[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-04-25 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #59 from Marek Ol??k  ---
FYI, the flickering on R600 and R700 should be fixed by my latest Mesa commits.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-03-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Gr?goire Paris  changed:

   What|Removed |Added

 CC||postmaster at greg0ire.fr

--- Comment #58 from Gr?goire Paris  ---
@Tilman Sauerbeck : did you file a new bug ? If not, shouldn't this bug be
reopened ?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-02-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #57 from Tilman Sauerbeck  ---
Alright, that fixed the CS rejections as expected.

However the Mesa patch doesn't fix the flickering.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-02-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #56 from Marek Ol??k  ---
Make sure your kernel has this patch:

drm/radeon: skip colorbuffer checking if COLOR_INFO.FORMAT is set to INVALID

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-02-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #55 from Tilman Sauerbeck  ---
(In reply to comment #54)
> (In reply to comment #53)
> > Created attachment 93328 [details] [review] [review]
> > fix 2
> > 
> > (In reply to comment #52)
> > > (In reply to comment #51)
> > > > R600_DEBUG=noinvalrange
> > > 
> > > Yes, that one fixes the problem.
> > 
> > Please try the attached patch with and without: R600_DEBUG=nodma,nocpdma
> 
> I'm seeing additional texture corruption with that patch. I can't say if
> nodma,nocpdma helps or makes them worse.

Oops, I only just noticed that my kernel (3.13.2) is rejecting CS buffers:

[  377.460557] radeon :01:00.0: r600_cs_track_check:756 mask 0x0777 |
0x0FFF no cb for 2
[  377.460563] radeon :01:00.0: r600_packet3_check:1708 invalid cmd stream
[  377.460566] [drm:radeon_cs_ib_chunk] *ERROR* Invalid command stream !

This is with libdrm 2.4.52 and Mesa f47e5.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-02-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #54 from Tilman Sauerbeck  ---
(In reply to comment #53)
> Created attachment 93328 [details] [review]
> fix 2
> 
> (In reply to comment #52)
> > (In reply to comment #51)
> > > R600_DEBUG=noinvalrange
> > 
> > Yes, that one fixes the problem.
> 
> Please try the attached patch with and without: R600_DEBUG=nodma,nocpdma

I'm seeing additional texture corruption with that patch. I can't say if
nodma,nocpdma helps or makes them worse.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-02-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #53 from Marek Ol??k  ---
Created attachment 93328
  --> https://bugs.freedesktop.org/attachment.cgi?id=93328=edit
fix 2

(In reply to comment #52)
> (In reply to comment #51)
> > R600_DEBUG=noinvalrange
> 
> Yes, that one fixes the problem.

Please try the attached patch with and without: R600_DEBUG=nodma,nocpdma

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #52 from Tilman Sauerbeck  ---
(In reply to comment #51)
> R600_DEBUG=noinvalrange

Yes, that one fixes the problem.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #51 from Marek Ol??k  ---
(In reply to comment #50)
> (In reply to comment #49)
> > (In reply to comment #47)
> > > (In reply to comment #40)
> > > > I am also seeing the corruption on Mesa 10.0.1.
> > > 
> > > Same here: lots of flickering textures. rv730 (HD4xxx).
> > > 
> > > Present with the tip of the master branch. Not influenced by 7948ed1250.
> > > So far I haven't been able to find a revision that does *not* show the
> > > flickering. I went as far back as December 2012.
> > 
> > Please set this environment variable:
> > 
> > R600_DEBUG=nodma,nocpdma
> > 
> > and tell us if it fixes anything.
> 
> These two options do not help. Do you want me to file a new bug?

Please try also:

R600_DEBUG=noinvalrange

There will be a severe performance hit though.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #50 from Tilman Sauerbeck  ---
(In reply to comment #49)
> (In reply to comment #47)
> > (In reply to comment #40)
> > > I am also seeing the corruption on Mesa 10.0.1.
> > 
> > Same here: lots of flickering textures. rv730 (HD4xxx).
> > 
> > Present with the tip of the master branch. Not influenced by 7948ed1250.
> > So far I haven't been able to find a revision that does *not* show the
> > flickering. I went as far back as December 2012.
> 
> Please set this environment variable:
> 
> R600_DEBUG=nodma,nocpdma
> 
> and tell us if it fixes anything.

