[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-10-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 Marek Olšák changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-08-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #16 from Gregor Münch --- Tested today and the bug is still there with current git (also with nir). The workaround also still works and at least on my Tahiti card I actually experience no performance drop. -- You are receiving

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #15 from Marek Olšák --- We can add "glsl_correct_derivatives_after_discard=true" to Mesa's drirc and call it a day. -- You are receiving this mail because: You are the assignee for the

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-04-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #14 from Krystian Gałaj --- (In reply to Gregor Münch from comment #10) > Some comments from a VP dev: > https://www.gamingonlinux.com/articles/the-linux-beta-of-arma-3-has-been- >

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #13 from Marek Olšák --- Yes. Thanks. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #12 from Ilia Mirkin --- Probably meant this change: https://cgit.freedesktop.org/mesa/mesa/commit/?id=f222cf3c6d6fc5d9dee3742d20aa77cfff9c39f8 -- You are receiving this mail because: You are the assignee

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #11 from Marek Olšák --- If "glsl_correct_derivatives_after_discard=true" fixes it, it's not an alpha-to-coverage issue. It's a problem with the use of discard in GLSL. There is no difference in alpha-to-coverage

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 Gregor Münch changed: What|Removed |Added CC||mar...@gmail.com

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-03-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 Jan Havran changed: What|Removed |Added CC||havran@email.cz

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-03-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #8 from tom34 --- I see that Bohemia mentioned about this bug here: https://community.bistudio.com/wiki/Arma_3_Experimental_Ports#Known_Issues "AMD Mesa drivers can cause graphical glitches, such as white blinking

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2018-03-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #7 from tom34 --- I using mesa3d (17.3.6) from stable padoka repo and i see white bushes in game, here is the example: (Headphone warning, mic volume too high) https://www.twitch.tv/videos/239136303?t=01m10s -- You

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-12-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #6 from ysblo...@gmail.com --- addendum : using the glsl_correct_derivatives_after_discard=true commandline option does work. But a big but : FPS took a nosedive. -- You are receiving this mail because: You are the assignee for

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-12-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #5 from ysblo...@gmail.com --- (In reply to nadro-linux from comment #4) > You can fix that issue by added this entry to drirc file: > --- > > > > --- > I hope that it will be permanently added to mesa official drirc file.

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-12-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #4 from nadro-li...@wp.pl --- You can fix that issue by added this entry to drirc file: --- --- I hope that it will be permanently added to mesa official drirc file. -- You are receiving this mail because: You are the

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #3 from Roland Scheidegger --- (In reply to Jan from comment #2) > I also have this problem. Is there a way to force/override Z_ORDER to > LATE_Z, at best per application, so that I can try whether this has any >

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-11-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 Vedran Miletić changed: What|Removed |Added Blocks||77449 Referenced

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-11-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #2 from jan@gmx.de --- I also have this problem. Is there a way to force/override Z_ORDER to LATE_Z, at best per application, so that I can try whether this has any effect? If not: what other way is there to test it? I am willing

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-07-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 --- Comment #1 from Roland Scheidegger --- My naive conclusion from the description would be that the hw is doing earlyz optimizations when it shouldn't (so, the depth updates happen before the final sample mask modified by

[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

2017-07-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101739 Bug ID: 101739 Summary: An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly Product: Mesa Version: git Hardware: