[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Martin Stolpe  changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||NOTABUG

--- Comment #23 from Martin Stolpe  2011-02-17 
11:56:59 PST ---
Ok, so obviously this doesn't seem to be a mesa bug. So I think this bug report
can be closed.

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[Bug 30131] Command Conquer 3 crashes with r300g

2011-02-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Martin Stolpe martinsto...@gmail.com changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||NOTABUG

--- Comment #23 from Martin Stolpe martinsto...@gmail.com 2011-02-17 11:56:59 
PST ---
Ok, so obviously this doesn't seem to be a mesa bug. So I think this bug report
can be closed.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #22 from Matt Turner  2011-02-16 17:42:25 
PST ---
(In reply to comment #20)
> -When I use "-mfpmath=sse" as an option ...

This flag is not going to make anything faster. Don't use it. (Citation: I'm a
Gentoo developer.)

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #21 from Marek Ol??k  2011-02-16 16:11:48 PST 
---
I guess it should be filed as a gcc bug. Does any other version of gcc work
with the switch?

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Martin Stolpe  changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|NOTABUG |

--- Comment #20 from Martin Stolpe  2011-02-16 
14:38:41 PST ---
I've found the culprit for the problem and reopened the bug because of this.
Perhaps it's worth opening a new bug or report a bug for gcc. The problem is
the following:
-I'm running Archlinux 32 Bit
-When I use "-mfpmath=sse" as an option for my CFLAGS and CXXFLAGS the game
will crash. Only exception is when I select a processor type which doesn't
support SSE as "-march" option. "-mmmx", "-msse", "-msse2" and "-msse3" have no
influence on the behaviour (I'm not sure if those options are only valid when
used in conjunction with some other option?)

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[Bug 30131] Command Conquer 3 crashes with r300g

2011-02-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #22 from Matt Turner matts...@gmail.com 2011-02-16 17:42:25 PST 
---
(In reply to comment #20)
 -When I use -mfpmath=sse as an option ...

This flag is not going to make anything faster. Don't use it. (Citation: I'm a
Gentoo developer.)

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Martin Stolpe  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG

--- Comment #19 from Martin Stolpe  2011-02-13 
12:21:16 PST ---
Ok, it works with the packages from my distro. Still I have no idea what went
wrong. I will play a little bit more with mesa and see if I stumble on anything
useful on why this wasn't working...

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #18 from Martin Stolpe  2011-02-13 
10:03:49 PST ---
I've created a new wine bottle and installed the game there. I've also disabled
sounds with winecfg as suggested in the wine appDB. Now the game loads just
after the splash screen. After the splash screen the game goes to full screen
mode but the screen contents is gabled.

I've uploaded my PKGBUILD here: http://aur.pastebin.com/Y7bzfPdV

The commented lines is the configuration I was using before and below is my
current configuration for mesa. Marek, can you post your configuration options
for mesa so that I can compare if you're using different compile options?

I've also tried to compile mesa with the classic r300 driver and the game
doesn't work either (behaviour is exactly the same as with the gallium driver).
If I remember correctly the game was running with the classic driver although
there were some heavy artifacts in the game appearing. So probably I'm missing
something else...

I'll try again with the original packages from my distro and then report back.

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[Bug 30131] Command Conquer 3 crashes with r300g

2011-02-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Martin Stolpe martinsto...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG

--- Comment #19 from Martin Stolpe martinsto...@gmail.com 2011-02-13 12:21:16 
PST ---
Ok, it works with the packages from my distro. Still I have no idea what went
wrong. I will play a little bit more with mesa and see if I stumble on anything
useful on why this wasn't working...

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #17 from Martin Stolpe  2011-02-12 
00:55:54 PST ---
Hi Marek,

thanks a lot for your effort in investigating the problem! I can't attach
winedebug because the game crashes right after the splash screen that means
that the game is loading for a few seconds before it crashes. I've tried to
list the processes during the startup but haven't seen cnc3game.dat in the
process list. I'm going to install the game into a clean WINEPREFIX to see what
happens then.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #16 from Pavel Ondra?ka  2011-02-11 
12:57:52 PST ---
I've found my copy of C so I thought I'll try to reproduce this. However I
don't get any crash at startup. I get a crash when switching desktops or
alt-tabing from game, but backtrace doesn't show any signs of a driver crash,
so this is probably some unrelated Wine or C crash.

Martin, here is what I found when looking into this that you may find useful.
IMHO you aren't getting backtrace because the crash is happening in some other
process. You need to start the game, switch to terminal, start winedbg, list
process, attach to the right one (probably cnc3game.dat or some other) and
trigger the crash. Hopefully you will get some backtrace then.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #15 from Martin Stolpe  2011-02-11 
11:15:40 PST ---
(In reply to comment #14)
> Too bad there's nothing I can do without the backtrace.