These two options do not help. Do you want me to file a new bug?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #49 from Marek Ol??k  ---
(In reply to comment #47)
> (In reply to comment #40)
> > I am also seeing the corruption on Mesa 10.0.1.
> 
> Same here: lots of flickering textures. rv730 (HD4xxx).
> 
> Present with the tip of the master branch. Not influenced by 7948ed1250.
> So far I haven't been able to find a revision that does *not* show the
> flickering. I went as far back as December 2012.

Please set this environment variable:

R600_DEBUG=nodma,nocpdma

and tell us if it fixes anything.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Peter Kraus  changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution|--- |FIXED

--- Comment #48 from Peter Kraus  ---
The original bug was fixed by mesa-10.0.1 release. I suggest you open a new
bug...

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2014-01-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #47 from Tilman Sauerbeck  ---
(In reply to comment #40)
> I am also seeing the corruption on Mesa 10.0.1.

Same here: lots of flickering textures. rv730 (HD4xxx).

Present with the tip of the master branch. Not influenced by 7948ed1250.
So far I haven't been able to find a revision that does *not* show the
flickering. I went as far back as December 2012.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-12-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #46 from Alexandre Demers  ---
(In reply to comment #43)
> (In reply to comment #42)
> > (In reply to comment #41)
> > > (In reply to comment #40)
> > > > I am also seeing the corruption on Mesa 10.0.1.
> > > 
> > > What GPU are you using?
> > 
> > Radeon 4850. Does it work with others?
> 
> Was fixed on 6950 (I'll test it again later today to be sure things are
> still OK). Patches point to evergreen code and above. Marek could tell if it
> applies (or if a similar solution should be made) to R700 (HD4XXX).

Retested with latest mesa on kernel 3.13-rc3 and there is no flickering at all
on Cayman.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #45 from Alexandre Demers  ---
(In reply to comment #44)
> Got flickering increasing in time here too. Radeon HD 5750 (Juniper PRO,
> evergreen).
> (that on a up-to-date fedora 19 x86-64, yes I did install that for all the
> gaming c++ kludge bloody hell)

Do you mean the flickering increases in time even if you stay where you are in
DOTA 2? If so, it may be a different bug. The patch fixed the flickering I was
seeing (and I think it was the same for Peter) in some specific areas (always
the same flickering intensity in a given area, it could be related to some
elements in the are like the river or towers for example).

Peter reopened this bug because the patch was not backported to mesa 9.2 but it
had been fixed for him too when applied manually.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #44 from Sylvain BERTRAND  ---
Got flickering increasing in time here too. Radeon HD 5750 (Juniper PRO,
evergreen).
(that on a up-to-date fedora 19 x86-64, yes I did install that for all the
gaming c++ kludge bloody hell)

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #43 from Alexandre Demers  ---
(In reply to comment #42)
> (In reply to comment #41)
> > (In reply to comment #40)
> > > I am also seeing the corruption on Mesa 10.0.1.
> > 
> > What GPU are you using?
> 
> Radeon 4850. Does it work with others?

Was fixed on 6950 (I'll test it again later today to be sure things are still
OK). Patches point to evergreen code and above. Marek could tell if it applies
(or if a similar solution should be made) to R700 (HD4XXX).

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #42 from Marko Srebre  ---
(In reply to comment #41)
> (In reply to comment #40)
> > I am also seeing the corruption on Mesa 10.0.1.
> 
> What GPU are you using?

Radeon 4850. Does it work with others?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #41 from Alexandre Demers  ---
(In reply to comment #40)
> I am also seeing the corruption on Mesa 10.0.1.

What GPU are you using?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #40 from Marko Srebre  ---
I am also seeing the corruption on Mesa 10.0.1.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Peter Kraus  changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #39 from Peter Kraus  ---
Sorry to reopen this, but is there any reason this has not been commited to
9.2.3?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #37 from Alexandre Demers alexandre.f.dem...@gmail.com ---
(In reply to comment #36)
 (In reply to comment #30)
  Is there any performance regression? If there isn't, I'm okay with the
  revert.
 
