supposed to fail under these circumstances. No wonder Mesa couldn't
cope with it. It really has nothing to do with your original issue.
Marek
On Fri, Aug 1, 2014 at 9:25 AM, Jochen Rollwagen
wrote:
> I've built the latest libdrm
I've built the latest libdrm and replaced the assertion in
radeon_cs_gem.c. with
if (!boi->space_accounted) return -EINVAL;
I now get the following crash in the cutscene:
CS section size missmatch start at (r200_state_init.c,ctx_emit_cs,487)
28 vs 24
CS section end at
I think i probably hit a regression in the mesa libraries since older
versions of mesa used to work. I'll try to downgrade from 10.1.6 and see
what happens.
Am 27.07.2014 um 14:47 schrieb Marek Ol??k:
> I think the problem is the driver hasn't called
> radeon_cs_space_add_persistent_bo.
>
>
I think the problem is the driver hasn't called
radeon_cs_space_add_persistent_bo.
Marek
On Fri, Jul 25, 2014 at 6:32 PM, Jochen Rollwagen
wrote:
> I've recently ported the peopsxgl OpenGL-GPU-Plugin for the pcsx
> Playstation1 Emulator to the Powerpc-architecture. When running certain
> games
I've recently ported the peopsxgl OpenGL-GPU-Plugin for the pcsx
Playstation1 Emulator to the Powerpc-architecture. When running certain
games (for instance "Vagrant Stories") during longer cut-scenes i get a
reproducible crash of the radeon drm driver (i.e. it always crashes at
certain points