https://bugs.freedesktop.org/show_bug.cgi?id=78951
pavol at klacansky.com changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=78951
--- Comment #8 from Dave Airlie ---
fix for this pushed to mesa master
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--- Comment #7 from Dave Airlie ---
FYI I've posted patches to mesa-dev to address this for evergreen and later.
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https://bugs.freedesktop.org/show_bug.cgi?id=78951
--- Comment #6 from Marek Olšák ---
The hw GS mode A should be able to do this, which is basically a VS which gets
PrimitiveID on the input.
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--- Comment #5 from Ian Romanick ---
(In reply to pavol from comment #4)
> I do not have radeonsi supported device. How does Intel driver support this?
> I think this is really useful for picking algorithm.
The piglit test
https://bugs.freedesktop.org/show_bug.cgi?id=78951
pavol at klacansky.com changed:
What|Removed |Added
Priority|medium |highest
--- Comment #4 from
https://bugs.freedesktop.org/show_bug.cgi?id=78951
--- Comment #3 from Michel D?nzer ---
Just to be clear, I'm talking about doing this transparently in the driver, not
in the application.
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--- Comment #2 from pavol at klacansky.com ---
Alright, I can create 3 geometry shaders for all primitives, but I am not sure
if that is the right way for mesa. Thanks
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https://bugs.freedesktop.org/show_bug.cgi?id=78951
--- Comment #1 from Michel D?nzer ---
AFAICT the hardware doesn't provide any way to retrieve the primitive ID
without a geometry shader, so we'd probably need to use a passthrough geometry
shader for this. Any volunteers?
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pavol at klacansky.com changed:
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