 I've run with the original commit 7948ed (+ little workaround) and with it
 remove (both using latest git as of yesterday). I do see a performance
 difference.
 
 I have the following result with the original commit (+ workaround):
 Nexuiz - 58.59
 OpenArea - 59.47
 World of Padman - 59.70
 Urban Terror - 38.03
 Warsow - 157.43
 
 Once removed:
 Nexuiz - 58.47
 OpenArea - 59.20
 World of Padman - 59.63
 Urban Terror - 37.07
 Warsow - 141.55
 
 Now, I should run it again and be sure I'm not enabling vsync here and
 there. Warsow seems to be the one showing the greatest difference since it
 was not hitting the refresh limit.

I ran it again with vsync disabled and, while the scores went up, results are
pretty close from one to another. This time, Warsow scored a bit lower with
7948ed than without it. So, it as no real impact on performances from what I
can see.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Marek Olšák mar...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #38 from Marek Olšák mar...@gmail.com ---
This issue was fixed by the revert. Closing.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #36 from Alexandre Demers alexandre.f.dem...@gmail.com ---
(In reply to comment #30)
 Is there any performance regression? If there isn't, I'm okay with the
 revert.

I've run with the original commit 7948ed (+ little workaround) and with it
remove (both using latest git as of yesterday). I do see a performance
difference.

I have the following result with the original commit (+ workaround):
Nexuiz - 58.59
OpenArea - 59.47
World of Padman - 59.70
Urban Terror - 38.03
Warsow - 157.43

Once removed:
Nexuiz - 58.47
OpenArea - 59.20
World of Padman - 59.63
Urban Terror - 37.07
Warsow - 141.55

Now, I should run it again and be sure I'm not enabling vsync here and there.
Warsow seems to be the one showing the greatest difference since it was not
hitting the refresh limit.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #30 from Marek Olšák mar...@gmail.com ---
Is there any performance regression? If there isn't, I'm okay with the revert.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #31 from Dieter Nützel die...@nuetzel-hh.de ---
Marek,

you ask about, so...
If I'm right, I see some on my poor RV730 AGP under git,
but not with Dota2 or the like 'cause I haven't such stuff.
I see it with Q3A demo (my old testing one) and mesa-demos/
objviewer bobcat.obj/buddha.obj/bunny.obj/GreatLakesBiplaneHP.obj.
Most with high frame rate ones (bobcat.obj).

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #32 from Alexandre Demers alexandre.f.dem...@gmail.com ---
(In reply to comment #30)
 Is there any performance regression? If there isn't, I'm okay with the
 revert.

Marek, do you have any application you propose that I could use to benchmark
it? I'll gladly give it a run.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #33 from Alex Deucher ag...@yahoo.com ---
(In reply to comment #27)
 fun observation:
 
 Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
 appears to fix it for me:
 rctx-b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
 
 (R600_CONTEXT_INV_CONST_CACHE will also work)
 

Well, if we are using CP DMA to update a constant buffer or vertex buffer, we
need to flush the the apprortiate shader read caches.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #34 from Alexandre Demers alexandre.f.dem...@gmail.com ---
(In reply to comment #33)
 (In reply to comment #27)
  fun observation:
  
  Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
  appears to fix it for me:
  rctx-b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
  
  (R600_CONTEXT_INV_CONST_CACHE will also work)
  
 
 Well, if we are using CP DMA to update a constant buffer or vertex buffer,
 we need to flush the the apprortiate shader read caches.

So, if I understand correctly what you mean, before reverting commit
7948ed1250cae78ae1b22dbce4ab23aceacc6159, the problem was that we were not
flushing correctly (read when expected) caches. Am I understanding correctly?

Why would adding either rctx-b.flags |= R600_CONTEXT_INV_VERTEX_CACHE or
rctx-b.flags |= R600_CONTEXT_INV_CONST_CACHE work in fixing the texture glitch
(which are coming from an unknown buffer type for now) if they are not intended
for the same buffer type?

