[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2015-11-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=55420

Stanisław Halik  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #7 from Stanisław Halik  ---
The freeze is tracked separately in #68799. I'm marking the issue resolved.

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[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2013-08-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55420

--- Comment #3 from Stanisław Halik stha...@misaki.pl ---
When running as:

--
% MESA_DEBUG=1 LIBGL_DEBUG=verbose vblank_mode=0 WINEDEBUG=fps R600_DEBUG=sb
R600_LLVM=1 wine Falcon\ BMS.exe -window
--

in BMS 4.32u6 there are no more shader miscompilation errors -or- CP stalls
when looking into certain cockpit parts. As for the latter, it was present from
9.1 till very recently.

HDR doesn't render but this is minor, probably a missing extension or a Wine
quirk. I'm going to pester Stefan and Henri from Codeweavers about it before
filing further bugs.

This is CAYMAN 6970.

Thanks to all involved.
-sh

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[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2013-08-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55420

--- Comment #4 from Stanisław Halik stha...@misaki.pl ---
Created attachment 84979
  -- https://bugs.freedesktop.org/attachment.cgi?id=84979action=edit
CP stall when looking down and to the right in the cockpit

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[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2013-08-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55420

Stanisław Halik stha...@misaki.pl changed:

   What|Removed |Added

Version|unspecified |git

--- Comment #5 from Stanisław Halik stha...@misaki.pl ---
The CP stall is still there, just different way of reproducing. One way or
another, involves cockpit view manipulation. Do you want me to create a
separate bug report?

Attaching dmesg fragment.

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[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2013-08-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55420

--- Comment #6 from Stanisław Halik stha...@misaki.pl ---
Freeze seems R600_HYPERZ-related.

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[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2013-08-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=55420

Ian Romanick  changed:

   What|Removed |Added

   Assignee|idr at freedesktop.org |dri-devel at 
lists.freedesktop
   ||.org
 CC||maraeo at gmail.com
  Component|glsl-compiler   |Drivers/Gallium/r600

--- Comment #1 from Ian Romanick  ---
This seems like an issue in the r600 back-end.  The glsl-compiler component is
the common front-end code.  Perhaps Marek can comment...

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[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2013-08-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55420

Ian Romanick i...@freedesktop.org changed:

   What|Removed |Added

   Assignee|i...@freedesktop.org |dri-devel@lists.freedesktop
   ||.org
 CC||mar...@gmail.com
  Component|glsl-compiler   |Drivers/Gallium/r600

--- Comment #1 from Ian Romanick i...@freedesktop.org ---
This seems like an issue in the r600 back-end.  The glsl-compiler component is
the common front-end code.  Perhaps Marek can comment...

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[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3

2013-08-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55420

--- Comment #2 from Marek Olšák mar...@gmail.com ---
Please test latest Mesa master. TGSI recently got support for array
declarations of temporaries, making register allocation possible with indirect
addressing. That said, I'm not sure if the r600g shader backend takes advantage
of it.

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