[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2019-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=90217

GitLab Migration User  changed:

   What|Removed |Added

 Resolution|--- |MOVED
 Status|REOPENED|RESOLVED

--- Comment #10 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1217.

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2018-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=90217

--- Comment #9 from Matthew Dawson  ---
(In reply to Timothy Arceri from comment #8)
> Hi guys,
> 
> There have been many improvements since this was reported, and I don't see
> any other reports like this. Is this still happening or can we close this
> bug?

Hi Timothy,

I've been playing CSGO frequently on my 7970 with no issues on a recent
graphics stack (Linux 4.14.10, Mesa 17.3.1 most recently) and have had no
issues.  Thus I think this issue can be closed now.

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2018-04-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=90217

--- Comment #8 from Timothy Arceri  ---
Hi guys,

There have been many improvements since this was reported, and I don't see any
other reports like this. Is this still happening or can we close this bug?

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-08-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

--- Comment #7 from Paul  ---
Created attachment 117500
  --> https://bugs.freedesktop.org/attachment.cgi?id=117500=edit
dmesg csgo tahiti

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-08-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

Paul  changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #6 from Paul  ---
Unfortunately I'm hit by this as well. Although I can't tell if it's fixed in
the latest git.
Happened after a few minutes (First try 2 minutes, second try ~30 minutes) of
gameplay on my HD 7970 - Tahiti XT. 
Mesa 10.6.3
Kernel 4.1.2
Arch, up-to-date

Game Settings: 
Global Shadow Quality - High
Model / Texture Detail -High 
Effect Detail - High
Shader Detail - Very High
Multicore Rendering - Enabled
MSAA - 8x
FSAA - Enabled
Texture Filter - Anisotropic 16x
Vsync - Disabled
Motion Blur - Enabled

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-08-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

Christoph Haag  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #5 from Christoph Haag  ---
Hasn't happened for a while, will reopen in case it happens again.

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-05-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

--- Comment #4 from Christoph Haag  ---
Created attachment 115981
  --> https://bugs.freedesktop.org/attachment.cgi?id=115981=edit
Mass Effect 3 with nine

Hm, I tried Mass Effect 3 with nine and got a GPU hang too. Not sure if it's
the same. No further log right now, I'll first check whether it's always at the
same point (it happened in the intro at the exact moment the reaper shoots, so
I think there is something that actually triggers it)

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-04-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

--- Comment #3 from Christoph Haag  ---
Created attachment 115459
  --> https://bugs.freedesktop.org/attachment.cgi?id=115459=edit
R600_DEBUG=ps,vs,gs csgo 2> csgoerr.txt

This time with a 3.19 kernel with ck patches (wanted to see whether gameplay is
more smooth with it)

Didn't show a GPU fault in dmesg this time, just started outputting messages
like

[ 6556.091663] radeon :01:00.0: ring 0 stalled for more than 10035msec
[ 6556.091668] radeon :01:00.0: GPU lockup (current fence id
0x003eaad7 last fence id 0x003eaaf4 on ring 0)
[ 6556.593178] radeon :01:00.0: ring 0 stalled for more than 10536msec
[ 6556.593187] radeon :01:00.0: GPU lockup (current fence id
0x003eaad7 last fence id 0x003eaaf4 on ring 0)
[ 6557.094722] radeon :01:00.0: ring 0 stalled for more than 11037msec
[ 6557.094728] radeon :01:00.0: GPU lockup (current fence id
0x003eaad7 last fence id 0x003eaaf4 on ring 0)
[ 6557.596237] radeon :01:00.0: ring 0 stalled for more than 11538msec

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-04-29 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

--- Comment #2 from Christoph Haag  ---
Created attachment 115456
  --> https://bugs.freedesktop.org/attachment.cgi?id=115456=edit
dmesg with graphical output hang

It can also have more severe consequences and require a reboot, see dmesg.

I'll use R600_DEBUG=ps,vs,gs next time. It can take quite a while to trigger
it, I hope it won't produce too much data.

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-04-29 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

--- Comment #1 from Tom Stellard  ---
Can you run the program with the environment variable R600_DEBUG=ps,vs,gs and
post the output.

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[Bug 90217] Counter Strike Global Offensive: GPU fault after a while

2015-04-28 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=90217

Bug ID: 90217
   Summary: Counter Strike Global Offensive: GPU fault after a
while
   Product: Mesa
   Version: git
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/radeonsi
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: haagch at frickel.club
QA Contact: dri-devel at lists.freedesktop.org

Created attachment 115406
  --> https://bugs.freedesktop.org/attachment.cgi?id=115406=edit
dmesg

00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wimbledon XT [Radeon HD 7970M] (rev ff)

mesa git, llvm recent revision, with PRIME.
linux 4.1rc1, but with 4.0 it was the same.

Counter Strike GO seems to be problematic anyway. Even with 1366x768 and
settings on low I get bad performance drops, see video:
https://www.youtube.com/watch?v=HVDZowUGlSc There is flickering all over the
place. At the end of the video there is one of the GPU hangs:


perf interrupt took too long (4996 > 4960), lowering
kernel.perf_event_max_sample_rate to 25200
radeon :01:00.0: GPU fault detected: 146 0x08e2c804
radeon :01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_ADDR   0xEBC7   
radeon :01:00.0:   VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x020C8004   
VM fault (0x04, vmid 1) at page 60359, read from TC (200)
radeon :01:00.0: ring 0 stalled for more than 10490msec
radeon :01:00.0: GPU lockup (current fence id 0x008a0d3c last fence
id 0x008a0d57 on ring 0)
radeon :01:00.0: ring 0 stalled for more than 10990msec
radeon :01:00.0: GPU lockup (current fence id 0x008a0d3c last fence
id 0x008a0d57 on ring 0)
radeon :01:00.0: ring 0 stalled for more than 11490msec
radeon :01:00.0: GPU lockup (current fence id 0x008a0d3c last fence
id 0x008a0d57 on ring 0)

and then only further stalled messages

It happens after 15-60 minutes or something like that.

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