Also, I'm still interested in benchmarking with and without commit
7948ed1250cae78ae1b22dbce4ab23aceacc6159, so I'll gladly run any suggestion.
Would something like Phoronix test suite be of any interest?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #35 from Marek Olšák mar...@gmail.com ---
Feel free to do some benchmarking if you want.

The question is why this code at the end of the function didn't set one of the
flush flags:

r600_flag_resource_cache_flush(rctx, dst);

Constants are usually read with the shader cache and indirect addressing of the
constants goes through the vertex cache. Also some chips don't have the vertex
cache, so they have to use the texture cache instead. That's why both VERTEX
and CONST work for some chips in this situation. The purpose of the flags is to
express what type of buffer was changed. The flushing code will then figure out
which cache should be flushed.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #27 from Rune Petersen r...@megahurts.dk ---
fun observation:

Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
appears to fix it for me:
rctx-b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;

(R600_CONTEXT_INV_CONST_CACHE will also work)


Thing I don't understand about this is that if I instead set the flag just
before r600_flush_emit() is called (2 places) the corruption is still there. I
must be missing something.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #29 from Alexandre Demers alexandre.f.dem...@gmail.com ---
(In reply to comment #27)
 fun observation:
 
 Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
 appears to fix it for me:
 rctx-b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
 
 (R600_CONTEXT_INV_CONST_CACHE will also work)
 
 
 Thing I don't understand about this is that if I instead set the flag just
 before r600_flush_emit() is called (2 places) the corruption is still there.
 I must be missing something.

Your observation also applies to my HD 6950.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #26 from Peter Kraus peter.kr...@geeksonbikes.net ---
Yes, this fixes the issue here too. Cheers.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #23 from Marek Olšák mar...@gmail.com ---
Created attachment 87165
  -- https://bugs.freedesktop.org/attachment.cgi?id=87165action=edit
patch

Could please test this patch?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Alexandre Demers alexandre.f.dem...@gmail.com changed:

   What|Removed |Added

   See Also||https://bugs.freedesktop.or
   ||g/show_bug.cgi?id=70042

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #24 from Rune Petersen r...@megahurts.dk ---
The patch reverting 7948ed1250cae78ae1b22dbce4ab23aceacc6159 fixes it for me on
6630M (prime)

The issues I was experiencing:
 - Corruption 1 (polygon facing bottom left)
 - texture flickering

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-10-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #25 from Alexandre Demers alexandre.f.dem...@gmail.com ---
Tested patch in attachment 87165 on HD 6950, fixes the corruption reported in
bug 70042 also.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-09-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #20 from Peter Kraus peter.kr...@geeksonbikes.net ---
Hello,
I wont be able to test it until October. Will update then, unless someone else
can test it instead.
Peter

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-09-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #21 from Alexandre Demers alexandre.f.dem...@gmail.com ---
(In reply to comment #20)
 Hello,
 I wont be able to test it until October. Will update then, unless someone
 else can test it instead.
 Peter

I may give it a try this weekend, but I'm using a HD6950 (I'm also suffering
from texture flickering problem with Dota 2).

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-09-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #22 from Alexandre Demers alexandre.f.dem...@gmail.com ---
Doesn't seem to fix anything over here.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #19 from Marek Olšák mar...@gmail.com ---
Created attachment 86107
  -- https://bugs.freedesktop.org/attachment.cgi?id=86107action=edit
possible fix

Could you please try this patch?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-09-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #17 from Marko Srebre bgz.ma...@gmail.com ---
Hi,
I am also having this behavior in Dota2. Peter, are you sure
7948ed1250cae78ae1b22dbce4ab23aceacc6159 is the first non-working? Can you try
one earlier commit, 1b40398d024d2ac5c8e8b78d0f4941e2a007de2c, and confirm that
it works? Because, I am seeing the corruption on even earlier (haven't figured
out yet how much earlier).