Sorry, I overlooked your comment about using winedebug. Here is the output from
winedebug:

Wine-dbg>set $BreakOnFirstChance=0 
Wine-dbg>cont
fixme:imm:ImmDisableTextFrameService Stub
fixme:thread:SetThreadIdealProcessor (0x9c): stub
fixme:thread:SetThreadIdealProcessor (0x134): stub
fixme:thread:SetThreadIdealProcessor (0x138): stub
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x335e878,0x), stub!
wine: cannot find L"C:\\windows\\system32\\ShaderAssetBuilder.exe"
fixme:font:WineEngAddFontResourceEx Ignoring flags 30
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x159690,0x15e158): stub
fixme:faultrep:ReportFault 0x335efd4 0x0 stub
err:mmtime:TIME_MMTimeStop Timer still active?!
Process of pid=002f has terminated

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #14 from Marek Ol??k  2011-02-11 09:33:17 PST 
---
Too bad there's nothing I can do without the backtrace.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #13 from Martin Stolpe  2011-02-11 
08:42:16 PST ---
I've compiled mesa from git today and the error is still the same.

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[Bug 30131] Command Conquer 3 crashes with r300g

2011-02-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #13 from Martin Stolpe martinsto...@gmail.com 2011-02-11 08:42:16 
PST ---
I've compiled mesa from git today and the error is still the same.

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[Bug 30131] Command Conquer 3 crashes with r300g

2011-02-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #14 from Marek Olšák mar...@gmail.com 2011-02-11 09:33:17 PST ---
Too bad there's nothing I can do without the backtrace.

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[Bug 30131] Command Conquer 3 crashes with r300g

2011-02-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #15 from Martin Stolpe martinsto...@gmail.com 2011-02-11 11:15:40 
PST ---
(In reply to comment #14)
 Too bad there's nothing I can do without the backtrace.

Sorry, I overlooked your comment about using winedebug. Here is the output from
winedebug:

Wine-dbgset $BreakOnFirstChance=0 
Wine-dbgcont
fixme:imm:ImmDisableTextFrameService Stub
fixme:thread:SetThreadIdealProcessor (0x9c): stub
fixme:thread:SetThreadIdealProcessor (0x134): stub
fixme:thread:SetThreadIdealProcessor (0x138): stub
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x335e878,0x), stub!
wine: cannot find LC:\\windows\\system32\\ShaderAssetBuilder.exe
fixme:font:WineEngAddFontResourceEx Ignoring flags 30
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x159690,0x15e158): stub
fixme:faultrep:ReportFault 0x335efd4 0x0 stub
err:mmtime:TIME_MMTimeStop Timer still active?!
Process of pid=002f has terminated

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[Bug 30131] Command & Conquer 3 crashes with r300g

2011-02-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #12 from Marek Ol??k  2011-02-10 17:43:30 PST 
---
Is this issue still present with the current Mesa master branch?

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[Bug 30131] Command Conquer 3 crashes with r300g

2011-02-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #12 from Marek Olšák mar...@gmail.com 2011-02-10 17:43:30 PST ---
Is this issue still present with the current Mesa master branch?

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Pavel Ondra?ka  changed:

   What|Removed |Added

 CC||drakkk at centrum.cz

--- Comment #11 from Pavel Ondra?ka  2010-12-23 13:26:15 
PST ---
> Are there any other debug settings which I can turn on, which could help you
> identifying the cause of the crash?

You may find some useful info about obtaining backtraces with Wine here:
http://wiki.winehq.org/Backtraces

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #10 from Martin Stolpe  2010-12-23 
12:40:36 PST ---
(In reply to comment #9)
> Then you are most probably using direct rendering. Could you possibly obtain a
> backtrace (i.e. call stack) of the crash?

I've tried to switch on wine_d3d, x11drv, x11settings, xrandr, xrender and
xvidmode debug channels in wine, but the resulting log file doesn't seem to
give any hints about the error (if you're interested I can upload the log
file).

Are there any other debug settings which I can turn on, which could help you
identifying the cause of the crash?

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #9 from Marek Ol??k  2010-12-23 04:37:22 PST 
---
Then you are most probably using direct rendering. Could you possibly obtain a
backtrace (i.e. call stack) of the crash?

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #8 from Martin Stolpe  2010-12-23 
04:25:51 PST ---
Hello Marek,

(In reply to comment #7)
> The game should not crash the X server.
It doesn't crash the X server. The game tries to start but it will crash right
before it is supposed to switch to the graphical full screen mode.

> indirect rendering, which might happen with 32-bit apps on x86_64 systems.
The system is a 32 bit system

> Indirect rendering is buggy, slow, contains only a subset of features r300g
> offers, and gets very little testing AFAIK. So please make sure the game uses
> direct rendering. I should mention that using a 32-bit system may help.
Where can I check what type of rendering I'm using. Should it be mentioned in
the Xorg.log? I'm not at the system right now so I can't look.

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #8 from Martin Stolpe martinsto...@gmail.com 2010-12-23 04:25:51 
PST ---
Hello Marek,

(In reply to comment #7)
 The game should not crash the X server.
It doesn't crash the X server. The game tries to start but it will crash right
before it is supposed to switch to the graphical full screen mode.

 indirect rendering, which might happen with 32-bit apps on x86_64 systems.
The system is a 32 bit system

 Indirect rendering is buggy, slow, contains only a subset of features r300g
 offers, and gets very little testing AFAIK. So please make sure the game uses
 direct rendering. I should mention that using a 32-bit system may help.
Where can I check what type of rendering I'm using. Should it be mentioned in
the Xorg.log? I'm not at the system right now so I can't look.

