[Bug 91656] Pillars of Eternity glitch in maps

2015-10-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #14 from christoph.rabel at gmail.com --- This was just posted in PoE forums regarding this issue: - Reported development thread on official forums here -

[Bug 91656] Pillars of Eternity glitch in maps

2015-10-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #13 from Andre Heider --- So it's a bug in mesa then? My distro is at 11.0.4 atm, if I'm about to ask for a fix, what's the appropriate measure? Just revert c1de7df6d4086070e63369ab0af3950f53a03592 for now? Cherry-pick a proper fix?

[Bug 91656] Pillars of Eternity glitch in maps

2015-10-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #12 from Marek Olšák --- (In reply to Daniel Scharrer from comment #11) > There is also a glClear though. Currently the texture read ends up with the > data before the clear (uninitialized for the first frame, unitialized > content

[Bug 91656] Pillars of Eternity glitch in maps

2015-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #11 from Daniel Scharrer --- There is also a glClear though. Currently the texture read ends up with the data before the clear (uninitialized for the first frame, unitialized content with the fog of war blended on top n times for

[Bug 91656] Pillars of Eternity glitch in maps

2015-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #10 from Marek Olšák --- It should be fine as long as the texture(x,y) maps to the same coordinates in the color buffer. If there is only one draw call, a barrier isn't required. -- You are receiving this mail because: You are

[Bug 91656] Pillars of Eternity glitch in maps

2015-10-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #9 from Daniel Scharrer --- This looks like an application bug to me - here's what the game does with the minimap fog of war in the apitrace (right at the start of each frame, so it's easy to find): 1. Uploads the fog of war to

[Bug 91656] Pillars of Eternity glitch in maps

2015-10-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #8 from Edmondo Tommasina --- Thanks Daniel. Reverting commit c1de7df6d4086070e63369ab0af3950f53a03592 fixes the map issue on my EVERGREEN (HD5850). -- You are receiving this mail because: You are the assignee for the bug.

[Bug 91656] Pillars of Eternity glitch in maps

2015-10-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #7 from farmboy0+freedesktop at googlemail.com --- I have this issue on radeonsi also. Reverting c1de7df6d4086070e63369ab0af3950f53a03592 fixes the problem. -- You are receiving this mail because: You are the assignee for the bug.

[Bug 91656] Pillars of Eternity glitch in maps

2015-09-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #6 from Damien Grassart --- Hi, just wanted to confirm that reverting commit c1de7df6d4086070e63369ab0af3950f53a03592 does indeed fix the issue on my HD7870. Thanks for bisecting Daniel. -- You are receiving this mail because: You

[Bug 91656] Pillars of Eternity glitch in maps

2015-09-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #5 from Daniel Scharrer --- I can reproduce this on my TAHITI - renders fine with llvmpipe though. Bisected to: commit c1de7df6d4086070e63369ab0af3950f53a03592 Author: Brian Paul Date: Mon Jun 22 14:04:09 2015 -0600 st/mesa:

[Bug 91656] Pillars of Eternity glitch in maps

2015-09-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #4 from Sasha --- I have same problem. Radeon HD5670. Mesa 11.1.0-devel -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment was scrubbed... URL:

[Bug 91656] Pillars of Eternity glitch in maps

2015-09-13 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #3 from Matias Hilden --- This issue also happens on radeonsi, with Mesa 11.1.0-devel (git-d6fbcf6). According to POE forums, it used to happen on catalyst too at some point, but it has been fixed since. My card is R9 280. -- You

[Bug 91656] Pillars of Eternity glitch in maps

2015-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #2 from christoph.rabel at gmail.com --- Hi have create an apitrace, you can find it here: https://drive.google.com/file/d/0B3-ikYPrROroM3M3SFM4NGd4c0E/view?usp=sharing I noticed something interesting. The trace slows the rendering

[Bug 91656] Pillars of Eternity glitch in maps

2015-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 --- Comment #1 from Marek Olšák --- Would you please bisect or create an apitrace that reproduces the issue? -- You are receiving this mail because: You are the assignee for the bug. -- next part -- An HTML attachment

[Bug 91656] Pillars of Eternity glitch in maps

2015-08-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=91656 Bug ID: 91656 Summary: Pillars of Eternity glitch in maps Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: normal