Maybe I am doing something wrong, I am compiling 32-bit mesa on otherwise
64-bit system, but I can see my own printf()'s I've put in to make sure the
correct library is loaded when running Dota2.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-09-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #18 from Peter Kraus peter.kr...@geeksonbikes.net ---
(In reply to comment #17)
 Hi,
 I am also having this behavior in Dota2. Peter, are you sure
 7948ed1250cae78ae1b22dbce4ab23aceacc6159 is the first non-working? Can you
 try one earlier commit, 1b40398d024d2ac5c8e8b78d0f4941e2a007de2c, and
 confirm that it works? Because, I am seeing the corruption on even earlier
 (haven't figured out yet how much earlier).
 
 Maybe I am doing something wrong, I am compiling 32-bit mesa on otherwise
 64-bit system, but I can see my own printf()'s I've put in to make sure the
 correct library is loaded when running Dota2.

Hello,
I have just checked, commit 1b40398d024d2ac5c8e8b78d0f4941e2a007de2c (+ the 5
patches for Bison 3, above) still works fine.

Current HEAD is still broken.

Peter

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-09-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #16 from Peter Kraus peter.kr...@geeksonbikes.net ---
Hi there,

any update on this one? Can I / do I need to test anything? It's a bit of a
bummer...

Or is this a bug in Dota?

The behaviour is there also with linux-3.11.

Peter

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #15 from Peter Kraus peter.kr...@geeksonbikes.net ---
Hello,
yes, the issue is still there, even after this patch.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #14 from Marek Olšák mar...@gmail.com ---
That commit does break something, but it was fixed in:

http://cgit.freedesktop.org/mesa/mesa/commit/?id=0d7f087483d014305ec96a84ce5a28355f843c86

In other words, can you checkout 7948ed1250cae78ae1b22dbce4ab23aceacc6159, then
cherry-pick 0d7f087483d014305ec96a84ce5a28355f843c86, and then see if the issue
is still there?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #13 from Peter Kraus  ---
Found it:


7948ed1250cae78ae1b22dbce4ab23aceacc6159 is the first bad commit
commit 7948ed1250cae78ae1b22dbce4ab23aceacc6159
Author: Marek Ol??k 
Date:   Sun Jun 30 19:57:59 2013 +0200

r600g: only flush the caches that need to be flushed during CP DMA
operations

This should increase performance if constant uploads are done with the CP
DMA,
because only the cache that needs to be flushed is flushed.

Reviewed-by: Alex Deucher 

:04 04 69219cf4b797f08ed91c367342386a00f87b1c45
ae2f808ee6d4c10bc631f7327664da6d349b0a83 Msrc

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #13 from Peter Kraus peter.kr...@geeksonbikes.net ---
Found it:


7948ed1250cae78ae1b22dbce4ab23aceacc6159 is the first bad commit
commit 7948ed1250cae78ae1b22dbce4ab23aceacc6159
Author: Marek Olšák mar...@gmail.com
Date:   Sun Jun 30 19:57:59 2013 +0200

r600g: only flush the caches that need to be flushed during CP DMA
operations

This should increase performance if constant uploads are done with the CP
DMA,
because only the cache that needs to be flushed is flushed.

Reviewed-by: Alex Deucher alexander.deuc...@amd.com

:04 04 69219cf4b797f08ed91c367342386a00f87b1c45
ae2f808ee6d4c10bc631f7327664da6d349b0a83 Msrc

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #12 from Peter Kraus  ---
Hello,
I guess I'm just really unlucky. Compilation of "required merge" according to
git bisect fails with:

CXXLDlibOSMesa.la
/usr/bin/ld: i386:x86-64 architecture of input file
`../../../../src/mesa/.libs/libmesa.a(ast_expr.o)' is incompatible with i386
output

Which is similar to a bug report here: bug 50754. Adding those variables into
the build script doesn't help (in fact, they've been in before). Looks like I'm
stuffed yet again!

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #12 from Peter Kraus peter.kr...@geeksonbikes.net ---
Hello,
I guess I'm just really unlucky. Compilation of required merge according to
git bisect fails with:

CXXLDlibOSMesa.la
/usr/bin/ld: i386:x86-64 architecture of input file
`../../../../src/mesa/.libs/libmesa.a(ast_expr.o)' is incompatible with i386
output

Which is similar to a bug report here: bug 50754. Adding those variables into
the build script doesn't help (in fact, they've been in before). Looks like I'm
stuffed yet again!

