[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2015-01-29 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 pavol at klacansky.com changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2015-01-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 --- Comment #8 from Dave Airlie --- fix for this pushed to mesa master -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL:

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2015-01-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 --- Comment #7 from Dave Airlie --- FYI I've posted patches to mesa-dev to address this for evergreen and later. -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2014-12-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 --- Comment #6 from Marek Olšák --- The hw GS mode A should be able to do this, which is basically a VS which gets PrimitiveID on the input. -- You are receiving this mail because: You are the assignee for the bug. -- next part

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2014-12-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 --- Comment #5 from Ian Romanick --- (In reply to pavol from comment #4) > I do not have radeonsi supported device. How does Intel driver support this? > I think this is really useful for picking algorithm. The piglit test

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2014-12-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 pavol at klacansky.com changed: What|Removed |Added Priority|medium |highest --- Comment #4 from

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2014-05-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 --- Comment #3 from Michel D?nzer --- Just to be clear, I'm talking about doing this transparently in the driver, not in the application. -- You are receiving this mail because: You are the assignee for the bug. -- next part

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2014-05-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 --- Comment #2 from pavol at klacansky.com --- Alright, I can create 3 geometry shaders for all primitives, but I am not sure if that is the right way for mesa. Thanks -- You are receiving this mail because: You are the assignee for the bug.

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2014-05-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 --- Comment #1 from Michel D?nzer --- AFAICT the hardware doesn't provide any way to retrieve the primitive ID without a geometry shader, so we'd probably need to use a passthrough geometry shader for this. Any volunteers? -- You are receiving

[Bug 78951] gl_PrimitiveID is zero if no geometry shader is present

2014-05-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=78951 pavol at klacansky.com changed: What|Removed |Added CC||pavol at klacansky.com