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #9 from Marek Olšák mar...@gmail.com 2010-12-23 04:37:22 PST ---
Then you are most probably using direct rendering. Could you possibly obtain a
backtrace (i.e. call stack) of the crash?

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #10 from Martin Stolpe martinsto...@gmail.com 2010-12-23 12:40:36 
PST ---
(In reply to comment #9)
 Then you are most probably using direct rendering. Could you possibly obtain a
 backtrace (i.e. call stack) of the crash?

I've tried to switch on wine_d3d, x11drv, x11settings, xrandr, xrender and
xvidmode debug channels in wine, but the resulting log file doesn't seem to
give any hints about the error (if you're interested I can upload the log
file).

Are there any other debug settings which I can turn on, which could help you
identifying the cause of the crash?

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-12-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Pavel Ondračka dra...@centrum.cz changed:

   What|Removed |Added

 CC||dra...@centrum.cz

--- Comment #11 from Pavel Ondračka dra...@centrum.cz 2010-12-23 13:26:15 PST 
---
 Are there any other debug settings which I can turn on, which could help you
 identifying the cause of the crash?

You may find some useful info about obtaining backtraces with Wine here:
http://wiki.winehq.org/Backtraces

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #7 from Marek Ol??k  2010-12-22 13:21:40 PST 
---
The game should not crash the X server. If it does, you are probably using
indirect rendering, which might happen with 32-bit apps on x86_64 systems.
Indirect rendering is buggy, slow, contains only a subset of features r300g
offers, and gets very little testing AFAIK. So please make sure the game uses
direct rendering. I should mention that using a 32-bit system may help.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #6 from Martin Stolpe  2010-12-22 
12:47:13 PST ---
Created an attachment (id=41378)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=41378)
wine output

Unfortunately this is still a problem with the latest mesa git.

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-12-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #6 from Martin Stolpe martinsto...@gmail.com 2010-12-22 12:47:13 
PST ---
Created an attachment (id=41378)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=41378)
wine output

Unfortunately this is still a problem with the latest mesa git.

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-12-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #7 from Marek Olšák mar...@gmail.com 2010-12-22 13:21:40 PST ---
The game should not crash the X server. If it does, you are probably using
indirect rendering, which might happen with 32-bit apps on x86_64 systems.
Indirect rendering is buggy, slow, contains only a subset of features r300g
offers, and gets very little testing AFAIK. So please make sure the game uses
direct rendering. I should mention that using a 32-bit system may help.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-12-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #5 from Marek Ol??k  2010-12-17 04:56:40 PST 
---
Martin, is this still an issue with current Mesa git and latest wine?

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-12-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #5 from Marek Olšák mar...@gmail.com 2010-12-17 04:56:40 PST ---
Martin, is this still an issue with current Mesa git and latest wine?

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-09-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #4 from Martin Stolpe  2010-09-13 
00:57:41 PDT ---
It's a X1400 in a T60 notebook.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-09-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #3 from Marek Ol??k  2010-09-13 00:35:43 PDT 
---
What's your GPU?

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-09-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #3 from Marek Olšák mar...@gmail.com 2010-09-13 00:35:43 PDT ---
What's your GPU?

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-09-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #4 from Martin Stolpe martinsto...@gmail.com 2010-09-13 00:57:41 
PDT ---
It's a X1400 in a T60 notebook.

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-09-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #2 from Martin Stolpe  2010-09-12 
15:29:08 PDT ---
Created an attachment (id=38655)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38655)
crash log

The demo crashes the xorg server.
mesa is at git version 5ea092117fb607a5776f52d251f976c5691575c8

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-09-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Tom Stellard  changed:

   What|Removed |Added

  Attachment #38618|application/octet-stream|text/plain
  mime type||

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[Bug 30131] Command & Conquer 3 crashes with r300g

2010-09-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #1 from Sven Arvidsson  2010-09-11 06:30:18 PDT ---
Hi,

Can this bug be reproduced with the demo?
http://www.gamershell.com/download_17978.shtml

It seems to be working for me with git master and Wine 1.2.


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 3ad3cbfb120efa74e77f838d9fd3f1212dd0e47b
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-09-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

--- Comment #1 from Sven Arvidsson s...@whiz.se 2010-09-11 06:30:18 PDT ---
Hi,

Can this bug be reproduced with the demo?
http://www.gamershell.com/download_17978.shtml

It seems to be working for me with git master and Wine 1.2.


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 3ad3cbfb120efa74e77f838d9fd3f1212dd0e47b
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35

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[Bug 30131] Command Conquer 3 crashes with r300g

2010-09-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=30131

Tom Stellard tstel...@gmail.com changed:

   What|Removed |Added

  Attachment #38618|application/octet-stream|text/plain
  mime type||

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