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #11 from Emil Velikov  ---
(In reply to comment #8)
> Alex, your suggestion doesn't seem to work. 
> 
Regardless, you would need to do make clean/distclean after each bisection
step.

> Emil, sorry, I don't really know what to do with these hashes - if you give
> me the git command to run in the repo, I could try that...
> 
this should do the job
$ git cherry-pick $hash

Note: you might need to pick one, two, etc of the hashes depending on where
exactly your HEAD is (i.e. some of the patches may be already applied). In
theory all of those should apply cleanly (git will not complain), although you
may not be so lucky.

> I can get current HEAD (58251) compiled, running, and the regression is
> still there. Once I start bisecting, though, the "scanner" error as in
> comment 5 happens.
> 
Once you take a quick look at the patches mentioned you will see which one
resolves what issue (git show $hash), and you'll be able to pick the correct
ones.

> Also, I've managed to get some screenshots of the corruption, see attached.
Indeed your issue seems different from the one I've mentioned.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Emil Velikov  changed:

   What|Removed |Added

  Attachment #84668|text/plain  |image/jpeg
  mime type||

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #10 from Peter Kraus  ---
Created attachment 84669
  --> https://bugs.freedesktop.org/attachment.cgi?id=84669=edit
Corruption 2 (hardly visible brown noise, above middle tower)

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #9 from Peter Kraus  ---
Created attachment 84668
  --> https://bugs.freedesktop.org/attachment.cgi?id=84668=edit
Corruption 1 (polygon facing bottom left).

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #8 from Peter Kraus  ---
Hello,
Alex, your suggestion doesn't seem to work. 

Emil, sorry, I don't really know what to do with these hashes - if you give me
the git command to run in the repo, I could try that...

I can get current HEAD (58251) compiled, running, and the regression is still
there. Once I start bisecting, though, the "scanner" error as in comment 5
happens.

Also, I've managed to get some screenshots of the corruption, see attached.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #7 from Emil Velikov  ---
(In reply to comment #5)
> glsl_parser.cpp:2603:41: error: 'scanner' was not declared in this scope
> 
Arch uses Bison 3, thus you might need to apply one or all of the following.

eb7c8c7fb6e49a04f3fe84a6d438160dc4a14ac0
f043381334a0760ec118d07b6fb7785b5692572a
de917b4c4c4dfc949d5f8e3d9eb2dd48b63a3de5
6d2a9220b832d9a0c0cf35fcc5b9de1542af267d
5ffa28df4e4cc22481b4ed41c78632f35765f41d

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #6 from Alex Deucher  ---
try `make clean` or `make distclean` before rebuilding.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #5 from Peter Kraus  ---
Hello again,
I'm trying to bisect, but the compilation fails with:

glsl_parser.cpp:2603:41: error: 'scanner' was not declared in this scope

That's on git revision 56114, which is the first one git bisect asks me to
build.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #5 from Peter Kraus peter.kr...@geeksonbikes.net ---
Hello again,
I'm trying to bisect, but the compilation fails with:

glsl_parser.cpp:2603:41: error: 'scanner' was not declared in this scope

That's on git revision 56114, which is the first one git bisect asks me to
build.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #6 from Alex Deucher ag...@yahoo.com ---
try `make clean` or `make distclean` before rebuilding.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #7 from Emil Velikov emil.l.veli...@gmail.com ---
(In reply to comment #5)
 glsl_parser.cpp:2603:41: error: 'scanner' was not declared in this scope
 
Arch uses Bison 3, thus you might need to apply one or all of the following.

eb7c8c7fb6e49a04f3fe84a6d438160dc4a14ac0
f043381334a0760ec118d07b6fb7785b5692572a
de917b4c4c4dfc949d5f8e3d9eb2dd48b63a3de5
6d2a9220b832d9a0c0cf35fcc5b9de1542af267d
5ffa28df4e4cc22481b4ed41c78632f35765f41d

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #8 from Peter Kraus peter.kr...@geeksonbikes.net ---
Hello,
Alex, your suggestion doesn't seem to work. 

