https://bugs.freedesktop.org/show_bug.cgi?id=92923
Marek Olšák changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #14 from pat ---
Test 1: no noticeable difference between patched and not.
Test 2: your repo/branch (git-016eba7), no noticeable improvement (including
the GTT patch). Graph also shows minimal bytes moved.
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--- Comment #13 from pat ---
2048M VRAM
Test 1:
Version: OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-6f898f7)]
Patched with both patches you provided.
With patch: the graph spikes up to 45.5 MB during the loading screen, later it
stays at 0 byte.
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #12 from Nicolai Hähnle ---
Created attachment 120987
--> https://bugs.freedesktop.org/attachment.cgi?id=120987=edit
always add GTT to buffers' initial domain
How much VRAM do you have? Try running the game with
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #11 from Nicolai Hähnle ---
With the branch at http://cgit.freedesktop.org/~nh/mesa/log/?h=pub-invalidate
the in-game part of your trace plays back at around 11 FPS on a Carrizo, which
is an integrated GPU (laptop). It may be worth
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #10 from pat ---
Any last tests you'd want me to do before I upgrade my hardware and say bye bye
to AMD?
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https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #9 from pat ---
Hey Nicolai, thanks for the fast patch.
I've patched rev 5e3edd4 of the 32bit package (lib32-mesa-git,
lib32-mesa-git-debug, lib32-mesa-libgl-git) and started the 32bit game binary.
It's still at 3-4 FPS.
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https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #8 from Nicolai Hähnle ---
Created attachment 120923
--> https://bugs.freedesktop.org/attachment.cgi?id=120923=edit
fix long buffer wait times observed in trace
Hi pat, thanks for following up with this!
On Tonga, this trace
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #7 from pat ---
llvm svn version 257076 (32bit: 257085)
OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-040e314)]
apitrace: http://www.psycho3d.de/temp/PlanetExplorersApitrace.7z (300MB
7zipped)
Apitrace should include a few minutes of
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #6 from Nicolai Hähnle ---
Sorry for your pain. We did make some changes to make LLVM more robust
recently, so that's something. As for the performance problems you're seeing,
I'd really appreciate if you could provide an apitrace,
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #5 from pat ---
Version: OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-bca1805)]
Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.8.0)
No more crashes with the current game version and mesa git/llvm svn, but it
runs with 1 FPS
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #4 from Michel Dänzer ---
(In reply to pat from comment #3)
> Steam seems to mess with stderr, I hope this game log has the info you need.
It does, thanks.
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pat changed:
What|Removed |Added
Attachment #119606|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=92923
Michel Dänzer changed:
What|Removed |Added
CC||tstellar at gmail.com
--- Comment #2
https://bugs.freedesktop.org/show_bug.cgi?id=92923
--- Comment #1 from pat ---
Created attachment 119607
--> https://bugs.freedesktop.org/attachment.cgi?id=119607=edit
backtrace from game log file
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https://bugs.freedesktop.org/show_bug.cgi?id=92923
Bug ID: 92923
Summary: SGPR spilling
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
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