https://bugs.freedesktop.org/show_bug.cgi?id=71239
Alex Deucher changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #25 from Jos? Su?rez ---
I had removed too much code (see
https://bugs.freedesktop.org/show_bug.cgi?id=71870#c32). Now its working
properly.
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--- Comment #24 from Mike Lothian ---
Created attachment 94159
--> https://bugs.freedesktop.org/attachment.cgi?id=94159&action=edit
Patch for ignoring macros starting with __
The c file is generated by the src/glsl/glcpp/glcpp-parse.y file - t
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #23 from Jos? Su?rez ---
I'm not sure why but the glsl workaround makes my X server crash everytime it
starts (dies before it starts properly). I had not noticed until now when I
restarted the PC because the test I reported in comment
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #22 from Krzysztof A. Sobiecki ---
(In reply to comment #20)
> I can confirm fixed rendering on r600g with this:
> https://bugs.freedesktop.org/show_bug.cgi?id=71870#c25
It fixed the problem, will make a patch for it.
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #21 from Jos? Su?rez ---
Same as comment 20 but with radeonsi (HD 7870). In fact the game runs
beautifully now (and really smooth).
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--- Comment #20 from Thomas Rohloff ---
I can confirm fixed rendering on r600g with this:
https://bugs.freedesktop.org/show_bug.cgi?id=71870#c25
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--- Comment #19 from Tapani P?lli ---
(In reply to comment #18)
> Could be connected with https://bugs.freedesktop.org/show_bug.cgi?id=74717 ?
> Both uses GL3.2 features.
Nope, at least when running on Intel Metro does not use geometry shaders a
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #18 from kwahoo2 at wp.pl ---
Could be connected with https://bugs.freedesktop.org/show_bug.cgi?id=74717 ?
Both uses GL3.2 features.
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--- Comment #17 from Bernd Kosmahl ---
I made an api trace as well. Perhaps it's helpful. The game works just fine for
me:
OpenGL renderer string: GeForce GTX 470/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 304.88
http://beko.maxr.org/MetroL
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #16 from Thomas Rohloff ---
I made a apitrace ( https://github.com/apitrace/apitrace ) :
https://www.dropbox.com/s/rn1izcn3htqx18h/metroLastLight.trace
This trace has been done by moving MetroLL to MetroLL.orig and then making a
scri
https://bugs.freedesktop.org/show_bug.cgi?id=71239
Alex Deucher changed:
What|Removed |Added
Component|Drivers/DRI/R600|Drivers/Gallium/r600
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--- Comment #15 from Tapani P?lli ---
FYI, I've filed bug #71870 to track Metro issues on Intel.
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--- Comment #14 from Tapani P?lli ---
I've been testing this with Mesa master (2cfbf84) on IVB ultrabook. There's
quite a lot of rendering artifacts here and there, my findings so far:
1. all lighting and shadows are missing making the game look
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #13 from Jos? Su?rez ---
Well, I have finally been able to start a new game (you basically have to
select "New game" in the menu and then press enter (I can't remember if only
once or several times); that seems to accept whatever star
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #12 from Krzysztof A. Sobiecki ---
(In reply to comment #10)
> I just wanted to ask if the users of r600g can see the menu text and thus
> determine if this is a separate radeonsi / llvm backend problem so that I
> can open a new bug
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #11 from Mike Lothian ---
Yes the same happens for me on i965 (Sandybridge) and r600g (6600M)
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--- Comment #10 from Jos? Su?rez ---
I am on radeonsi and thus I know this bug report could not apply to my system.
Forcing the mesa overrides allows me to launch the game. Everything seems to
work fine except that in the main menu the menu text
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #9 from Krzysztof A. Sobiecki ---
(In reply to comment #8)
> (In reply to comment #5)
> > I can confirm setting MESA_GL_VERSION_OVERRIDE=3.2
> > MESA_GLSL_VERSION_OVERRIDE=150 gets the game to start for me
> >
> When I force only MES
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #8 from Krzysztof A. Sobiecki ---
(In reply to comment #5)
> I can confirm setting MESA_GL_VERSION_OVERRIDE=3.2
> MESA_GLSL_VERSION_OVERRIDE=150 gets the game to start for me
>
When I force only MESA_GLSL_VERSION_OVERRIDE=150 it also
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #7 from Krzysztof A. Sobiecki ---
Created attachment 88675
--> https://bugs.freedesktop.org/attachment.cgi?id=88675&action=edit
Config file
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--- Comment #6 from Krzysztof A. Sobiecki ---
(In reply to comment #5)
> I can confirm setting MESA_GL_VERSION_OVERRIDE=3.2
> MESA_GLSL_VERSION_OVERRIDE=150 gets the game to start for me
>
> I'm guessing this game needs either the GLSL 1.50 vers
https://bugs.freedesktop.org/show_bug.cgi?id=71239
Mike Lothian changed:
What|Removed |Added
CC||mike at fireburn.co.uk
--- Comment #5 fro
https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #4 from Krzysztof A. Sobiecki ---
Created attachment 88660
--> https://bugs.freedesktop.org/attachment.cgi?id=88660&action=edit
It's cloning itself?
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--- Comment #3 from Krzysztof A. Sobiecki ---
(In reply to comment #1)
> Are there any error logs from the application itself ?
Not even a single pip. Heard it might be a OpenGL 4 game.
Will look at it closer tomorrow.
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https://bugs.freedesktop.org/show_bug.cgi?id=71239
--- Comment #2 from Krzysztof A. Sobiecki ---
Created attachment 88659
--> https://bugs.freedesktop.org/attachment.cgi?id=88659&action=edit
strings of MetroLL
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--- Comment #1 from John Bridgman ---
Are there any error logs from the application itself ?
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