Emil, sorry, I don't really know what to do with these hashes - if you give me
the git command to run in the repo, I could try that...

I can get current HEAD (58251) compiled, running, and the regression is still
there. Once I start bisecting, though, the scanner error as in comment 5
happens.

Also, I've managed to get some screenshots of the corruption, see attached.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #9 from Peter Kraus peter.kr...@geeksonbikes.net ---
Created attachment 84668
  -- https://bugs.freedesktop.org/attachment.cgi?id=84668action=edit
Corruption 1 (polygon facing bottom left).

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #10 from Peter Kraus peter.kr...@geeksonbikes.net ---
Created attachment 84669
  -- https://bugs.freedesktop.org/attachment.cgi?id=84669action=edit
Corruption 2 (hardly visible brown noise, above middle tower)

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Emil Velikov emil.l.veli...@gmail.com changed:

   What|Removed |Added

  Attachment #84668|text/plain  |image/jpeg
  mime type||

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #11 from Emil Velikov emil.l.veli...@gmail.com ---
(In reply to comment #8)
 Alex, your suggestion doesn't seem to work. 
 
Regardless, you would need to do make clean/distclean after each bisection
step.

 Emil, sorry, I don't really know what to do with these hashes - if you give
 me the git command to run in the repo, I could try that...
 
this should do the job
$ git cherry-pick $hash

Note: you might need to pick one, two, etc of the hashes depending on where
exactly your HEAD is (i.e. some of the patches may be already applied). In
theory all of those should apply cleanly (git will not complain), although you
may not be so lucky.

 I can get current HEAD (58251) compiled, running, and the regression is
 still there. Once I start bisecting, though, the scanner error as in
 comment 5 happens.
 
Once you take a quick look at the patches mentioned you will see which one
resolves what issue (git show $hash), and you'll be able to pick the correct
ones.

 Also, I've managed to get some screenshots of the corruption, see attached.
Indeed your issue seems different from the one I've mentioned.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #4 from Peter Kraus  ---
Hello,
did not have a time to bisect yet (seems to be a bit more complex than I
thought, or I'm just daft).

The behaviour is not fixed by yesterday's game update, and it's not fixed in
9.2rc2 either.

What's the best way of doing the bisect if I don't want to pollute my Arch
Linux install?

Cheers.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #4 from Peter Kraus peter.kr...@geeksonbikes.net ---
Hello,
did not have a time to bisect yet (seems to be a bit more complex than I
thought, or I'm just daft).

The behaviour is not fixed by yesterday's game update, and it's not fixed in
9.2rc2 either.

What's the best way of doing the bisect if I don't want to pollute my Arch
Linux install?

Cheers.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #3 from Peter Kraus  ---
RE: Emil:
Possibly. I couldn't get a screenshot of the corruption, mine looked a lot
different, but it's definitely possible.

RE: Alex:
I'll try when I get back home and have some time (ie tomorrow). I might try and
follow the bisect of bug 67887, to see whether it's indeed a duplicate.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Andreas Boll  changed:

   What|Removed |Added

  Component|Drivers/DRI/R600|Drivers/Gallium/r600

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #2 from Emil Velikov  ---
Wild guess, but can it be bug 67887 ?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

Andreas Boll andreas.boll@gmail.com changed:

   What|Removed |Added

  Component|Drivers/DRI/R600|Drivers/Gallium/r600

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #3 from Peter Kraus peter.kr...@geeksonbikes.net ---
RE: Emil:
Possibly. I couldn't get a screenshot of the corruption, mine looked a lot
different, but it's definitely possible.

RE: Alex:
I'll try when I get back home and have some time (ie tomorrow). I might try and
follow the bisect of bug 67887, to see whether it's indeed a duplicate.

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #1 from Alex Deucher  ---
Can you bisect to track down what commit caused the problem?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #1 from Alex Deucher ag...@yahoo.com ---
Can you bisect to track down what commit caused the problem?

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[Bug 68451] Texture flicker in native Dota2 in mesa 9.2.0rc1

2013-08-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=68451

--- Comment #2 from Emil Velikov emil.l.veli...@gmail.com ---
Wild guess, but can it be bug 67887 ?

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